Hi Robert,
First, thanks for the quick reply.
Second, oops, yes sorry, a slip of the keyboard there. I did mean to alter the
view matrix, not the projection matrix.
I am setting up a 3 screen viewing cube with front, left and right screens each
rotated by 90 degrees to their neighbour(s). So,
Hi,
The Handlers can be set when you need them.
By default, the statesetHandler is set, and manage the 'l' key for instance.
If you make your own viewer, you can put the handlers you want.
I'm not sure on how to remove the default handler, but If you set your
view(er), and add the eventHandlers
Hi Ryan,
I have fixed a couple of items in the precompile path of DatabasePager
since 2.6, so even though it's now disabled by default, when you do
enable it should function better. So I'd recommend reviewing the code
in svn/trunk 2.7.7 rather than 2.6.0.
Robert.
On Tue, Jan 6, 2009 at 11:33
Hi guys,
i begin thanking all users that are helping me on this mailing list;
i don't thank always after the response to avoid the opening of a new
thread because i receive only digest and i don't know if it is
possible to receive as complete messages only the message in responce
to me.
i have
Hi ? (Could you sign with the name you wished to be addressed as, it
good list etiquete)
You shouldn't see a performance drop, the fact you do suggests that
your doing something wrong on the OSG, but your've provide way too
little information about how you've set up your scene graph to suggest
Hi Guy,
I don't know what is up, usually things just work. I wouldn't expect
a x range of -1 to 1 give the center screen will be -1 to 1, so the
overall x range would be more like -3 to 3 given that things are
scaled ralted to the master camera.
Robert.
On Wed, Jan 7, 2009 at 8:26 AM, Guy
Hi Shayne,
There are no default event handlers in osgViewer save for the escape
sets done facility that you can turn off via
viewer.setKeyEventSetsDone(0);
From your email it looks like you must be manually adding the
osgGA::StateSetManipulator, and if you still want this functionality
but want
Hi Francesco,
There is waaay too little information about the code that is doing the
operations to know what might be wrong. Please post the surrounding
code to your removeChild calls.
Robert.
On Wed, Jan 7, 2009 at 11:45 AM, Francesco Argese kekk...@gmail.com wrote:
Hi guys,
i begin
Hi all,
I just discovered ohloh.net and saw OSG don't have much registered users (only
18 users!). So, for OSG's visibility, I suggest that those who want go there
and click the I use this button, or rate/review the project.
If like me you didn't know, it's an open source projects and
A const cast does remove the second error (and atomic_cas_ptr does seem like it
could have used a const argument, since this is the comparison arg, which
shouldn't be changed).
I still haven't gotten rid of the atomic_xor_uint_nv issue, though, so I can't
build the OpenSceneGraph on all our
Hi osg-users and Happy New Year to all of you :-)
I recently downloaded OSG 2.7.8 to link with my application (wich was linked
before with OSG 2.7.4) and I discovered a bug wich can be easily produced by
modifying osgcompositeviewer.cpp in Examples osgcompositeviewer.
*At line 236 :*
Hi JS et. al.,
I've now checked in a number of warning fixes, out of over 1000
warnings that should be removed (mainly repeats) I think just four
were actual bugs fixes, whilst they might be minor bugs it's still
nice to see them caught and hopefully fixed . The bulk left are
unused parameter
Hello Mattias,
I had a look at this. I suspect this was caused by the INTERNALly
cached OLD_CMAKE:CXX_FLAGS. I'm not sure I had your setup but made
some changes and at the same time removed a fixme. I have attached
my current CMakeLists.txt. If you have the time please test, though I
guess your
Hi Andy,
I don't have a Sun box or up to date knowledge to be about to
suggestion resolution of this problem, save for reverting the addition
of this code. The code was part of the submission below from Blasius
Czink, perhaps we just remove the elements that are problematic - the
OSG itself
HI Alexandre,
Could you post the modified example in the form that reproduces the crash.
Thanks,
Robert.
On Wed, Jan 7, 2009 at 1:52 PM, Alexandre Amalric alex.pix...@gmail.com wrote:
Hi osg-users and Happy New Year to all of you :-)
I recently downloaded OSG 2.7.8 to link with my
Hi Robert,
here is the modified example.
2009/1/7 Robert Osfield robert.osfi...@gmail.com
HI Alexandre,
Could you post the modified example in the form that reproduces the crash.
Thanks,
Robert.
On Wed, Jan 7, 2009 at 1:52 PM, Alexandre Amalric alex.pix...@gmail.com
wrote:
Hi
Hello flying5?
(2) Then, I realize it use OSG. But when I render 128*128*2 = 32768
triangles grid and the FPS is only 13!!!.
(3) I don't think there is any difference between the two way I
realize the wave. But why the great disparity in efficiency?
There must be a difference, or
Hello Francesco,
2)If i use a while that cycle until the removal is not possible it
remove the child correctly.
This suggests that the child has simply been added multiple times to the
same parent.
Just break at that location in the debugger and examine the parent's
children vector, and
Thanks. I've sent an email to Blasius (hoping I got the email from Gmane
correctly), and will see if he has a suggestion.
andy
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
Sent:
Hi Alexandre,
I've just fixed the problem and checked it in. Could you try out the
svn version of the OSG.
Thanks,
Robert.
On Wed, Jan 7, 2009 at 2:10 PM, Alexandre Amalric alex.pix...@gmail.com wrote:
Hi Robert,
here is the modified example.
2009/1/7 Robert Osfield
Hi Robert,
It will be a pleasure to check your fix but I'm sorry, I'm not well familiar
with SVN, I know it's not your role to do this but could you please send me
some information on how to do, is there a good tutorial on how works
subversion ?
2009/1/7 Robert Osfield robert.osfi...@gmail.com
On Wed, Jan 7, 2009 at 2:53 PM, Alexandre Amalric alex.pix...@gmail.com wrote:
It will be a pleasure to check your fix but I'm sorry, I'm not well familiar
with SVN, I know it's not your role to do this but could you please send me
some information on how to do, is there a good tutorial on how
Robert Osfield wrote:
On Wed, Jan 7, 2009 at 2:53 PM, Alexandre Amalric alex.pix...@gmail.com wrote:
It will be a pleasure to check your fix but I'm sorry, I'm not well familiar
with SVN, I know it's not your role to do this but could you please send me
some information on how to do, is
Hello Robert,
I've now checked in a number of warning fixes, out of over 1000
warnings that should be removed (mainly repeats) I think just four
were actual bugs fixes, whilst they might be minor bugs it's still
nice to see them caught and hopefully fixed . The bulk left are
unused parameter
Hi Jean,
On Wed, Jan 7, 2009 at 3:13 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
I just did an update and it doesn't seem you fixed the warning C4512:
'classname' : assignment operator could not be generated warning? That's
the most frequent... I'd like to see it fixed or
I'm looking for comments and suggestions for using OSG with a geometry
engine like ACIS, Parasolid, or Open Cascade. Can they work well
together? Is it a useful combination? The application is CAD-like and
involves interactively building up a model from discrete components.
I found OSG when
Thank you Robert. That helps a lot...:)
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Wednesday, January 07, 2009 4:55 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users]
If I understand correctly from this discussion, the intended usage is that
developers will leave OSG_USE_AGGRESSIVE_WARNINGS set to the default ON, and
we'll then tackle any warnings on a case by case basis, is that correct?
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303
I also encountered this with one of my own test programs. I got around it by
swapping the lines of code. I'll back that change out and test the latest.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From:
Hi Paul,
On Wed, Jan 7, 2009 at 4:08 PM, Paul Martz pma...@skew-matrix.com wrote:
If I understand correctly from this discussion, the intended usage is that
developers will leave OSG_USE_AGGRESSIVE_WARNINGS set to the default ON, and
we'll then tackle any warnings on a case by case basis, is
-openscenegraph.
org
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osg-users
Skylark (J-S) wrote:
I'm fine with suppressing C4706 as it's true that it's a warning that
only tells you that you *might* be doing something unsafe... Whether
it's actually safe or not is totally context-dependent.
Blanket-supression of C4706 isn't really a good thing, since as you
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Hi Matthew,
On Wed, Jan 7, 2009 at 4:36 PM, Matthew Fuesz matthew.fu...@lmco.com wrote:
Blanket-supression of C4706 isn't really a good thing, since as you pointed
out, it can actually point out an error (usually a typo by the developer).
C4706 will not be generated if it is made explicitly
Can anyone give me an update on the maturity of the head mounted display
support in OSG? Is it a work in progress? What is its capability? Any input
or details would be appreciated.
Also does anyone have a particular recommendation for a Head-mounted display
brand or hardware that works well
This issue is resolved with current svn of OSG. Thanks for the quick fix,
Robert!
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On
I've been running the pointlightmanip.exe example and as soon as I
rotate even a tiny amount (using either the hand or the wheels), the
top right sphere disappears. I've attached a screenshot but I suspect
that will get filtered out by the list software.
Is this an instance of
I've not heard from Blasius Czink yet, but I have found out that there is a
/usr/include/sys/atomic.h that declares things like atomic_or_uint_nv(), but
does not declare atomic_xor_uint_nv(). Maybe the xor operation could be
removed instead of the whole thing. I can't find any reference to
All right! The best news, and just in time for my project. :-)
Thanks
Randolph
Hartmut Seichter wrote:
Dear OSG Community,
first of all a late Happy New Year! The osgSWIG team is happy to announce osgSWIG/Py 0.9.1 for Python 2.6 which corresponds to the OpenSceneGraph 2.6.1 version. There is
Cory Riddell wrote:
I've been running the pointlightmanip.exe example and as soon as I
rotate even a tiny amount (using either the hand or the wheels), the
top right sphere disappears. I've attached a screenshot but I suspect
that will get filtered out by the list software.
Is this an
Hi J-S,
On Wed, Jan 7, 2009 at 2:57 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hello Mattias,
I'd like to test, but it seems you forgot to attach the file?
Makes it kind of hard to test. Sorry about that. Trying again before
submitting the file to osg-submissions.
I
Hi again,
yes I forgot again. I'm terrible at this.
Mattias
On Wed, Jan 7, 2009 at 10:09 PM, Mattias Helsing helsin...@gmail.com wrote:
Hi J-S,
On Wed, Jan 7, 2009 at 2:57 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hello Mattias,
I'd like to test, but it seems you
Hello Mattias,
Makes it kind of hard to test. Sorry about that. Trying again before
submitting the file to osg-submissions.
Got the file, thanks. (third time's a charm right? ;-) )
I'll try it out tomorrow.
i didn't either at first. I was really trying to get my head around
the internal
Interesting. With current svn, I am able to toggle
OSG_USE_AGGRESSIVE_WARNINGS from OFF to ON without deleting my cache. This
seems to have fixed itself (I'm not using Mattias' fix).
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From:
Is it me or is osganimationskinning broken?
line 198:
Code:
osgAnimation::AnimationUpdateCallback* cb =
dynamic_castosgAnimation::AnimationUpdateCallback*(right0-getUpdateCallback());
returns NULL, because the updatecallback was never set.
This is easily fixed, but then I run into the
Your recommendation below seems like it would depend on what type fxn()
returns, am I correct?
For example, if fxn() returns an int (and 'a' is declared as an int), then
the following is correct:
if ( (a = fxn()) != 0 )
But the above is incorrect - and possibly inefficient - if fxn() returns
Shayne,
We use these (http://www.vuzix.com/iwear/products_vr920.html)
experimentally, because they are cheap, and slightly surprisingly support
quad buffer stereo, which means they more or less work with OSG (on Nvidia
Quadro's, at least) straight out of the box.
Unfortunately, most of our
David,
Thanks for that feedback. This will help out...:)
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of David
Spilling
Sent: Wednesday, January 07, 2009 3:16 PM
To: OpenSceneGraph Users
Hi Roland,
I updated osgAnimation and if forget to update this example, all others
have been tested and it should work with updated data. Robert did you
commited the updated data in the trunk ?
Else if not yet updated data of osgAnimation are here
http://hg.plopbyte.net/osg-data/ you can grab
I tried it but I encountered few problems. I will send you the detailed
tomorrow. Still thanks for the tip.
On Tue, Jan 6, 2009 at 5:40 PM, Jeremy Moles jer...@emperorlinux.comwrote:
Not trying to hijack this thread--and I can't really read it all for now
because I'm still fighting off lots of
Hi Robert,
The behaviour you describe is exactly what I was hoping for: x in the
range -3 to +3 and y -1 to +1. But that's not what I get. I've created a
small program derived from the osgcamera example. It builds three
panels: left looks at -90 degrees, middle straight ahead, and the right
panel
Hi Robert, Matthew et al.,
IMHO, the !=0 syntax in a if statement is the most portable. I know if
((a=b)!=0) does not generate warning under MSVC and GCC. So I guess it would
be the same for if ( (a = fxn()) != 0 ). For my part, I always use the !=0
syntax... and I avoid as much as possible
Hi Cory,
What do you mean by geometry engine? I guess you'll be able to easily create
a kind of exporter that converts your geometry to an OSG/OpenGL one. Perhaps
geometries would even be directly read and added to Geodes.
I don't know HOOPS, but be aware that OSG is only (!) a scene graph
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