[osg-users] building osg statically linked on Win32

2008-03-12 Thread Andreas.Richter
I want to built my osg app statically linked to avoid copying DLLs all along. I found a how-to on the website http://www.openscenegraph.org/projects/osg/wiki/Community/Tasks/Win32StaticLink but it seems to be history, because it only works with osg 1.2. If I generate with CMake the osg 2.2

Re: [osg-users] removeView from eventHandler - crash ...

2008-03-12 Thread nicolas peña
I am not an expert at all, but may be you could mark the view for deleting in some way (inserting a reference in a list or something else), and in a callback when the update traversal has finished delete the views that are marked. Hope it helps. Nicolas 2008/3/12, Roni Rosenzweig [EMAIL

Re: [osg-users] 3D Studio Max (3DS) Output

2008-03-12 Thread Gordon Tomlinson
Look at Polytrans from www.okino.com or Deep Exploration from www.righthemisphere.com For a legacy format such as the old 3ds and not 3dsMax you may have to go through an intermediate format to get to 3ds, from osg - Poltrans/DeepEx supported format - 3ds ( both offer batch conversions, I have

[osg-users] OSG 2.2 CEGUI 5.0 no longer works

2008-03-12 Thread Leontyev, Sergey
Hello, I have been trying to get CEGUI to work using OSG 2.2, and it does not work for me. It almost works, but all I see is white shapes. I remember having this issue using OSG 1.2, I believe it was solved by moving viewer.realize() in front of CEGUI init... So yes it definitely worked in

Re: [osg-users] Are there any OSG's application like Ubrowser or Navi ?

2008-03-12 Thread Serge Lages
On Wed, Mar 12, 2008 at 10:13 AM, Kama [EMAIL PROTECTED] wrote: Yeah...it is so cool !!! It must be a stirring project ! Well, how are you going to hold the project, only for commercial or else ? I'm still a fresher to LLMozLib, would you like to give me some suggestions how to work with it

Re: [osg-users] OSG 2.2 CEGUI 5.0 no longer works

2008-03-12 Thread Serge Lages
Just do a viewer.renderingTraversal before initialising CEGUI and it should work. :) On Wed, Mar 12, 2008 at 4:48 PM, Leontyev, Sergey [EMAIL PROTECTED] wrote: Hello, I have been trying to get CEGUI to work using OSG 2.2, and it does not work for me. It almost works, but all I see is

[osg-users] no Images folder

2008-03-12 Thread Bryan Berg
Hi guys, So I'm playing with the example osg apps, but I don't seem to have an Images folder, which many of the examples assume I do. Did I miss something with the download? Thanks! Bryan ___ osg-users mailing list

Re: [osg-users] no Images folder

2008-03-12 Thread Jean-Sébastien Guay
Hi Bryan, So I'm playing with the example osg apps, but I don't seem to have an Images folder, which many of the examples assume I do. Did I miss something with the download? Did you download the OpenSceneGraph-Data distribution?

Re: [osg-users] removeView from eventHandler - crash ...

2008-03-12 Thread Robert Osfield
Hi Roni, You can't remove an object while its being operated on, so you need to change you code so that the event handler sets an operation that you main loops does at a safe time. You'll need to stop and start threading as well to avoid threads still using the view when you remove it, so do

[osg-users] OSG animation

2008-03-12 Thread Christopher Back
I was wondering if someone could help me with the structure of my program. I am trying to animate an assembly of a pulley using callbacks. My osg experience only goes as far as the nps tutorials and am not sure how to reference the parts of the assembly in the callback. I am not using DOF

Re: [osg-users] Z buffer resolution

2008-03-12 Thread Guy
Thank you very much, I will try it asap. Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J.P. Delport Sent: Wednesday, March 12, 2008 8:32 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Z buffer resolution Hi, Guy wrote: Hello all. I

Re: [osg-users] OSG animation

2008-03-12 Thread Brian R Hill
It depends on the level of control you need with positioning objects and any dynamic geometry. One way would be to put each object under it's own MatrixTransform and add an update callback that positions/orients the object from time history data known by the callback. You could also use

[osg-users] Renderstages

2008-03-12 Thread Kim C Bale
At the moment I'm using a lot of post/pre render passes to generate a series of effects and was looking toward cleaning up my code. I was browsing the osgUtil lib and came across the renderstage class, it sounds like I could use it to tidy up the structure of my graph. But I don't really

Re: [osg-users] Turn On/Off the Display HUD

2008-03-12 Thread Jean-Sébastien Guay
Hello, I am looking for more elegant way of doing this. My Display HUD is directly under the root (just as in the example). Is there a way I can turn off its visibility or make it non-renderable? You were asking about node masks and picking a few days ago, right? You can use node masks for

Re: [osg-users] Renderstages

2008-03-12 Thread Robert Osfield
Hi Kim, RenderStage/RenderBin/StageGraph/RenderLeaf are a collection of classes used to manage the OSG's rendering backend, controlling both the draw order and state inheritance. The cull traversal reads items like StateSet::RenderBinDetails and in scene graph osg::Camera's as guide of how to

Re: [osg-users] Turn On/Off the Display HUD

2008-03-12 Thread Night Hawk
Hello J-S, Thank you for the detailed explanations. The pickup mask answer you have given earlier worked like a charm :) Couldn't thank you at that time though, because I am unable to follow the mail sequences properly on these user lists. If I opt for receiving mails, my mail box get flooded

Re: [osg-users] no Images folder

2008-03-12 Thread Bryan Berg
Thanks so much for quick responses ! I downloaded the image files and set the OSG_FILE_PATH to point to it. I previously didn't even have such an environment variable. Unfortunately I'm still getting: Warning: Could not find plugin to read objects from file Images/lz.rgb I built osg from

Re: [osg-users] no Images folder

2008-03-12 Thread Jean-Sébastien Guay
Hi Bryan, Warning: Could not find plugin to read objects from file Images/lz.rgb Do you have the OSG binaries on your PATH? Where you installed, you should have a osgPlugins-(version) subdirectory. In there you should have an osgdb_rgb.dll file, which is the plugin it's looking for. Note

[osg-users] looking for design suggestions

2008-03-12 Thread Night Hawk
Hello all, I am working on few NURBS classes and would like to know design guidelines to make them work effectively with rest of OSG. As a start one simple renderer class (based on GLU) and two tesselator classes are on the plate. After reviewing many comments in various articles and forums, it

Re: [osg-users] osgWidget 0.1.6

2008-03-12 Thread Jeremy Moles
I downgraded to the latest Linux NVidia legacy driver and the problem went away. ...go figure... Full speed ahead! On Tue, 2008-03-11 at 13:19 -0700, Mark Sciabica wrote: Check that new text code I posted. I initially had problems handling the space character because it's implemented as

[osg-users] Assertion failure - using removeChild

2008-03-12 Thread Renan Mendes
Hi, everyone. I wrote the following code: case(osgGA::GUIEventAdapter::KEYDOWN): { if(ea.getKey() == ea.KEY_Delete) { if(!vprim.empty()) { vprim_itr = vprim.begin();