Hi all,
First of all, this is NOT a joke on April Fool's Day. :-)
I'm glad to announce the publication of the book OpenSceneGraph 3.0
Cookbook, which is yet another OSG book written by me, with the help of Dr.
Qian Xuelei. Thanks to my technique reviewers: Torben Dannhauer, Vincent
Bourdier, and
Hello,
In my programme, I have among others a view node and a thread. The
geometries under the view node changes every frame. The thread controls
the frequency at which an IntersectionVisitor visits the view node.
However it turns out it doesn't work. When the intersectionVisitor is
ready
so i will try with osgearth then :)
thanks glenn !
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I ordered on thursday! B)
Martin
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Congrats Wang Rui, great work, I look forward to reading it!
J-S
On 01/04/2012 2:40 AM, Wang Rui wrote:
Hi all,
First of all, this is NOT a joke on April Fool's Day. :-)
I'm glad to announce the publication of the book OpenSceneGraph 3.0
Cookbook, which is yet another OSG book written by
Hi, preordered it and it did arrive just yesterday.
First of all: Great book that covers a lot of stuff frequently asked
here on the list.
Thank you and keep on with this!
cheers
Sebastian
Hi all,
First of all, this is NOT a joke on April Fool's Day. :-)
I'm glad to announce the
Hi Shuiying,
It's not safe to read for a data structure that is written to be
another thread. If you scene graph is not changing then it'll be safe
to traverse multi-threaded without problem but if it's changing you'll
need to serialize the reading from the writing threads in some manner.
The
Hi,
Congratulations to your new book! I received my copy 2 days ago!
I'm looking forward to play with some of your recipes :)
Best regards,
Torben
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Hey.
A while ago we added a few new FrontFace modes to deal with
multi-instanced mirrored geometry showing up in our data:
- AUTO, which sets the front face to GL_CW when the MVM has negative
determinant (mirror transformation)., GL_CCW otherwise.
- AUTO_FLIPPED, doing the inverse
- FLIP,
Hey.
Now comes a non-trivial one... :-)
A while ago I added support for primitive restart to our internal
build to stitch triangle strips - this greatly improved performance
and VRAM usage for our very heavy CAD data. As primitive restart was
included in GL core a while a ago I suppose this
Hey.
We are planning to add inverse kinematics support to osgAnimation
utilizing iTaSC, Blender's new IK solver (including a Blender export
path for the IK Constraints) and to avoid duplicated work - is someone
else already working in that area? (Either specifically iTaSC or any
IK integration in
Hi,
I've now access again to my office PC. OSG runs fine on that machine, it seems
my build environment ist totally screwed up ( waah I 'love' windows
reinstalls...)
Sorry for the noise!
Cheers,
Torben
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