Hello ,
I'm working on a simulation project,using OSG and PhysX.
Unfortunately,I am not famaliar with both of them. So, is there any example
utilizing OSG and PhysX ?
Anyone know how to do it, or have an example to share?
Best regards,
Christina
___
osg
I fixed the Linux build of the Collada plugin and submitted the fixed
files to the osg-submissions list. If that wasn't the right procedure
for submitting a patch let me know.
The fix requires the latest development version of the Collada DOM,
including some code I just submitted today. I haven
Hi, maybe you’re linking the wrong version of dll according to the CRT
error, what version of osg dlls are you using? Did you compile it yourself
or download it directly from the osg website? And what’s your programming
environment?
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Martin Spott wrote:
> I think there's a bug in the bugfix-release ;-)
Hmmm, this error didn't show up when re-running the same build script a
second time. Actually I _do_ use build-scripts to avoid situations like
this one :-/
Sorry for the noise,
Martin.
--
Unix _IS_ user friendly -
Uhm those are quite some claim and restrictions in the GEO code, basically
makes it not usable for many OSG users as written
__
Gordon Tomlinson
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J
It looks like a few of the libraries (osgFX, osgIntrospection,
osgManipulator, osgParticle, maybe osgShadow) were mostly written by
someone other than Robert yet Robert has a copyright notice on the top
of most of the files in these libraries. Were they assigned to Robert?
I beleive the intent on
No need. Solved.
Thanks,
Renan
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Yes, it's the same issue. I'll take a look at the Collada plugin for OSG
and try to get it fixed.
Steve
Gerrick Bivins wrote:
> I'm not sure if this is related but I get the following error when
> attempting to compile the dae plugin:
>
> /usr/bin/c++ -Dosgdb_dae_EXPORTS -fPIC
> -I/Users/g
"Which version of the OSG are you interested in?"
I'm interested in whatever versions are going to be affected by changes
I make to the development version of the Collada DOM. What I'm concerned
about is that I'll make a breaking change in the DOM and then the
Collada plugin for OSG will no lon
Hi Robert,
"Robert Osfield" wrote:
> This morning I tagged the OpenScenGraph-2.3.1 developer release:
I think there's a bug in the bugfix-release ;-)
Linking CXX shared library ../../../lib/libOpenThreads.so
cd /archive/FlightGear/OSG/OpenSceneGraph-2.3.1/src/OpenThreads/pthreads &&
/usr/bin/
I think the major issue was that we needed to build the dae plugin with the
dynamic (dll) version of the Collada DOM.
Some people prefer to use the static version, so we probably need some CMake
Option to set this, no big deal, but to get it to work on all platforms it
requires some messing with th
Maybe, You should try to use another font, for instance you can use the
fonts of your system:
/usr/share/fonts
Here you have a nice fonts:
/usr/share/fonts/truetype/dustin
A example:
osgText::Text *text = new osgText::Text();
text->setFont("/usr/share/fonts/truetype/ttf-bitstream-vera/VeraMono.ttf
> I installed the 2.2 release, but now I'm looking for the wrappers
> (I want to try out osgLua). Are they not included in the OSX install?
>
> /Andreas
Sorry, I don't include the wrappers. I think you might be the first to ask.
I'm actually horribly ignorant on how they work and what you're
supp
Hello,
in my application I am using some osgText::Text objects to render some
short text, but unfortunately is not so easy to read.
I tried to put an outline and drop shadows using the function
setBackdropType() but with very poor results.
I was wondering if there was a way to make OSG draw the bac
>Checking your original post, you are using a 2.4.x kernel, which is
>pretty old now as in the gcc version. Perhaps there are issues with
>mixing the NVidia OpenGL driver with an old setup. Are chance you
>grab one of the latest Linux distributions, some of them are very
>slick, Linux has come a
Thank you Chase this is exactly what i needed :)
I have another question to ask but for that I will start another
thread for clarity.
Michele
On Jan 4, 2008 5:31 PM, Bradford, Chase <[EMAIL PROTECTED]> wrote:
>
> You might be able to accomplish what you want by setting
> text->setCharacterSizeMo
Great news ;-)
Greetings
2008/1/4, Robert Osfield <[EMAIL PROTECTED]>:
>
> Hi All,
>
> This morning I tagged the OpenScenGraph-2.3.1 developer release:
>
>
> http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
>
> * OpenSceneGraph-2.3.1, released on 4th January 2008. C
You might be able to accomplish what you want by setting
text->setCharacterSizeMode( osgText::Text::SCREEN_COORDS ). That applies a
scale that warps the text into pixel coordinates, instead of object coordinates.
Chase
-Original Message-
From: [EMAIL PROTECTED] on behalf of Michele B
Hello,
in my programs I would like to show some text "following" the objects
that are in the scene.
Till now the solution that I found was to create an osgText::Text
object and do something like:
text->setPosition( world space position );
text->setAutoRotateToScreen(true);
the problem is that
I'm not sure if this is related but I get the following error when
attempting to compile the dae plugin:
/usr/bin/c++ -Dosgdb_dae_EXPORTS -fPIC
-I/Users/gbivins/devEnv/research/APIs/OpenSceneGraph_cmake_build/include
-F/System/Library/Frameworks
-I/Users/gbivins/Library/Frameworks/Collada141Dom
El Friday 04 January 2008 11:20:30 omkaranathan r escribió:
> Hi all,
>
> I am trying to load some .3ds files in OSG. The model becomes white in
> colour when I turn off the lighting. Is this a known issue with .3ds files
> or is it that I am doing something wrong? I am attaching the .3ds file.
>
>
On Jan 4, 2008 2:54 PM, deepti g <[EMAIL PROTECTED]> wrote:
> Hi
> 3ds does not support textures.
3ds *does* support textures, not the full range of different types of
texture setup over 3DS MAX, but it does at least support single
texture unit texturing just fine.
As for this particular prob
Hi
3ds does not support textures.If you are using 3dsmax,there is a plugin
called OSGEXP (0.9.4 is the latest one).Install that plugin and you will be
able to export your 3ds or max file as a .osg/.ive file.A directory by name
images will be created in your with all your textures exported as .
On Jan 4, 2008 1:14 PM, Renan Mendes <[EMAIL PROTECTED]> wrote:
> Hi,
>
> The most bizarre happened in my application during tests. When I open
> the prompt window to check some printed data, the program crashes and
> Windows closes it automatically. The most weird thing is that when I don't
>
Hi,
The most bizarre happened in my application during tests. When I open
the prompt window to check some printed data, the program crashes and
Windows closes it automatically. The most weird thing is that when I don't
select the prompt window on the task bar, my application runs perfectly. Bu
Hi All,
This morning I tagged the OpenScenGraph-2.3.1 developer release:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
* OpenSceneGraph-2.3.1, released on 4th January 2008. Changes
include : new OcclusionQueryNode which supports the OpenGL occlusion
query ext
Thanks Robert,
i got some problems with the SVN. now it's fine.
/adegli
2008/1/4, Robert Osfield <[EMAIL PROTECTED]>:
>
> Hi Adrian,
>
> The method signatures that your link are looking for are now replaced,
> I changed the parameters passed in to these methods. As far as I'm
> aware all header
Hi Adrian,
The method signatures that your link are looking for are now replaced,
I changed the parameters passed in to these methods. As far as I'm
aware all headers and source files now match up and compile fine.
Could you make sure you are using the latest SVN version and do a
clean build.
Ro
Hi Steven,
The SVN version of the OSG compiles just fine with 1.4.1, I'm afraid I
can't recall the situation with the other versions of the OSG. Which
version of the OSG are you interested in?
Robert.
On Jan 4, 2008 1:50 AM, <[EMAIL PROTECTED]> wrote:
> I'm trying to reply to an issue raised
HI Anders,
On Jan 4, 2008 8:34 AM, Anders Backman <[EMAIL PROTECTED]> wrote:
> Well, it should be the latest (svn), however, the CMakeLists.txt for the
> collada plugin is somewhat outdated.
>
> Im still waiting for a response on my emails regarding this, as I (for the
> last 4-5months) have to pa
Hi Stewart,
On Jan 3, 2008 9:27 PM, Stewart Andreason <[EMAIL PROTECTED]> wrote:
> It did not compile those versions of osgviewer. I don't see an obvious
> line in the CMakeCache.txt to provide the needed hint.
The osgviewerSDL and osgviewerGLUT example will be compiled is you
enable compilation
Hi again.
I found the setMode( GL_BLEND, osg::StateAttribute::ON )
Now it works! Thanks a lot for the quick hint Robert.
Regards,
Hilmar.
Von: [EMAIL PROTECTED] im Auftrag von Robert Osfield
Gesendet: Do 03.01.2008 21:09
An: OpenSceneGraph Users
Betr
Visual Studio 7.1 build error , whats going on, i did a rebuild of the
freetype two weeks ago
-- Build started: Project: osgText, Configuration: Release Win32 --
Linking...
Creating library
C:\dev\OpenSceneGraphSVN\OpenSceneGraph\lib\Release\..\osgText.lib and
object C:\dev\OpenSceneGr
Well, it should be the latest (svn), however, the CMakeLists.txt for the
collada plugin is somewhat outdated.
Im still waiting for a response on my emails regarding this, as I (for the
last 4-5months) have to patch the cmakefile to build the osgplugin under
windows.
/Anders
On Jan 4, 2008 2:50 A
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