Do you get the same behavior when viewing your database in osgviewer and hitting the * and / keys? -Paul
> > Hi all, > > I am getting this rather weird effect when playing with the > setLODScale values in my application. I have a large pagedLOD > terrain, with near/far planes culling mode enabled for my > camera, and I am looking at a certain direction in the scene. > I added osg's lod scale handler so that I can modify the > value interactively (with the * and / keys, just like in > osgviewer) and it turns out that as I change that value, and > I dump my application's debug information, I notice the the > near/far planes do not remain constant, although I am not > moving around the scene and I am always looking in the same > direction. This causes problems because the clipping planes > change as a result of changing the LOD scale and my non-LOD > objects beyond the planes get culled. I don't think that the > clipping planes should change at all if I am not moving my > camera. I should still see the objects that are within a > constant near/far distance, and I should only observe > different level of detail on the LOD objects as I change the > scale. What am I missing here? > I am using osg.2.6.0 on a 64bit intel linux machine. Thanks, > > -Jose > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org