And Poland.
Dnia Mon, 1 Jun 2009 07:29:23 +0400, Yurii Monakov napisał(a):
And Russia :)
2009/6/1 Alan Purvis alanpur...@eircom.net
And Ireland.
On 31 May 2009, at 17:45, Sebastian Messerschmidt wrote:
same for germany
Hi,
i can access:
blog.openscenegraph.org
The OpenExr implementation in Osg only supports the half-float format. It can
load Textures saved in 32bits per pixel but the loader converts them into half
float. But the loader however supports an Alfa channel.
The OpenExr plug-in can be extended to support 32-bits textures but that would
HI Helong,
2009/5/30 神和龙 shenhel...@126.com:
1. When I use this function to configure the fusion distance,
setFusionDistance(osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE ,
fusionDistance)
It seems none effect. As it is calculated automatically by osg and equals to
the distance between
Hi Matthias,
What do you mean recalculate the normals to 30 degrees? This really
doesn't mean anything without more specific information about what you
are after.
The SmoothingVisitor is a straight forward implementation that smooth
all normals, there are no additional controls/things that you
Hi Johannes,
Looks like the main openscenegraph.org server is down. I've been
offline most of the weekend so haven't spotted this.
The blog and forum and mailing list are all hosted on different
servers to the main website + subversion so won't be affected by
problems with the main server.
* Robert Osfield -- Monday 01 June 2009:
Clearly it's not [now] badly broken so we'll have to find another route.
I do some investigation at my end.
Here's how to deal with it (once SVN is up again :-):
$ svn diff -r10268:10269|patch -p0 -R
Now the question is: what's up with russian
Hi All,
We've had a problem with the host of our OSG virtual machine, looks
like we are having problems with the vmware that we are currently
using. I'm considering the possibility to move to another
virtualization technology , like libvirt, does any of you have insight
into wich one is
iam holding the mouse button not down.
i want a pick each time i move my mouse!
i thought its implemented with : MOVE ...
but its not working
...
Thank you!
Cheers,
Matthias
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Hi Maximum,
On Mon, Jun 1, 2009 at 1:06 PM, Maxim Gammer maxgam...@gmail.com wrote:
modified GraphicsWindowX11.cpp not work fine (((
Could you post the command line output that it generates, and this
might give us a bit more a clue why your system things go wrong, but
on the majority of other
Hi Mathias,
I have just modified the osgpick example to check for MOVE events and
it works perfectly.
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::MOVE):
{
osgViewer::View* view = dynamic_castosgViewer::View*(aa);
if (view)
* Robert Osfield -- Monday 01 June 2009:
I've refactored the adaptKey method to use XLookupString in a bit more
thorough way to than it did before, it ensures that osgkeyboard works
fine on my Linux box with UK keyboard. Could you try this?
Umm ... did you try osgkeyboard this time? This
Thank you Robert
your example works perfect
this is exactly what i need
what osg version did you use?
did you change only code in the swith case section?
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Hi Melchior,
On Mon, Jun 1, 2009 at 2:01 PM, Melchior FRANZ melchior.fr...@gmail.com wrote:
* Robert Osfield -- Monday 01 June 2009:
I've refactored the adaptKey method to use XLookupString in a bit more
thorough way to than it did before, it ensures that osgkeyboard works
fine on my Linux
On Mon, Jun 1, 2009 at 2:17 PM, Matthias Asselborn
matthias.asselb...@gmx.de wrote:
Thank you Robert
your example works perfect
this is exactly what i need
what osg version did you use?
did you change only code in the swith case section?
svn/trunk, but it's something that has worked
Hi
Were having problems with textures that are non power of 2 or power 2 if
we use m_texture-setResizeNonPowerOfTwoHint(false);
we get no texture
The engineer who spotted this says this post
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg15206.
html
ive fied this problem.
the reason was glut
ive forgotten to declare a passiveMouse Callback
sorry ... ;-)
now it works perfect ;-)
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Hi Maxim,
Thanks for the test results. With the Russian keyboard/locale could
do send us the results of
'ABCD' and then 'abcd'
Robert.
On Mon, Jun 1, 2009 at 3:06 PM, Maxim Gammer maxgam...@gmail.com wrote:
hi,
set OSG_NOTIFY_LEVEL=INFO
I press ABCD (Russian) ABCD (USA)
Hi Robert,
OK,
abcd (USA), ABCD (USA), abcd (Russian), ABCD (Russian) .
keyevent.keycode = 38, KeySym97, keySymbol97
numChars = 1,97, 0
keySymbol = 97
keyevent.keycode = 38, KeySym97, keySymbol97
numChars = 1,97, 0
keySymbol = 97
keyevent.keycode = 38, KeySym97, keySymbol97
Yes, work fine )
2009/6/1 Melchior FRANZ melchior.fr...@gmail.com:
Seems to work OK here.
m.
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Maxim
HI Maxim,
I'm afraid what you've sent is rather difficult to follow and
seemingly inconsitent with your previous post. Could you post the
results in sections with a heading of what follows.
In searching the web on XLookupString and Russian I came across the
little test application xev that
Hi Melchior,
On Mon, Jun 1, 2009 at 3:14 PM, Melchior FRANZ melchior.fr...@gmail.com wrote:
Seems to work OK here.
Thanks for the testing. Once we get a combination that works OK for
standard usage and the Russian case I'll patch both svn/trunk and
OSG-2.8 branch. Unfortunately this
Hi, Robert
...xev result for abcd (Russian):
KeyPress event, serial 34, synthetic NO, window 0x381,
root 0x13c, subw 0x0, time 3487419, (68,-21), root:(764,750),
state 0x2010, keycode 38 (keysym 0x6c6, Cyrillic_ef), same_screen YES,
XLookupString gives 2 bytes: (d1 84) ф
...xev result for abcd (USA):
KeyPress event, serial 34, synthetic NO, window 0x381,
root 0x13c, subw 0x0, time 3617200, (-262,-312), root:(434,459),
state 0x10, keycode 38 (keysym 0x61, a), same_screen YES,
XLookupString gives 1 bytes: (61) a
XmbLookupString gives 1 bytes:
Hi Maxim,
Could you now do the same test with caps lock on, so the 'ABCD'.
W.r.t the XLookupString result strings, do these look sensible?
Robert.
2009/6/1 Maxim Gammer maxgam...@gmail.com:
Hi, Robert
...xev result for abcd (Russian):
KeyPress event, serial 34, synthetic NO, window
Hi,
Ok, I started this thread, so I claim to have the right for the last words.
I have used boost before, it looks like a pretty well maintained library. I
used it because I was working on my coworker's code and in our case, he only
used the file separator (\ vs /) from boost. For that it
Hi,
When I tried
Node* node = new Node;
delete node;
there is a compiler error saying destructor protected. How can I delete node
that I am sure I no longer use.
Thank you!
Cheers,
Rabbi
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Nodes are derived from Object which is refcounted thus the destructor is
not directly accessible
You can use
node-unref();
Node = NULL;
Gordon
Product Manager 3d
__
Gordon Tomlinson
Email : gtomlinson @ overwatch.textron.com
OK.
ABCD (Russian) and ABCD (USA) result ..
KeyPress event, serial 34, synthetic NO, window 0x381,
root 0x13c, subw 0x0, time 4190830, (50,-17), root:(746,754),
state 0x2012, keycode 38 (keysym 0x6e6, Cyrillic_EF), same_screen YES,
XLookupString gives 2 bytes: (d0 a4) Ф
in many CAD progs,
is there an option to recalculate Normals with an given angle.
Especially for smoothing.
In OpenSG for example exists the
methode: calcVertexNormals(geo, deg2rad(30))
therefore my question if this is also
implemented in osg yet.
Or how can i implement it?
Hi Rabbi,
The destructor of most OSG class is deliberately made protected so
your can't delete it directly using delete, it also prevents the class
from being created on the stack.
Why? This is a C++ programming trick that can help prevent misue of
C++ classes that are reference counted, and
Jose Luis Hidalgo wrote:
Hi All,
We've had a problem with the host of our OSG virtual machine, looks
like we are having problems with the vmware that we are currently
using. I'm considering the possibility to move to another
virtualization technology , like libvirt, does any of you have
On Mon, Jun 1, 2009 at 4:01 PM, Matthias Asselborn
matthias.asselb...@gmx.de wrote:
in many CAD progs,
is there an option to recalculate Normals with an given angle.
Especially for smoothing.
Are you talking about assigning a maximum crease angle that you don't
smooth over, but instead
* Robert Osfield -- Monday 01 June 2009:
see if things are now working correctly in osgkeyboard
Nope.
Ctrl-a returns 0004-0061 again (an 'a'), instead of 0004-0001,
and Delete returns -.
m.
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Hi,
Thanks, if later I reference the node from a group, will the reference count be
increased for the node?
{
osg::ref_ptrNode node = new Node;
osg::ref_ptrGroup group = new Group;
group-addChild(node);
}
The reference count of node should be one outside the scope. Is it right that
somehow
On Mon, Jun 1, 2009 at 4:39 PM, Rabbi Robinson longa...@gmail.com wrote:
Hi,
Thanks, if later I reference the node from a group, will the reference count
be increased for the node?
{
osg::ref_ptrNode node = new Node;
osg::ref_ptrGroup group = new Group;
group-addChild(node);
}
The
Hi,
* Robert Osfield -- Monday 01 June 2009:
The Delete returning a osgGA::GUIEventAdapter::KEY_Delete is appropriate
though.
Whoops, sorry. Looked suspicious, and there's no way to test that in
osgkeyboard.
Have yet to link FlightGear with the new version, but ...
Could you try the
On Mon, Jun 1, 2009 at 5:03 PM, Melchior FRANZ melchior.fr...@gmail.com wrote:
* Robert Osfield -- Monday 01 June 2009:
The Delete returning a osgGA::GUIEventAdapter::KEY_Delete is appropriate
though.
Whoops, sorry. Looked suspicious, and there's no way to test that in
osgkeyboard.
Hi Gordon,
I've just tracked down the original posts from Mark and have looked at
his sample and suggested fix. The fix hasn't been merged, nor a
variation on it. I vaguely remember the thread, but not any
resolution, it might be that I was swept away by other work so didn't
chase it up.
I've
Passed the FlightGear test without problems.
m.
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Hi Robert
Ok we will give it a go and get back to you
Gordon
Product Manager 3d
__
Gordon Tomlinson
Email : gtomlinson @ overwatch.textron.com
__
-Original Message-
From:
Hi,
Could you please help me with the following problem. In my scene I have 2
cameras one for day and one for thermo.
Because the fog will appear different in day and thermo, I tried to assign the
fog to the camera's StateSet.
When I try to set the fog attribute to the camera StateSet there is
Hi,
I have a geometry that is represented by perhaps 500K triangle and/or quad
primitives.
During user interaction, I need to pick ( using a selection rectangle) a
significant subset ( say 10K) of these primitives and highlight them ( simply
turning the picked primitives wireframe would do).
HI Yongjin,
On Mon, Jun 1, 2009 at 7:48 PM, Yongjin Li liyj...@gmail.com wrote:
Dear Robert,
I think the fusion distance is not the distance between left and right eyes
but is the distance from the center of two eyes to the sight convergence
point.
I'm afraid you've misread my email. I
* Robert Osfield -- Monday 01 June 2009:
Could you both do testing to check that things now
work across the various locale combinations and applications.
My keyboard doesn't have a keypad, so I can only test the other keys.
(I'll try to find someone with keypad, but no promise. :-)
m.
Butler, Lee Mr CIV USA USAMC wrote on Monday, June 01, 2009 1:55 PM:
I'm looking for ways to efficiently store/display geometry with flat
facets. That is to say, I want all creases (no interpolated
normals).
I'm reading some hefty geometry (10-20M polys) for display (Currently
in
OBJ
Robert, Gordon,
This issue looks like it might be the same one I experienced back in February
(http://forum.openscenegraph.org/viewtopic.php?t=1656)
I never took it further as my need soon became OBE, but at least it's another
potential data point.
-- Dan
-Original Message-
From:
Dear Robert,
I am sorry, I really misread you meaning. :-*
Are you have some suggestions to solve the two problems?
Thank you!
Cheers,
Yongjin
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Your problem seems to stem from having to repeat vertices multiple times so
that each can have its own vertex. For example, let's say you need to repeat
each vertex 4 times because it is shared by 4 different facets. This means
you have xyz vert/norm (24 bytes) * 4 * 20M = ~2GB. Do I understand
* Melchior FRANZ -- Monday 01 June 2009:
My keyboard doesn't have a keypad, so I can only test the other keys.
... but everything else worked. And we'll soon find out if there are
still keypad problems. The current solution is already infinitely
better than what is in SVN/HEAD, so I'd commit.
Cristina,
Do you have a code snippet you can provide us?
The following works for our case for each camera in the scene. We are using
the compositeViewer where each view added to the viewer has its own camera.
fog = new osg::Fog();
fog-setMode(osg::Fog::EXP2);
Hi Paul,
I suppose I am unsure of OSG best practices to use when picking of
primitives. With osg::Nodes I am using userdata quite effectively to relate
an picked osg::node back to my data model - but with primitives it is not quite
so clear what the best OSG way would be especially when
Classification: UNCLASSIFIED
Caveats: NONE
I am working on an application that looks at large data sets. The scene
uses shadow mapping with a large number of cameras (approx 20). This
really hurts the frame rates. The data set rarely changes. Because of
this I would like to move my pre-render FBO
Paul,
My CAD data comes to me as a triangle soup without surface normals.
Right now it comes to me as wavefront OBJ format.
Item 1: I would rather not display any smoothing. That looks like it
will take mods to the obj plugin to avoid the smoothing (unless someone
can point me at something
Also , I am not sure how best to go about showing the selection. I
could, for example, break the geometry into selected and non-
selected geonodes and shuffle the primitives back and forth between
these two based on what has been selected or de-selected.
It sounds like you're saying you
Hi Chris,
I am an OSG user/developer here in the Colorado front-range area and I am
interested in getting together to meet others in the area.
Please let me know what you are planning.
Thanks,
Alan Dickinson
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Hi Alan -- Are you down in the Springs area? Chris is west of Denver and
Mike Weiblen and I are both in Boulder County. I know there are some other
OSG users in the Springs but your name doesn't ring a bell.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
Hi community, i'm currently trying to understand how the various
camera-manipulators work (trackball, terrain, ufo, etc.) and several questions
arrived:
- the first thing that confused me was, that Y/Z-vector directions are now the
openGL-way. (is there a reason why OSG normally uses Y as
Paul,
I already have the two geometries sharing the same vertex array. But some
decorations to show a picked state are mutually exclusive. For example,
showing the picked primitives subset as wireframe ( not filled) is not
possible as the same primitives will be present as filled in the default
Hi,
I was wondering if you can provide me with some guidance regarding RTT. BTW: I
read and understood the osgMultipleRenderTargets example very well (hopefully
8)). However, I was wondering if it would be possible to simply it a little for
my app.
My application has multiple slave cameras
One thing that makes the primitiveIndex field of the intersection classes
significantly less useful that it could be is that the Intersector decomposes
QUADS etc into triangles. This means some additional housekeeping to keep track
of what the index relates to
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You say your examples are in bin\Release. This is not the case for me;
there
is no bin\Release in my build dir. The release build of my osganimate.exe
file is in my build dir\bin. Not sure why yours would be elsewhere,
but
this appears to be the source of your problem. What CMake variables did
Hi Rick,
So for the examples, is there any way to set the Working Directory for
debugging? It is actually pretty easy to select all of the apps and
examples and then set properties for all configurations at one time, so
that is not such a big deal, but I was curious.
I don't know of any
Hi Paul,
I am in Highlands Ranch on the south side of Denver.
Alan Dickinson
emeraldfox-att-mac-dot-com
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Why is it hard? Just svn add the whole directory, that should add all
contents and subdirectories by default... Unless I'm missing something?
Well, which Plugin directory am I supposed to add? If I add a particular
plugin directory with a given name, and then I do an update and the plugin
Hi Robert,
i test new GraphicsWindowX11.cpp .
2009/6/2 Melchior FRANZ melchior.fr...@gmail.com:
* Melchior FRANZ -- Monday 01 June 2009:
My keyboard doesn't have a keypad, so I can only test the other keys.
... but everything else worked. And we'll soon find out if there are
still
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