Hi,

If u didn't solved that yet - try 2 things:
1st: when doing prerender - on root stateset set GL_DEPTH_TEST to ON|OVERRIDE 
and  DEPTH attrib to LESS and turn it ON|OVERRIDE(seems like depth write turned 
off for transparent objects by default, which is right thing in general :D )
2nd: when doing prerender - render depth with a shader and set there 
gl_FragColor.a = 1.0;

Cheers,
Sergey

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http://forum.openscenegraph.org/viewtopic.php?p=16739#16739





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