Re: [osg-users] test (please ignore)

2008-05-29 Thread Robert Osfield
Finally... Dreamhost have fixed today's screw up... The support query I lodged today got the reply that they had run a script on their severs to disabled inactive lists... and disabled active ones due to a bug in their scripts.. You would have thought they'd test the scripts offline before

Re: [osg-users] test (please ignore)

2008-05-29 Thread Paul Melis
Robert Osfield wrote: Finally... Dreamhost have fixed today's screw up... The support query I lodged today got the reply that they had run a script on their severs to disabled inactive lists... and disabled active ones due to a bug in their scripts.. You would have thought they'd test the

Re: [osg-users] Debugging example hangs in Cygwin and need some insight into cygwin_osgdb_osg.dll

2008-05-29 Thread Brian Keener
Alberto Luaces wrote: This almost seems as if iot has something to do with the actually writing of the osg file when it writes the data and then something not terminating as it should. I think this could be a non-valid example, because osgDB::DynamicLibrary on UNIX (including Cygwin)

[osg-users] VPB: Non-geocentric spherical data set

2008-05-29 Thread Paul Brewster
Hey all, I have a couple questions about VPB. I've been playing around with it for about a month now, and have reached as far as I can go. After some help from here a month ago (thanks all) I spent some time digging through the source code to see what I could find and have reached about as

[osg-users] Problem with osgProducerViewer on new GeForce video cards

2008-05-29 Thread Yefei He
Hello, folks, Some time ago there was a discussion here about osgviewer rendering junk when running in multi-threaded mode on newer GeForce video cards and multi-core CPUs. One solution was to use single-threaded mode instead. This works on my own Windows XP box as well, but when I tried

Re: [osg-users] Problem with osgProducerViewer on new GeForce videocards

2008-05-29 Thread Vican, Justin E.
Hi Yefei, I can't offer any insight into the multi-cpu issue, but I think the environment variable OSG_THREADING is the one that you want to use. -Justin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yefei He Sent: Thursday, May 29, 2008 6:18 PM To: OSG

[osg-users] osgDEM usage...

2008-05-29 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I've made an attempt in generating a database using my own height field and texture per the instructions located at http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem. So far, I have not had any luck in getting the height field to display correctly. The texture

[osg-users] CMake issue on RHEL 5

2008-05-29 Thread Jason Daly
Hi, all, On Red Hat Enterprise 5 (update 2), I'm getting the following from CMake with the latest svn: CMake Error: PkgConfig_DIR is not set. It must be set to the directory containing PkgConfigConfig.cmake in order to use PkgConfig. This is with CMake 2.4.5 (the version that ships with RHEL

[osg-users] How can I archieve antialiasing in osg 2.4?

2008-05-29 Thread Leeten
Hi, all I'm using OSG 2.4 and I can't find GL_LINE_SMOOTH or GL_POLYGON_SMOOTH something in it. The lines and edges of polygons in my scene are jagged( shown in the attachment ), so I'm trying to find some antialiasing way. I've tried the fllowed way which seemed helped nothing. 1) set the

Re: [osg-users] How can I archieve antialiasing in osg 2.4?

2008-05-29 Thread Jason Daly
Leeten wrote: Hi, all I'm using OSG 2.4 and I can't find GL_LINE_SMOOTH or GL_POLYGON_SMOOTH something in it. The lines and edges of polygons in my scene are jagged(shownin the attachment), so I'm trying to find some antialiasing way. I've tried the fllowed way which seemed helped nothing.

[osg-users] Error in Viewer.Frame()

2008-05-29 Thread Mike Greene
Using Windows XP, VS2005 debug, OSG 2.3.7. Getting an exception inviewer.frame(OSGSimTime); the first time through the render loop. Looking at the auto variable values, it appears that BoundingSphere has returned an error. I do call : terrainGroup-addChild(terrainNode); const

Re: [osg-users] How can I archieve antialiasing in osg 2.4?

2008-05-29 Thread Leeten
Hi, Jason Thanks for your answer. I use NV 8800GTS( is it weird ? ) and I have turned on all the options, but it changed nothing. And there is another clew I found. If I run the osg example osgViewer with --samples 8 my_scene_file, it seems more smooth. 2008-05-30 Leeten 发件人: Jason

Re: [osg-users] How can I archieve antialiasing in osg 2.4?

2008-05-29 Thread Paul Martz
osgthirdpersonview turns on multisampling. Run it to see if your hardware is capable of multisampling. -Paul On May 29, 2008, at 7:05 PM, Leeten wrote: Hi, all I'm using OSG 2.4 and I can't find GL_LINE_SMOOTH or GL_POLYGON_SMOOTH something in it. The lines and edges of polygons in

Re: [osg-users] Error in Viewer.Frame()

2008-05-29 Thread Paul Martz
1) If there was a call stack in that email, I missed it. 2) Does the problem occur on SVN head? 3) Can you post an .osg file that reproduces the problem in osgviewer? -Paul On May 29, 2008, at 8:40 PM, Mike Greene wrote: Using Windows XP, VS2005 debug, OSG 2.3.7. Getting an exception in

[osg-users] Loading OSG Models in OpenGL code

2008-05-29 Thread Sid
Hi, Is there any way, I could load an osg model, use some of the osg api functionalities in an opengl code and render it using opengl, not through osg as in osgviewerGLUT example. -- Siddharth Choudhary ___ osg-users mailing list

Re: [osg-users] Realistic Explosions needed!

2008-05-29 Thread Michele Bosi
Hi Neusch, a technique that is often used in videogames is a mix of particle systems and animated sprites/texture. Usually you start by rendering an animated explosion using Maya or 3D Studio then the animation is exported as a set of textures which will be used later. In your simulation your