[osg-users] I want to know the time of rendering.

2012-06-25 Thread J.YoungStone
Hi, nice to meet you all. I'm beginner in OSG. I'm reading OpenSceneGraph 3.0 Beginner's Guide and practicing the example in this book. Here are very simple example. #include osgDB/ReadFile #include osgViewer/Viewer Code: int main( int argc, char** argv ) { osg::ref_ptrosg::Node root

Re: [osg-users] [vpb] build VPB on VS 10

2012-06-25 Thread nguyen duy nam
Hi, thanks for reply. i tried redownload GDAL 1.7 , VPB least version on git server and compile it then it run ok. ... Thank you! Cheers, nguyen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48463#48463

[osg-users] [3rdparty] ShadowedScene doesn't display HUD Camera

2012-06-25 Thread Alex Weber
Hi, for some reason my Shadowed Scene won't display my HUD Camera, if I add the Camera without the ShadowMap it works ine, but adding it disables the HUD for no reason. Help please! Here is some reference: Camera: camera-setClearMask( GL_DEPTH_BUFFER_BIT ); camera-setRenderOrder(

Re: [osg-users] Antialiasing in Volume rendering

2012-06-25 Thread Robert Osfield
Hi Clement, On 24 June 2012 18:14, clement@csiro.au wrote:   I got aliasing problem on volume rendering.  I tried to set parameter samples to 8 in class osg::GraphicsContext::Traits, but I still can see aliasing.  Does anyone have an solution to stop aliasing.  Thanks. Volume rendering

Re: [osg-users] I want to know the time of rendering.

2012-06-25 Thread Robert Osfield
Hi Jerome, When you say you want to know the time of rendering, do you mean the time in seconds since the start of the viewers frame loop? Time of day? Also how do you want to use the time? This is important to know as depending upon what task you have there are different ways to get the time

Re: [osg-users] [3rdparty] ShadowedScene doesn't display HUD Camera

2012-06-25 Thread Robert Osfield
Hi Alex, There isn't any away that a 3rd party will be able to guess your mistake given the scant details provided. The idea of mixing shadows and HUD is rather odd, one wouldn't normally do this, rather one would have a 3D scene graph with shadows representing your world and if one needs a HUD

[osg-users] [osgPlugins] Which model format to use? FBX vs. VRML

2012-06-25 Thread Praveena Sara
Hi, My requirements: Models should have keyframe animations in them Have textures Should be modeled and exported using 3Ds Max I hope to use either FBX or VRML models. What are the pros and cons of each model? Thanks. -- Read this topic online here:

Re: [osg-users] Render to texture, display pre-rendered scene

2012-06-25 Thread Christian Rumpf
Hey again. As I posted before I managed to render to texture a scene and projected it onto a Geometry. But it is just an image of a scene and the RTT camera can't move around my object (cessna.osg). Is there a way to move the camera freely around like you would do with viewer's camera? lg

Re: [osg-users] Render to texture, display pre-rendered scene

2012-06-25 Thread Robert Osfield
Hi Christian, Have a look at the osgdistortion example. Robert. On 25 June 2012 11:20, Christian Rumpf ru...@student.tugraz.at wrote: Hey again. As I posted before I managed to render to texture a scene and projected it onto a Geometry. But it is just an image of a scene and the RTT camera

Re: [osg-users] Render to texture, display pre-rendered scene

2012-06-25 Thread Christian Rumpf
robertosfield wrote: Hi Christian, thank you Have a look at the osgdistortion example. Robert. On 25 June 2012 11:20, Christian Rumpf wrote: Hey again. As I posted before I managed to render to texture a scene and projected it onto a Geometry. But it is just an image of a

Re: [osg-users] [osgPlugins] Which model format to use? FBX vs. VRML

2012-06-25 Thread Jan Ciger
Hello, On Mon, Jun 25, 2012 at 11:07 AM, Praveena Sara pravee...@gmail.com wrote: Hi, My requirements: Models should have keyframe animations in them Have textures Should be modeled and exported using 3Ds Max I hope to use either FBX or VRML models. What are the pros and cons of each

Re: [osg-users] Antialiasing in Volume rendering

2012-06-25 Thread Clement.Chu
Thanks, Robert. I attached two screen shots. I found that aliasing would only appears on the side of the cube that has not been filled. For example, the cube size is 100 x 100 x 20. If the cube is fully filled colour on all voxels, there is no aliasing on each surface. Once there is a

Re: [osg-users] Parallel Rendering Problems using NVidia GPU cards in Windows

2012-06-25 Thread Jason Daly
On 06/25/2012 12:59 AM, GeeKer Wang wrote: Hi, all I want to use two GTS 250 cards to do the parallel rendering job based on OpenSceneGraph。 In my experiment, a scene full of complex models is split to 2 parts according to viewport。 The 2 parts are rendered in seperated windows (actually

[osg-users] 3D Modeler for OpenScenegraph

2012-06-25 Thread Andrea Martini
Hi, so far, to display a 3D model with a hierarchy of nodes already included in the model (such as DOF, SWITCH, LOD, ...), I used Multigen Creator, with models in flt format. There is the possibility of having a 3D model (not Multigen creator) that contains this hierarchy? For example, if you

Re: [osg-users] 3D Modeler for OpenScenegraph

2012-06-25 Thread Andreas Ekstrand
Hi Andrea, Have a look at Remo 3D - an OpenSceneGraph-based and cost-effective alternative to Creator: http://www.remograph.com/ Regards, Andreas On 2012-06-25 16:54, Andrea Martini wrote: Hi, so far, to display a 3D model with a hierarchy of nodes already included in the model (such as

Re: [osg-users] 3D Modeler for OpenScenegraph

2012-06-25 Thread Andrea Martini
Hi Andreas, thank you for your quick answer. I'm looking about software like : Blender, Lightwave, Maya and/or particolar exporter (i.e. Collada) Thank you! Cheers, Andrea Thank you! Cheers, Andrea -- Read this topic online here:

Re: [osg-users] Antialiasing in Volume rendering

2012-06-25 Thread Robert Osfield
Hi Clement, On 25 June 2012 13:29, clement@csiro.au wrote: Sorry, I forget to attach the images. Top image:  there is no aliasing. Bottom image:  aliasing appears on the side that has not been filled colour. As I suspected the aliasing is down to under sampling of the ray, so up the

Re: [osg-users] Android: Problem with static intialization in osgViewer/Scene.cpp (from r13031)

2012-06-25 Thread Robert Osfield
Hi All, Could you please try out the Scene.cpp attached, and also checked into svn/trunk. What I have done is introduce a SceneSingleton structure that has both the Scene cache and the mutex protecting it, then placed all the access methods into the SceneSingleton, then used a static

[osg-users] osgexport - release 0.13.0

2012-06-25 Thread Cedric Pinson
Hi, I released a new version of the osgexporter. You can find it here https://github.com/cedricpinson/osgexport/raw/master/blender-2.5/build/osgexport-0.13.0.zip Keys features: - supports now blender-2.63 with ngones - export materials and light as user data using the new osgt file format - fix

[osg-users] [osgPPU] osgPPU with GL3

2012-06-25 Thread Joshua No
I've tried compiling osgPPU with ~ OpenGL 3.1 osg build but I'm having trouble. Seems osgPPU is not ready for the current OpenGL release? Any plans? Or am I doing it wrong? I really need to do blurs and other effects in our OSG based application. Thanks -- Read this topic

[osg-users] OSG OpenCL

2012-06-25 Thread Joshua No
So I'm relatively new to OSG and I'm having trouble getting up to speed with all the site outages, and I'm trying to suss out the proper way to use OpenCL with OSG. I see there's been some work with CUDA, but of course that doesn't help. Seems like there are some straightforward ways to do

Re: [osg-users] Metaflight pager code

2012-06-25 Thread Terry Welsh
Attached is the MetaFlight pager code that I wrote a while back. Once people who are interested in it get familiar with it, we can discuss whether or not it should be rolled into OSG. -- Terry Welsh www.reallyslick.com metaflight.tar.gz Description: GNU Zip compressed data

Re: [osg-users] Antialiasing in Volume rendering

2012-06-25 Thread Robert Osfield
Hi Clement, The datasets you are working of will always challenge a ray traced sampler as there is sudden cutoff to a flat face so that any small change in adjacent pixels can result in a enough of different sampling as to result in a visible step. Increasing sample density will usually reduce

[osg-users] osgOpenFlight LightPointRecords parsing SEQUENCE pallet color as RGB color

2012-06-25 Thread Brad Colbert
Hi folks, OSG 3.0.1 OpenFlight 16.4 I've been looking at the code that loads light points in the OpenFlight loader. I was putting together a test and ran into an issue. It appears that in the FLASHING_SEQUENCE section in LightPointsRecords.cpp:316 (IndexedLightPoint) that the loader is

Re: [osg-users] ECEF to openGl

2012-06-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Are you using OSG or OpenGL? Since you're using ECEF CS, I'm assuming you want to set things up for viewing on a spheroid. If you're using OSG, you can do the following using OSG's EllipsoidModel class (earth instance below) to set up viewing given a position and a look-at location in geodetic

[osg-users] Need some help - Adding a CameraManipulator to a second camera.

2012-06-25 Thread Sebastian Sack
Hi community, i have a little problem: i created a second camera, showing my scene from another viewing point, like in this tutorial (with render to texture as an overlay) now i want to add a CameraManipulator to this camera. my normal camera has a manipulator, too. you can move with the

Re: [osg-users] [3rdparty] ShadowedScene doesn't display HUD Camera

2012-06-25 Thread Alex Weber
solved it, was some problem with the hiearchy of the scenegraph :) Alex -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48473#48473 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgPPU] DoF blur issues for antialiased text

2012-06-25 Thread Mike Wozniewski
Hi all, I'm still struggling with this and just wanted to add some extra details. The problem is that the blur around text near the camera is not being combined with blur further back. It's almost like the blur is being drawn from front to back while text (rendered as glyphs with alpha

Re: [osg-users] Antialiasing in Volume rendering

2012-06-25 Thread Clement.Chu
Hi Robert, If I extended the RayTracedTechnique and override the default VERTEX and FRAGMENT glsl codes to replace my own glsl code, which will measure distance along the ray. Are you talking about this case to overcome the aliasing artifact ? Regards, Clement

Re: [osg-users] [osgPlugins] Which model format to use? FBX vs. VRML

2012-06-25 Thread Jean-Sébastien Guay
Hello, I hope to use either FBX or VRML models. What are the pros and cons of each model? I will echo Jan's suggestions and add a bit more info. VRML support is pretty bad in current content creation tools (I've tested with Max and Maya primarily). The problem is mostly the way

Re: [osg-users] 3D Modeler for OpenScenegraph

2012-06-25 Thread Jean-Sébastien Guay
Hello Andrea, Do you think Blender can do that? Not only Blender, but 3D Studio Max, Maya, Softimage XSI, genrally all 3D modeling software will allow you to organize your scene in terms of groups, transforms (of which DOF is one specialization), LOD and so on. Then the question becomes,

[osg-users] AlphaPixel (and OSG?) swag and apparel?

2012-06-25 Thread Chris Hanson
Hey, I just finished setting up a CafePress store for AlphaPixel apparel and logo stuff (mostly so I could make myself some). http://www.cafepress.com/alphapixel I set the margins down really low, so I think I get about 50 cents of profit on typical items, but if any of you want to show your

Re: [osg-users] Compiling OSG applications on Ubuntu 12.04 = OK

2012-06-25 Thread Mike Hatcher
Hi, I'm having the same problem. I'm also running Ubuntu 12.04. I know the code works because I have it running under Fedora 13. The critical line is: g++ -g -gstabs+ -DOSG_COMPILE_UNIT_TESTS -L/usr/X11R6/lib64 -L../../../../local/lib -L../../../../devel/lib/Linux64 -shared DAHud.o