Hi,
I have compiled osgmaxexp svn rev 236 without problems, but when using that
I get this error when running 3DS max 2012 (32bit version):
DLL (OSGEXP.dle) failed to initialize. Error code 998 - Invalid access to
memory location.
Anyone else had the same problem, with possible solution?
Hi Brad
On 23 January 2012 16:43, Brad Colbert bcolb...@rscusa.com wrote:
Thanks for the reply. When the object is loaded in, is it safe to begin
performing intersection tests on the geometry?
It's safe from within a ReadFileCallback as each individual load is
done single threaded. Be aware
Hi, Andrea
If you know which texture unit used by this texture(if its only one texture
applied to geode, this probably will be 0), you can load your own texture and
set on your geode stateset on same texture unit with override flag
node-getOrCreateStateSet()-setTextureAttribute(unit,
Thank you Mattias and Laurens. I am testing the code you (Laurens) have
attached and it is working, but the audio is not synchronized and if I pause
the audio and then I play again, it seems that it plays some kind of
buffered audio and then the audio begins to sound with cuts.
I am trying to find
Hi everyone, i'm newbie in osg, trying to learn from the osg tutorials. Now i'm
trying to implement tutorial 9.1 (Basic Keyboard Input) that allow the tank to
move forward, started with Tutorial 9 from NPS that allow a tank to rotate his
gun.
I tried to follow the tutorial step by step,i t
Hi,
I was wondering if there was an OSG model editor (preferably free/open source)
for windows. OSGEdit seems far outdated and I could not find any other tool to
(visually) edit OSG models.
I'm preferably looking for an application that shows the entire structure of
the model as tree-view and
Hi,
I've been patiently waiting for my forum account to be moderated as well.
But it has been a bit over a week now :(.
If my current username is insufficient, a mod can change it to my real name.
(taken from my e-mail etc)
Thank you!
Cheers,
Dennis
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Read this topic online
Hi,
thank you for your answer.
I solved using :
osg::Geode* mGeodeWhoHasTexture; // Geode with texture
osg::ref_ptrosg::Texture2D mGeodeTexture;
osg::ref_ptrosg::Image mOriginalImage; // original image
osg::ref_ptrosg::Image mImageOne; // new image
// After image load
...
I could not get osgedit to function properly with updated libs and 3.0.1 osg,
So I am still looking for a osg (visual) model editor.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44986#44986
___
Hi,
you could use Blender and the osg exporter.
Thank you!
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44987#44987
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Try to disable from the makefiles the Neon extensions. My device is broken
so i didn't have any time lately to check the changes with the new NDK-7
2012/1/21 Maurizio Lodo maurimaur...@msn.com
Samsung
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Hi Héctor,
I have no solution, our software just calls pause() from
osg::ImageStream, and has the same stuttering on restart.
Laurens.
On 1/24/2012 10:32 AM, Héctor Martínez wrote:
Thank you Mattias and Laurens. I am testing the code you (Laurens) have
attached and it is working, but the
Hi Dennis,
Have a look at Remo 3D, an OSG-developed 3D modeling tool. Although its
native format if OpenFlight, it supports OSG/IVE and a lot of other file
formats for both import and export:
www.remograph.com
Regards,
Andreas
On 2012-01-24 12:49, Dennis Cappendijk wrote:
I could not get
Hi,
I am constantly getting this console output when I run my osg application:
Warning: detected OpenGL error 'invalid value' at after RenderBin::draw(..)
I wanted to try to find the source for this error by calling
osg::State::setCheckForGLErrors(osg:State::ONCE_PER_ATTRIBUTE);
but
You can disable image rescaling with texture-setResizeNonPowerOfTwoHint(false)
Cheers
24.01.2012, 15:13, Andrea Martini martini.and...@gmail.com:
Hi,
thank you for your answer.
I solved using :
osg::Geode* mGeodeWhoHasTexture; // Geode with texture
osg::ref_ptrosg::Texture2D
You can set env var OSG_GL_ERROR_CHECKING to ON to get same behavior.
Cheers
24.01.2012, 19:04, Martin Haffner str...@gmx.net:
Hi,
I am constantly getting this console output when I run my osg application:
Warning: detected OpenGL error 'invalid value' at after RenderBin::draw(..)
I
I just hacked the State constructor and now I get this message:.
Warning: detected OpenGL error 'invalid value' at
Geometry::drawImplementation() after vertex arrays setup.
Ok, so now I know there is an openGL error in the middle of the
Geometry::drawImplementation() method.
Is there an
I strongly suggest using gDebugger. It solved about 99% of my problems,
as it can break at OpenGL errors and step into source code.
cheers
Sebastian
I just hacked the State constructor and now I get this message:.
Warning: detected OpenGL error 'invalid value' at
Hi Pedro,
On 24/01/12 12:36 , Pedro Ribeiro wrote:
Hi everyone, i'm newbie in osg, trying to learn from the osg tutorials. Now
i'm trying
to implement tutorial 9.1 (Basic Keyboard Input) that allow the tank to move
forward,
started with Tutorial 9 from NPS that allow a tank to rotate his
Hey guys,
I'm trying to build OSG by using cmake gui to create an XCode project for me.
I'm only setting my freetype and zlib stuff, setting windowing to cocoa and
setting my install prefix. The build goes fine and all the dylibs are good.
When I build install it puts all the dylibs into the
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