Re: [osg-users] Fullscreen dual monitor spanning

2010-12-17 Thread Alberto Luaces
David Glenn writes: Chriss10 wrote: I added eventhandler, but it doesn't work for me! It does not matter how many times I pess 'f', my application will only be shown on one screen. Can somebody help? Other ideas? I think it should be possible to span it over 2 fullscreens. Well I'll

Re: [osg-users] background visible on point sprite spheres

2010-12-17 Thread Yurii Monakov
Hi Don, Ok, than you can try disabling depth writes while rendering your point sprites. You can use osg::Depth attribute to disable depth writes. For example: _state-setAttribute(new osg::Depth(osg::Depth::LESS, 0.0, 1.0, false)); The last parameter in constructor of osg::Depth controls depth

Re: [osg-users] VertexBufferObject usage very slow...

2010-12-17 Thread Robert Osfield
Hi Sean, I haven't seen any perfomance slow downs with VBO usage. I've been testing the VBO side pretty heavily over the last week, using paged databases that use VBO's. A VBO vertex array of size 65535 is not particularly large at all and shouldn't present any issues. Are you dynamically

Re: [osg-users] OSG problem with multiple cards

2010-12-17 Thread Robert Osfield
Hi John, Steve, et. al, On Tue, Dec 14, 2010 at 7:32 PM, John Kelso ke...@nist.gov wrote: DGL has its own threading and draw code.  It uses OpenThreads for threading. The OpenGL calls generated by draw() are sent to the defined windows using OSG's SceneView class and Producer.  So, it's not

Re: [osg-users] Fullscreen dual monitor spanning

2010-12-17 Thread Maxim Gammer
Hi. I use Matrox Dual Head 2 Go for 2 fullscreens 2010/12/17 Alberto Luaces alua...@udc.es: David Glenn writes: Chriss10 wrote: I added eventhandler, but it doesn't work for me! It does not matter how many times I pess 'f', my application will only be shown on one screen. Can

Re: [osg-users] Fullscreen dual monitor spanning

2010-12-17 Thread Robert Osfield
On Thu, Dec 16, 2010 at 3:50 PM, Christina Werner werner...@fh- Can somebody help? Other ideas? I think it should be possible to span it over 2 fullscreens. I don't know what OS you are working with. Often OS's have the drivers control how the desktop and windows open up on. I'm only really

[osg-users] Native Windowing recursion (WM_NCHITTEST, et al)

2010-12-17 Thread Tessier, Philip A (TASC)
Greetings, all. I've been cleaning up my application, and, somehow, this has triggered a StackOverflow situation. I'm working on Windows XP, and have been working with OSG 2.6. In attempting to deal with the problem, I've updated to 2.8.3, and find that the problem persists. The symptom is

Re: [osg-users] Native Windowing recursion (WM_NCHITTEST, et al)

2010-12-17 Thread Tessier, Philip A (TASC)
Addendum: Having loaded the symbols for user32.dll, the call sequence is: osgViewer::WindowProc, which calls osgViewer::GraphicsWindowWin32::handleNativeWindowingEvent. _windowProcedure is set, so that calls user32.dll CallWindowProcA user32.dll IsWindowUnicode

Re: [osg-users] [osgPlugins] OpenFlight Export - MultiTexturing - wrong Texture Coordinates

2010-12-17 Thread Paul Martz
On 12/17/2010 9:13 AM, Katharina Plugge wrote: Hi, MultiTexturing has still its problems. Now I tried the first time to use up to 3 textures. Converting to flt again lead to corrupted texture coords. I attached an osg-file which can be used to reproduce the problem. Converting this file to

Re: [osg-users] Fullscreen dual monitor spanning

2010-12-17 Thread David Glenn
Greetings All! I checked out the OpenGL forum at Khronos and they suggested to me the save hack that I dreamed up! Grin! Furthermore, I found out that this is the same solution for X11 and MS Windows - including Windows7! I know that I complained to Autodesk the other day about Spanning

Re: [osg-users] VertexBufferObject usage very slow...

2010-12-17 Thread Sean Spicer
Hi Robert, We are not updating the data frame-to-frame, which is why this is so baffling. I'm working through the issue with gDebugger now - if you don't have any suggestions off the top of your head, then I'll start digging and report back what I find, since I don't have time try and duplicate

Re: [osg-users] OSG problem with multiple cards

2010-12-17 Thread John Kelso
Hi Robert, Based on your question I went back and did some grepping through the DGL codebase and I see that DGL does NOT use SceneView or any other OSG code. It simply uses Performer. I was mistaken when I said earlier than DGL uses SceneView. There is an OSG layer that can be used with DGL to

Re: [osg-users] VertexBufferObject usage very slow...

2010-12-17 Thread Sean Spicer
Robert, Some more data... Looks like we're drawing approx 100K tri-strips every frame. The glDrawElements call is the culprit...though I'm still baffled by why it is so much slower with VBOs than in immediate mode. Perhaps the drawing isn't sorted by VBO so that all of the triangles drawn from

Re: [osg-users] OSG problem with multiple cards

2010-12-17 Thread John Kelso
Oops!!! In the below, It simply uses Performer. should have read It simply uses Producer. Performer is not involved with this problem in any way. 8^) John On Fri, 17 Dec 2010, John Kelso wrote: Hi Robert, Based on your question I went back and did some grepping through the DGL codebase

Re: [osg-users] how do I modify textures of an .IVE

2010-12-17 Thread Ryan H. Kawicki
We are currently using version 2.8.1 of OSG, so what I am about to say may not jive with the version you are using. 1) Look to the console. The console should give you plenty of information on errors that may be going on inside code. If you see nothing, try changing the environment variable

Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-17 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/14/2010 11:25 AM, Torben Dannhauer wrote: Hiho, I thought this might be interesting for some of you: The manufacturer of Microsofts Kinect Sensor released a official driver package for linux and windows! you can download and read the

Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-17 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/15/2010 11:39 PM, dimi christop wrote: Are you sure these drivers work for the Kinect. On the site it states that it only works with a Primesense camera. And although its the same company that produced both the Primesense camera and gave

Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-17 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/17/2010 08:09 AM, Torben Dannhauer wrote: Hello Dimi, the driver ist NOT provided by Microsoft, but by Primesense, the producer In my opinion Microsofts attitude towards the Kinect drivers is just a good face to the matters. Kinect was

Re: [osg-users] Fullscreen dual monitor spanning

2010-12-17 Thread David Glenn
Holiday Greetings All! Alberto Luaces wrote: I have to say that it used to work well at least with OSG 2.4.0. Then that misbehaviour appeared, but I don't know if it is a problem with the drivers or with OSG. I think it's more likely a configuration/driver issue since you are the first

[osg-users] How can I change the colour(RGBA) of material?

2010-12-17 Thread Duan Linghao
Hi, I have a model created by 3dmax.The model contains many objects which already have color or textures.I want to change the color of the model. I have tried the method to change the material,but it dosen't work well.My code is: Code: osg::ref_ptr osg::StateSet stateset=new osg::StateSet();

Re: [osg-users] problems about layer rendering

2010-12-17 Thread Julien Valentin
up, (It's so bad it doesnt work) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34956#34956 ___ osg-users mailing list osg-users@lists.openscenegraph.org