I've fixed this behaviour too, by simply taking:
gl_TexCoord[1].t = 1.0- clamp(dot( vec4(vVertPos,1.0), gl_EyePlaneT[1]
),0.0,1.0);
instead of
gl_TexCoord[1].t = clamp(dot( vec4(vVertPos,1.0), gl_EyePlaneT[1]
),0.0,1.0);
in the vertex shader
(yeah, I know the clamp is useless here, but since
Adrian Egli OpenSceneGraph (3D) schrieb:
Perfect, it's working.
ok, I'll submit them to osg-submissions.
did you still a review of my AGL Thread Safe submission ? because i can not
run the safari plugin with mutli threaded, only single thread. otherwise
i crashs when i press 's' (stats,
Hi Christophe,
Is the normal discontinuity only apparent along one longitudinal
split? What happens when you zoom in?
I presume the normal discontinuity is along the boundary where the
longitude goes from -180 to 180. The is code to equalize normals
across boundaries between tiles, but don't
Is the normal discontinuity only apparent along one longitudinal
split?
yes, in fact the normal discontinuity only appears at the join of the tile.
See the
screenshot I have attached you will understand.
What happens when you zoom in?
I presume the normal discontinuity is along the boundary
Hi,
It's been a couple of weeks since I first asked about stereoscopy in
OSG. I've had an answer from Rémy (which I forgot to thank for, sorry), but
I still have some questions on the subject.
I've managed to use the stereoscopy option, which provided me with a
split image of my scene.
Hi,
In my application, I need to represent simple shapes' projections. For
instance, project a line on a plane. I was thinking about using textures,
but my problem is that my projection will have to be to be rotated and
translated all the time, which, according to what I've noticed in some
Hi Renan,
Maybe you should have a look at the dual moitor management of your
graphic card .
If you are running on Windows for instance, you need to extend the
desktop instead of using the dual mode screen
Rémy ( not fully convinced that this will help anyway )
Renan Mendes a écrit :
Hi,
I forgot to say that I was two instances of osgviewer::viewer.
Thanks again,
Nicolas.
2008/2/22, nicolas peña [EMAIL PROTECTED]:
Hi Robert,
I have done several tests and have reached to the conclusion that it is
not possible
to use two viewers at the same time from one
Hi Robert,
I have done several tests and have reached to the conclusion that it is not
possible
to use two viewers at the same time from one process.
This happens even when they do not share anything and even if I set-up
the viewers from different threads.
I have done the most simplistic
Hello,
Try these steps:
1. Render the scene to an FBO
2. Render the captured buffer with an RGB to YUV shader.
-B
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jon
Sent: Wednesday, February 20, 2008 3:25 AM
To: osg-users@lists.openscenegraph.org
I would like to provide a user of osgWidget with the ability to get the
color value of any textured Widget, particularly whatever 2D coord the
mouse is currently over. I've played with a number of implementations
for doing this, but I wanted to get some opinions on what the BEST way
to do it is.
You probably tried
osgViewer::View::setUpViewAcrossAllScreens ()
if you have one desktop on two screens, or
osgViewer::View::setUpViewOnSingleScreen (unsigned int screenNum=0)
, one for each viewer, if you have two desktops.
If so, what happened?
Renan Mendes wrote:
Hi,
It's been a
Hi,
I'm a new OpenSceneGraph user and am looking for some advice to get me
started on an analysis I'm doing. The problem is to try and find
safe paths through an urban environment - a path is considered more
safe if the points along the path are not visible from windows on
the buildings in the
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