Hi, If u didn't solved that yet - try 2 things: 1st: when doing prerender - on root stateset set GL_DEPTH_TEST to ON|OVERRIDE and DEPTH attrib to LESS and turn it ON|OVERRIDE(seems like depth write turned off for transparent objects by default, which is right thing in general :D ) 2nd: when doing prerender - render depth with a shader and set there gl_FragColor.a = 1.0;
Cheers, Sergey ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16739#16739 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

