Hi Robert,
I'm using osgdem which came from OpenScenGraph 1.2 running on Linux.
I have some old code that use osgProducer::Viewer and so I have been
reluctant to upgrade since in OpenScenGraph 2.4, osgProducer is no
longer available. I will upgrade now and try to learn the new syntax.
Can
Ooops the files in packaging/openscenegraph.pc contain the version 2.2.0
same thing for OpenThreads, but maybe opensthread did not change of version
Cedric
Wojciech Lewandowski wrote:
> Congratulations, Robert
>
> Wojtek
>
> P.S I am amazed how you manage to move OSG forward at such a rapid pace
Hi,
I am currently working on an animation library
http://animtk.plopbyte.net is not yet mature and stable as cal3d. Any
input will be appreciated
Cedric
Jan Ciger wrote:
> On Fri, Apr 25, 2008 at 9:41 PM, Zach Deedler <[EMAIL PROTECTED]> wrote:
>
>> ReplicantBody.
>>
>>
>
> Replicant
http://www.opengl.org/resources/faq/technical/viewing.htm#view0070
- Original Message -
From: Helbig, Yuen
To: [EMAIL PROTECTED] ; OpenSceneGraph Users
Sent: Friday, April 25, 2008 11:28 PM
Subject: Re: [osg-users] OSG 1.2 Fitting a 3D view to the screen
I have a model def
I have a model defined in the osg tree and I'm using Producer::Trackball
to move around the model. I would like to apply a scale matrix so that
the model is completely shown in the drawing area and at maximum size.
Yuen
From: [EMAIL PROTECTED]
[mailto:[EMAIL
What do you mean by 'Fit a 3d View to the Screen' ??
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
Hello,
I'm using OpenScene Graph version 1.2 (no choice in the matter) and I'm
trying to fit a 3D view to the screen. Anyone have any suggestion on
how to do this?
Yuen
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On Fri, Apr 25, 2008 at 9:41 PM, Zach Deedler <[EMAIL PROTECTED]> wrote:
> ReplicantBody.
>
Replicant is just another wrapper over Cal3D (as osgCal is), with a
lot slower rendering code.
Jan
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ReplicantBody.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rahul Jain
Sent: Friday, April 25, 2008 11:21 AM
To: OpenSceneGraph Users
Subject: [osg-users] Alternative to osgCal ?
Hi all,
Is any one aware of any open source tool, which can be used inste
My attempt to use createGraphicsContext() to create an off-screen
rendering context is failing. (It's returning NULL.)
I'm using Win32.
What am I missing?
I have added the following to my code:
osg::GraphicsContext * GetOffscreenGraphicsContext(
unsigned a_tex_width,
unsigned a_
Congratulations, Robert
Wojtek
P.S I am amazed how you manage to move OSG forward at such a rapid pace and
be constantly present on this forum providing help and guidance.
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Hi Guys,
I am succesfully using following method for getting View cameras:
cullVisitor.getRenderStage()->getCamera()
To get most recent graph nested camera that cull visitor passed I use:
cullVisitor.getCurrentRenderBin()->getStage()->getCamera()
There is a catch when adding c
Congrats! I'll make a win32 installer later this eve.
-- mew
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Robert Osfield
> Sent: Friday, April 25, 2008 7:35 AM
> To: OpenSceneGraph Users
> Subject: [osg-users] OpenSceneGraph 2.4 relea
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi Rahul,
Rahul Jain wrote:
> Hi all,
> Is any one aware of any open source tool, which can be used instead of
> osgCal for simulations involving human characters.
Not that I am aware of, at least not comparable feature and
stability-wise. What probl
Hey Linh, Robert,
I am doing a very similar thing with Moon data, and am running into
problems with the WGS84 coordinate system. That is, I can't change it.
Osgdem is working great for a flat surface, but if I try to make a
spherical geometry I can't seem to change the radius. I have tried the
On Fri, Apr 25, 2008 at 5:22 PM, Karl Heijdenberg
<[EMAIL PROTECTED]> wrote:
> Hi again,
>
> Really nice work with putting together the OSG 2.4.0 release!
> Now I have also tested 2.4.0 and it has the same behaviour concering this
> problem.
>
> So my question about how to identify the camera being
2008/4/25 <[EMAIL PROTECTED]>:
> I want to
> know when the VPB1.0 release?I hope that it can based on visualization
> interface.
Please read my previous message on this topic, just a couple of
messages back in the thread.
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Hi again,
Really nice work with putting together the OSG 2.4.0 release!
Now I have also tested 2.4.0 and it has the same behaviour concering this
problem.
So my question about how to identify the camera being traversed remains.
Regards Karl
Fri, Apr 25, 2008 at 12:54 PM, Karl Heijdenberg <
[
Hello,Robert!
I'm very happy when I see your email:OpenSceneGraph2.4 released.I want to
know when the VPB1.0 release?I hope that it can based on visualization
interface.
Thank you~
在2008-04-25,"Robert Osfield" <[EMAIL PROTECTED]> 写道:
I have just tagged OpenSceneGraph-2.4 stabl
Hi Mike,
I'll ping you off-line. I've just installed the latest QuickTime for
Windows plus the latest SDK and tested it against 2.4 with my BlackMagic
card and it works as before. My webcam is also working via AbstractPlane
drivers.
I have 720p @60Htz capturing fine via HDMI on my card so the SD/
Hi all,
Is any one aware of any open source tool, which can be used instead of
osgCal for simulations involving human characters.
regards
RJ
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Hi Mike,
On Fri, Apr 25, 2008 at 3:32 PM, Mike Greene <[EMAIL PROTECTED]> wrote:
> In the QuickTime Live feed stuff, has anything changed from 2.3.7 (maybe
> a ? for Colin). I'm still having some issues with an HD live feed with
> 2.3.7 and was just curious if anything has changed since?
I merg
In the QuickTime Live feed stuff, has anything changed from 2.3.7 (maybe
a ? for Colin). I'm still having some issues with an HD live feed with
2.3.7 and was just curious if anything has changed since?
Mike Greene
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Hi Robert,
> I've got more dev work to do on VirtualPlanetBuilder before it's ready
> 1.0. The work should be complete for mid May, with hopefully a
> VPB-1.0 release for the end of the May.
Excellent, looking forward to it.
Good work,
J-S
--
__
On Fri, Apr 25, 2008 at 2:40 PM, Jean-Sébastien Guay
<[EMAIL PROTECTED]> wrote:
> BTW, will there be a VPB stable release soon as a result of this OSG
> stable release?
I've got more dev work to do on VirtualPlanetBuilder before it's ready
1.0. The work should be complete for mid May, with hope
On Fri, Apr 25, 2008 at 2:21 PM, Paul Martz <[EMAIL PROTECTED]> wrote:
> Using v2.4 for labs this afternoon in the Paris OSG class. Good work,
That's what I call up to date training! ;-)
Regards to all at course, and up coming get together.
Robert.
___
Hi forestXX
Drawable uses the Template Design Pattern to automatically wrap up
OpenGL creation for you, the code for display lists set up is done
with Drawable::draw() which calls drawImplementation() only when the
drawable isn't using display lists or that display list is dirty.
In you code case
hi all,
I want to use opengl display list in Drawable::drawImplementation ,like
this:
void ShapeDrawableEx::drawImplementation(osg::RenderInfo& renderInfo) const
{
if (globj==0) //ShapeDrawableEx:: mutable GLuint globj;
{
makeCallList();
}
glCallList( globj );
Hi Robert,
> I have just tagged OpenSceneGraph-2.4 stable release
> osgversion
OpenSceneGraph Library 2.4.0
Woohoo! (this is from SVN, Windows Vista, VS2005)
BTW, will there be a VPB stable release soon as a result of this OSG
stable release?
Thanks,
J-S
--
___
Hi Julien,
This effect can be achieved using the color matrix or a pixel shader.
It's only a fake, but looks quite convincing.
For a night-vision like colors you can multiply your color by
r *= .15
g*= .3
b*= .05
For additional effects you might wan't to add scanlines and so on.
You might also
Perfect work. Thanks a lot Robert, i hope that i can help much more for next
release than for this one.
regards adrian
2008/4/25, Paul Martz <[EMAIL PROTECTED]>:
>
> Using v2.4 for labs this afternoon in the Paris OSG class. Good work,
> Robert, thanks!
>
>-Paul
>
>
>
>
> >
> > I have just ta
Using v2.4 for labs this afternoon in the Paris OSG class. Good work,
Robert, thanks!
-Paul
>
> I have just tagged OpenSceneGraph-2.4 stable release and
> update the front page & downloads pages with new release, you
> can grab 2.4 from the downloads page:
>
>http://www.openscenegrap
> I have just tagged OpenSceneGraph-2.4 stable release and update the
> front page & downloads pages with new release, you can grab 2.4 from
> the downloads page:
Congrats to Robert and thanks to all who helped, be it with implementing
new features, testing, bug fixes, suggestions, etc. Great wo
Hello,
I'm looking for the best technique to have night vision with OSG. Looking in
the archive, I found some interesting information from Ben Cain about the
technique he proposed. Ben already talk about an example he got. Does
someone (or Ben himself) could tell me where to find this example ?
Re
aurora restivo ha scritto:
Hi Robert,
yes I want to redraw the screen but I don't have objects openGL,
I visualize a ogs::HeighField.
Aurora
Robert Osfield ha scritto:
Hi Aurora,
What do you by "refresh of the GraphicsContext"? Redraw the screen?
Update OpenGL obejcts?
Robert.
On Fri, Ap
I have just tagged OpenSceneGraph-2.4 stable release and update the
front page & downloads pages with new release, you can grab 2.4 from
the downloads page:
http://www.openscenegraph.org/projects/osg/wiki/Downloads
The press release for the 2.4 release can be found at :
http://www.opensce
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Thibault Genessay wrote:
> Hi Renan
>
> On Tue, Apr 22, 2008 at 3:12 PM, Renan Mendes <[EMAIL PROTECTED]> wrote:
>> The best sollution you think, then, is using multithreads?
>>
>
> I don't know if it is the "best" solution. I've had a look at the
>
Hi Linh,
related only to your ERROR:
ERROR 6: Unable to load PROJ.4 library (libproj.so), creation of
OGRCoordinateTransformation failed.
What you have is a version of GDAL built against PROJ dynamically so
that at runtime GDAL will attempt to load PROJ when neccessary. The
libproj.dll must be o
On Friday 25 April 2008 13:27, Martin Spott wrote:
> "Robert Osfield" wrote:
> > There is of course still an opportunity for last minute testing so
> > please feel free to keeping checking 2.3.11 or SVN, testing is always
> > appreciate ;-)
>
> As far as I can tell, 2.3.11 is fine as a foundation f
"Robert Osfield" wrote:
> There is of course still an opportunity for last minute testing so
> please feel free to keeping checking 2.3.11 or SVN, testing is always
> appreciate ;-)
As far as I can tell, 2.3.11 is fine as a foundation for building
FlightGear on FreeBSD 6.3 on i386 and Linux Debia
I'm using OSG version 2.3.7.
On Fri, Apr 25, 2008 at 12:43 PM, Robert Osfield <[EMAIL PROTECTED]>
wrote:
> Hi Carl,
>
> What version of the OSG are you using?
>
> Robert.
>
> On Fri, Apr 25, 2008 at 11:25 AM, Karl Heijdenberg
> <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > I have added a cullcallba
Hi Carl,
What version of the OSG are you using?
Robert.
On Fri, Apr 25, 2008 at 11:25 AM, Karl Heijdenberg
<[EMAIL PROTECTED]> wrote:
> Hi,
>
> I have added a cullcallback to my sceneroot. My sceneroot is added to
> serveral views.
> When the callback is called I would like to know which camera
Hi Aurora,
I'm afraid I can't yet understand what you are after.
Could you say what type of viewer you are using. osgViewer? event
driven/frame driven?
Also how are you visualizing the HeightField.
Robert.
On Fri, Apr 25, 2008 at 11:26 AM, aurora restivo <[EMAIL PROTECTED]> wrote:
>
> Hi Ro
Hi Robert,
yes I want to redraw the screen but I don't have objects openGL,
I visualize a ogs::HeighField.
Aurora
Robert Osfield ha scritto:
Hi Aurora,
What do you by "refresh of the GraphicsContext"? Redraw the screen?
Update OpenGL obejcts?
Robert.
On Fri, Apr 25, 2008 at 11:09 AM, auro
Hi,
I have added a cullcallback to my sceneroot. My sceneroot is added to
serveral views.
When the callback is called I would like to know which camera that started
the traversal.
Is there any way I can find that out?
I have tried a few things myself from the NodeVisitor nv - which I have
access
Hi Aurora,
What do you by "refresh of the GraphicsContext"? Redraw the screen?
Update OpenGL obejcts?
Robert.
On Fri, Apr 25, 2008 at 11:09 AM, aurora restivo <[EMAIL PROTECTED]> wrote:
> Hi!
>
> I have a GraphicsContext in which I visualize a HeigthField
> the data of the HeigthField change
Hi RJ,
Yes recreate the viewer's graphics context/associated cameras and
associated DisplaySettings values should work just fine.
Robert.
On Fri, Apr 25, 2008 at 10:50 AM, Rahul Jain <[EMAIL PROTECTED]> wrote:
> Hi all,
> Is it possible to to toggle the stereo in an OSG application on off
> us
Hi!
I have a GraphicsContext in which I visualize a HeigthField
the data of the HeigthField change to runtime (during a simulation)
how can I refresh of the GraphicsContext?
Thanks in advance
Aurora Restivo
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Hi all,
Is it possible to to toggle the stereo in an OSG application on off
using a key at application run time? One idea which i have in mind is
to create and add new graphics context to the cameras with stereo
configuration and remove the old one, and setup the viewer rendering
support again aft
Hi All,
I'm not in final prep for the 2.4 stable release. I've merged a
couple of minor fixes this morning over 11, but I believe these are
minor enough not warrant another release candidate and round of
testing. My plan is to update my various machines here with a clean
checkout and build, and
Hi Linh,
Thanks for the link to the data. I've downloaded and run osgdem on
the file specified but didn't get an error from GDAL/PROJ like you
did, so I'd guess that we have a different GDAL/PROJ versions. I
have:
GDAL 1.4.1.0, released 2007/04/09
When the database built I found that the crat
Hi Donlin,
I'm not a Windows users so can't help directly, but this type of
problem is obviously much more to do with idiosyncrasies with the
Windows platform than anything directly related to the OSG, as such
you might get the best information on the topic from the horses mouth
- i.e. Microsoft'
Seems pretty clear this is not an OSG issue, and we have no idea what
your .NET app does nor how it works. You may have better luck asking
on MSDN or .NET forums.
As a final suggestion, start cutting down your app to the bare minimum
code that still demonstrates the failure mode. Hopefully at so
On Thu, Apr 24, 2008 at 6:22 PM, Martin Spott <[EMAIL PROTECTED]> wrote:
> "Robert Osfield" wrote:
>
> > I have just tagged 2.3.11, [...]
>
> Would you mind putting the ZIP file onto the web site ?
Arg it looks like I must have missed the actual tag, I have a
script that I run to make th
you want to avoid creating a window then and just render the scene given a view
to a off screen buffer (backbuffer, fbo, pbuffer) and read pixels from it
without switching to the front buffer. but im new to osg so thats about the
explanation i could give you :/
-Original Message-
From:
Hi Phil,
Creating a pbuffer context and then rendering a single frame to this
should work just fine. You can create the viewer, then just run one
frame and then let it destruct.
Robert.
On Thu, Apr 24, 2008 at 9:48 PM, Tessier, Philip <[EMAIL PROTECTED]> wrote:
>
>
>
> All,
>
> I was able to us
Hi Andy,
On Thu, Apr 24, 2008 at 5:44 PM, Andy Skinner
<[EMAIL PROTECTED]> wrote:
> We use cmake for everything, and don't treat the mac differently than
> unix at this point.
What version of OSX are you using?
Robert.
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Hi Erland,
Disabling the mode should be sufficient. Make sure that you are
decorating the subgraph you want to disable face culling for as state
is inherited downwards.
Robert.
On Thu, Apr 24, 2008 at 5:41 PM, <[EMAIL PROTECTED]> wrote:
>
>
>
>
> I cant seem to turn off cullface on the geometr
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