[osg-users] osgmaxexp problems

2012-01-24 Thread Seppo
Hi, I have compiled osgmaxexp svn rev 236 without problems, but when using that I get this error when running 3DS max 2012 (32bit version): DLL (OSGEXP.dle) failed to initialize. Error code 998 - Invalid access to memory location. Anyone else had the same problem, with possible solution?

Re: [osg-users] Page-in notification

2012-01-24 Thread Robert Osfield
Hi Brad On 23 January 2012 16:43, Brad Colbert bcolb...@rscusa.com wrote: Thanks for the reply.  When the object is loaded in, is it safe to begin performing intersection tests on the geometry? It's safe from within a ReadFileCallback as each individual load is done single threaded. Be aware

Re: [osg-users] Change Texture in a given 3D model

2012-01-24 Thread Sergey Polischuk
Hi, Andrea If you know which texture unit used by this texture(if its only one texture applied to geode, this probably will be 0), you can load your own texture and set on your geode stateset on same texture unit with override flag node-getOrCreateStateSet()-setTextureAttribute(unit,

Re: [osg-users] Play audio files

2012-01-24 Thread Héctor Martínez
Thank you Mattias and Laurens. I am testing the code you (Laurens) have attached and it is working, but the audio is not synchronized and if I pause the audio and then I play again, it seems that it plays some kind of buffered audio and then the audio begins to sound with cuts. I am trying to find

[osg-users] KeyboardHandler - Moving an Object Forward

2012-01-24 Thread Pedro Ribeiro
Hi everyone, i'm newbie in osg, trying to learn from the osg tutorials. Now i'm trying to implement tutorial 9.1 (Basic Keyboard Input) that allow the tank to move forward, started with Tutorial 9 from NPS that allow a tank to rotate his gun. I tried to follow the tutorial step by step,i t

[osg-users] OSG Model Editor?

2012-01-24 Thread Dennis Cappendijk
Hi, I was wondering if there was an OSG model editor (preferably free/open source) for windows. OSGEdit seems far outdated and I could not find any other tool to (visually) edit OSG models. I'm preferably looking for an application that shows the entire structure of the model as tree-view and

Re: [osg-users] [forum] Trying to get account unmoderated

2012-01-24 Thread Dennis Cappendijk
Hi, I've been patiently waiting for my forum account to be moderated as well. But it has been a bit over a week now :(. If my current username is insufficient, a mod can change it to my real name. (taken from my e-mail etc) Thank you! Cheers, Dennis -- Read this topic online

Re: [osg-users] Change Texture in a given 3D model

2012-01-24 Thread Andrea Martini
Hi, thank you for your answer. I solved using : osg::Geode* mGeodeWhoHasTexture; // Geode with texture osg::ref_ptrosg::Texture2D mGeodeTexture; osg::ref_ptrosg::Image mOriginalImage; // original image osg::ref_ptrosg::Image mImageOne; // new image // After image load ...

Re: [osg-users] OSG Model Editor?

2012-01-24 Thread Dennis Cappendijk
I could not get osgedit to function properly with updated libs and 3.0.1 osg, So I am still looking for a osg (visual) model editor. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44986#44986 ___

Re: [osg-users] OSG Model Editor?

2012-01-24 Thread Torben Dannhauer
Hi, you could use Blender and the osg exporter. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44987#44987 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Android GLES2 example help

2012-01-24 Thread Jorge Izquierdo Ciges
Try to disable from the makefiles the Neon extensions. My device is broken so i didn't have any time lately to check the changes with the new NDK-7 2012/1/21 Maurizio Lodo maurimaur...@msn.com Samsung ___ osg-users mailing list

Re: [osg-users] Play audio files

2012-01-24 Thread Laurens Voerman
Hi Héctor, I have no solution, our software just calls pause() from osg::ImageStream, and has the same stuttering on restart. Laurens. On 1/24/2012 10:32 AM, Héctor Martínez wrote: Thank you Mattias and Laurens. I am testing the code you (Laurens) have attached and it is working, but the

Re: [osg-users] OSG Model Editor?

2012-01-24 Thread Andreas Ekstrand
Hi Dennis, Have a look at Remo 3D, an OSG-developed 3D modeling tool. Although its native format if OpenFlight, it supports OSG/IVE and a lot of other file formats for both import and export: www.remograph.com Regards, Andreas On 2012-01-24 12:49, Dennis Cappendijk wrote: I could not get

[osg-users] How to get osg::State?

2012-01-24 Thread Martin Haffner
Hi, I am constantly getting this console output when I run my osg application: Warning: detected OpenGL error 'invalid value' at after RenderBin::draw(..) I wanted to try to find the source for this error by calling osg::State::setCheckForGLErrors(osg:State::ONCE_PER_ATTRIBUTE); but

Re: [osg-users] Change Texture in a given 3D model

2012-01-24 Thread Sergey Polischuk
You can disable image rescaling with texture-setResizeNonPowerOfTwoHint(false) Cheers 24.01.2012, 15:13, Andrea Martini martini.and...@gmail.com: Hi, thank you for your answer. I solved using : osg::Geode* mGeodeWhoHasTexture;  // Geode with texture osg::ref_ptrosg::Texture2D

Re: [osg-users] How to get osg::State?

2012-01-24 Thread Sergey Polischuk
You can set env var OSG_GL_ERROR_CHECKING to ON to get same behavior. Cheers 24.01.2012, 19:04, Martin Haffner str...@gmx.net: Hi, I am constantly getting this console output when I run my osg application:  Warning: detected OpenGL error 'invalid value' at after RenderBin::draw(..) I

Re: [osg-users] How to get osg::State?

2012-01-24 Thread Martin Haffner
I just hacked the State constructor and now I get this message:. Warning: detected OpenGL error 'invalid value' at Geometry::drawImplementation() after vertex arrays setup. Ok, so now I know there is an openGL error in the middle of the Geometry::drawImplementation() method. Is there an

Re: [osg-users] How to get osg::State?

2012-01-24 Thread Sebastian Messerschmidt
I strongly suggest using gDebugger. It solved about 99% of my problems, as it can break at OpenGL errors and step into source code. cheers Sebastian I just hacked the State constructor and now I get this message:. Warning: detected OpenGL error 'invalid value' at

Re: [osg-users] KeyboardHandler - Moving an Object Forward

2012-01-24 Thread Ulrich Hertlein
Hi Pedro, On 24/01/12 12:36 , Pedro Ribeiro wrote: Hi everyone, i'm newbie in osg, trying to learn from the osg tutorials. Now i'm trying to implement tutorial 9.1 (Basic Keyboard Input) that allow the tank to move forward, started with Tutorial 9 from NPS that allow a tank to rotate his

[osg-users] [build] OS X dylib id for install build not getting set properly

2012-01-24 Thread Sean Sullivan
Hey guys, I'm trying to build OSG by using cmake gui to create an XCode project for me. I'm only setting my freetype and zlib stuff, setting windowing to cocoa and setting my install prefix. The build goes fine and all the dylibs are good. When I build install it puts all the dylibs into the