Hi Glenn,
thank you for your answer. What do you think about the first question?
Can i create a dem file starting from a cloud of points using osgdem? This
cloud of points is an ascii file with n rows each one with x,y,z values. These
values are referred to a coordinate system (i know this one).
Hi Brett,
On 25/08/09 10:00 PM, Brett Thomas Lee wrote:
Hi I also tried lots of methods like
img-setImage(64,64,1,GL_RGBA,GL_RGBA,GL_UNSIGNED_BYTE,rendTexture-getImage()-data(),osg::Image::NO_DELETE);
Are you rendering to 'rendTexture' (the name implies something like that).
The texture data
Hi Tim,
On Tue, Aug 25, 2009 at 10:47 PM, Tim Allenosgfo...@tevs.eu wrote:
The real problem im facing is when Im editing the images i am getting popping
textures.
What do you mean by popping textures? How are you editing the images?
You really are provide way too little information for
Hi,
I'm trying to implement billboard clouds for a 3d object .
i have already started and implemented the billboard clouds for
view-independent case . but now i need to upgrade my code to view-dependent
case . i'll appreciate any kind of help
Thank you!
Cheers,
Basheer
--
Hi Art and Jason,
Thanks for your answers, very interesting paper, and Jason you're absolutly
right, osgEarth is the answer :)
Eric
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16735#16735
___
Hi Basheer,
A scenegraph solution is possible by using a nodemask. This way different views
can traverse into different parts of the scenegraph containing the nodes you
want to use for a specific view. However in this case the scenegraph is
specifically tailored for the number of views you are
Hi,kim
I print screen and get some images.From the three images you maybe know what
happen in spaceship flame trail.In fact ,i want to get the reason why the flame
trail turns grey or white when i toggle glare and dof(underwater) false at run
time.
Thank you!
Cheers,
houxl
Hi,kim
in osgocean example :
...
_oceanScene-enableUnderwaterDOF(false);
_oceanScene-enableGlare(false);
...
i print screen and get some images.
Thank you!
Cheers,
houxl[/img][/quote]
--
Read this topic online here:
Hi Houxl,
Try disabling the default shader (which is enabled by default in oceanscene)
void OceanScene::setUseDefaultSceneShader( bool enable )
{
_enableDefaultShader = enable;
}
Regards,
Kim.
2009/8/25 Hou Xl osg...@163.com:
Hi,kim
I print screen and get some images.From the
Hi Rafa,
thanks.. i used your suggestion and it works.
my only problem now is that the RTT i have created generates a
GL_LUMINANCE image,
which format do I use?
I would like to load and use this texture again as luminance texture.
any suggestions,
Peter
On Tue, Aug 25, 2009 at 12:25 PM, Rafa
Hi,
If u didn't solved that yet - try 2 things:
1st: when doing prerender - on root stateset set GL_DEPTH_TEST to ON|OVERRIDE
and DEPTH attrib to LESS and turn it ON|OVERRIDE(seems like depth write turned
off for transparent objects by default, which is right thing in general :D )
2nd: when
Andrea,
I'm afraid I don't know the answer to that one. All the OSG terrain
options take a regular grid of height postings as input, so you would
probably need to preprocess an arbitrary could if you want to go that
route. osgdem, osgEarth, etc. all use GDAL under the hood to read data
formats;
Hi Andrea,
you can create a .dem by 3dem software, download it at
http://freegeographytools.com/3dem_setup.exe
When you start the software you have to selet File-load terrain
model-XYZ PointCloud and after File-Save Ugs asci dem.
Hope this helps,
/Jagovic
Andrea,
I'm afraid I don't know the
Hi,
I'm trying to set up my system so that I can manually specify the clipping
planes.
In past projects I would use the SceneView object and the SetComputeNearFarMode
method. This project I'm not using a SceneView (Just a viewer) and I have no
idea how to get at this functionality.
(I'm also
Hi,
I'm new to OpenSceneGraph and working on a similar problem.
I'm trying to write an application that allows the user to select different
faces of a geometry that I load via Collada and than save the Geometry as a
Collada file again that contains the selected Geometry as well as the original
Hi all,
My application involves road vehicles driving down long roads. Approx 1000 km
of continuous road. The problem is that I can only hold about 100 km of road
before system memory runs out. Plan B then naturally falls on some sort of
paging strategy. I rewrote the software so it generates
Hi Bjorn,
It looks like the problem is your tiles are larger than 2000 m radius.
Try setting the range to the tile radius, or some multiple (1.5 * radius,
2.0 * radius).
Brian
This is a PRIVATE message. If you are not the intended recipient, please
delete without copying and kindly advise us
I believe the method is this one, but make sure to use it in proper place
/** Read the contents of the current bound texture, handling compressed
pixelFormats if present.
* Create memory for storage if required, reuse existing pixel
coords if possible.
*/
void
Andy Lundell wrote:
Hi,
I'm trying to set up my system so that I can manually specify the clipping
planes.
In past projects I would use the SceneView object and the SetComputeNearFarMode method.
This project I'm not using a SceneView (Just a viewer) and I have no idea how
to get at this
I Also needed to check that stateset-getAttributePair(ssType) != NULL
before accessing stateset-getAttributePair(ssType)-second
Yuen
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Thrall,
Bryan
Sent:
Jason Daly wrote:
Andy Lundell wrote:
Viewer is-a ViewerBase and an osgViewer::View
osgViewer::View is-a osg::View
osg::View has-a Camera
Camera is-a CullSettings
[...]
It's a long (and fairly winding) road to travel, but it makes sense once
you get there :-)
Thank you. I've got it
Andy Lundell wrote:
Thank you. I've got it now.
Glad I could help.
A ComputeStereoMatricesCallback in osgUtil::SceneView is probably what
you're looking for. You can get to the SceneView object through
osgViewer::Renderer (just a different inheritance road to travel).
I
Also check out KDIS.
On Tue, Aug 25, 2009 at 8:11 AM, Trajce Nikolov nikolov.tra...@gmail.comwrote:
OpenDIS looks good. Wasn't aware of it. Thanks for all the feedback
Nick
On Tue, Aug 25, 2009 at 2:04 PM, Ralf Stokholm alfma...@arenalogic.comwrote:
Hi All
If you need a distributed
It seems that following Qt going LGPL we will soon have LGPL python bindings
(the current pyqt is commercial).
Has anyone any experience/interest in a python QtViewer?
Both the pyqt and the new pyside bindings are very thin wrappers around the Qt
C++ code so it shoudn't be a huge challenge.
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