Hi Robert
Missed your previous messages, just spotted them on the forum.
1) #include TargetConditionals.h
Yes, TargetConditionals.h does appear to be on all version of OSX, and my
OSX project is still building so looks safe (that's after fixing Q3).
Hi,
Well, now I don't understand the different between your loader/saver and your
.modifyterrain and your pseudo loader/saver
I suppose your what-elevation-should-I-put-here LOADER callback is for
modifying terrain on the fly during visualization
What ist your callback SAVER for?= creating
Hi Paul,
Paul Martz writes:
Please tell me about your experience with BuGLe.
Well, I haven't tested it that much, but I wrote the link because I
thought it was worth of considering since it's a new, open and active
project along the lines of GLIntercept. The last update from the latter
is from
Hello,
I'm trying to play a video whose pixel format is YUY2...I'm using an
ImageStream to play the video but when I set its data to point to the
current frame's data my program crashes. I suppose it is because I'm not
using the correct pixelFormat when I first created the ImageStream. My
question
Le Fri, 11 Dec 2009 17:20:14 +0100, Chris 'Xenon' Hanson xe...@alphapixel.com
a écrit:
On 12/11/2009 7:54 AM, Sukender wrote:
Hi all,
I've got model tiles (urban zone, files such as .osg/ive, .3ds ...) which need
to be visualized using pagedLODs.
Can VPB do with models what it does with
Hi,
I came upon this post while searching for a way to do exactly the same thing.
Now that I've found a solution, I thought I would post it for the benefit of
everyone on this forum:
// create the windows and start the required threads.
viewer.realize();
// add a caption to the viewer window
Dominic Stalder wrote:
Hi there
I found out, that it makes a difference if the texture file is loaded in
the OSG file it self or in the application. If I load it in the
application the transparency works.
After you load it into your application and get the results you want,
then dump your
Hi everybody,
I'm trying to run the osgViewerQt example since the compilation is done. When i
launch the AdapterWidget version it works nicely but when i launch the
QOSGWidget version the cow loaded is blinking.
Has anyone already have this problem? Do you know where it comes from?
note :
Just for the search function :)
If you get errors like this:
error C2039: 'glBegin' : is not a member of '`global namespace''
error C3861: 'glBegin': identifier not found
error C2039: 'glEnd' : is not a member of '`global namespace''
error C3861: 'glEnd': identifier not found
turn off
I believe this is already in a post somewhere, so the search function
should be covered. :-)
It'd be nice if selecting the OSG_GL3_AVAILABLE CMake variable would
automatically re-set all the FFP-type variables, but currently it does
not do so, and you have to do this manually.
Paul Martz
I have the same problem on Windows for 2.8 and 2.9.6
The only solution I have found is to rebuild Qt with experimental OpenGL
rendering support - but that makes all the dialogs too slow to be usable.
Otherwise AdaptorWidget works well, sorry I am at a client next week so I can't
investigate
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