Hi Mark,
Thanks for uncovering this issue. This is a bug that will need to be
fixed, I'm just heading out to a all day meeting so will have to look
into it further on my return.
Robert.
On Wed, Sep 3, 2008 at 3:01 AM, Mark Sciabica [EMAIL PROTECTED] wrote:
Hello Robert (and other list
OK, I will take a look at the implementation to find out why the
index/ratioLists are empty.
At the moment I use a workaround that interprets the PrimitiveSet and
the geometry's Index/VertexArray which seems to work with our scene
generation code.
Tanks a lot,
Simon
Robert Osfield
Hi,
Arrows link in VTK for vector field visualisation ?
may you can have a look at osgimpostor example. this would be a really
efficient way to draw hunders of arrows .
regards
2008/9/2 LH [EMAIL PROTECTED]
Hi,
Anyone has tried drawing 3D arrows in OSG? What will be the most efficient
way
Hi osg-users,
I've been posting some times about resize artefacts and i finally found the
solution, it seems to be related to a drivers problem. I've downloaded last
beta NVIDIA drivers 177.92 and the problem disappeared...
2008/9/2 amalric alexandre [EMAIL PROTECTED]
Hi Jean-Sébastien,
I'm
Hi osg-users,
I've been posting some times about resize artefacts with MFC and osgViewer
integration and i finally found the solution, it seems to be related to a
drivers problem.
I've downloaded last beta NVIDIA drivers 177.92 and the problem
disappeared...
Hope it will work with final drivers
Hi guys,
About the performance i guessed it was not free, but i did not have an
idea about the cost, so i made a little test in my application, I hacked
shadowmap.cpp to render the shadowmap only on node with the nodemask
receiveShadow then other are renderer as if they were outside the
Hi Cedric,
Interesting observations. In a sense ShadowMap technique forks cull
traversal. One cull traversal build render bins to draw the scene on the
screen the other traversal bulids render bins for shadow map camera. By
removing a number of objects from this second traversal you should
Hi,
Is there a working version of VPB for OSG 2.6?
With current VPB-trunc I get a couple of error concerning 'getSetName()'
from different osgTerrain-objects.
To build I uncomment these lines but don't know if this is ok...
Thx in advance
rob
There was a discussion a few day ago about that. Search in the mailing
list vpb revision
Cheers,
Cedric
Schrader Robert wrote:
Hi,
Is there a working version of VPB for OSG 2.6?
With current VPB-trunc I get a couple of error concerning
‘getSetName()’ from different osgTerrain-objects.
Hi
I am trying to implement simple collision detection using OSG. Just
few balls/spheres enclosed in a closed box colliding with each other
and deflecting.
Since the objects are spheres, I used BoundingSphere objects to detect
collision.
I expect the bounding sphere to coincide with actual
Hello Vijay,
I expect the bounding sphere to coincide with actual spherical object,
I haven't looked at the code specifically, but I think this is the
assumption which turns out to be false. The Drawables have bounding
boxes, and then the Geodes containing them have bounding spheres which
Hello Nao,
Would you have some advice about this, please?
Please don't send e-mail to someone directly when you post questions on
a mailing list. If I didn't reply, there are a couple possible reasons,
which may be that I didn't get to it yet, or that I don't have anything
to add (which is
I haven't looked at the code specifically, but I think this
is the assumption which turns out to be false. The Drawables
have bounding boxes, and then the Geodes containing them have
bounding spheres which are built to encompass the Drawables'
bounding boxes. Hence, the Geode's bounding
Hello,
on the page
http://www.openscenegraph.org/projects/osg/wiki/Support/Maths/MatrixTransformations
is stated that one should
pass this matrix
GLfloat ZrotateMatrix[][4] = {
{ cosA, -sinA, 0, 0 },
{ sinA, cosA, 0, 0 },
{0, 0,1, 0 },
{0, 0,0, 1 }
};
On Wed, 2008-09-03 at 13:17 -0400, Jean-Sébastien Guay wrote:
Hello Nao,
Would you have some advice about this, please?
Please don't send e-mail to someone directly when you post questions on
a mailing list. If I didn't reply, there are a couple possible reasons,
which may be that I
Hi All
Off topic to OSG a little
Note how to follow a route that's straight forward, but how to calculate
a route , I was wondering if any one had come across or were a ware of
any open source projects on Routing best path calculations, give a
terrain and 3d database of some from what would
http://pgrouting.postlbs.org/
--
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
On Wed, Sep 3, 2008 at 4:50 PM, Tomlinson, Gordon
[EMAIL PROTECTED] wrote:
Hi All
Off topic to OSG a little
Note how to follow a route that's straight forward, but how to
Thanks Glenn
__
Gordon Tomlinson
mailto:[EMAIL PROTECTED] [EMAIL PROTECTED]
IM: mailto:[EMAIL PROTECTED] [EMAIL PROTECTED]
http://www.vis-sim.com/ www.vis-sim.com
http://www.gordontomlinson.com/ www.gordontomlinson.com
Thanks Brian
__
Gordon Tomlinson
mailto:[EMAIL PROTECTED] [EMAIL PROTECTED]
IM: mailto:[EMAIL PROTECTED] [EMAIL PROTECTED]
http://www.vis-sim.com/ www.vis-sim.com
http://www.gordontomlinson.com/ www.gordontomlinson.com
Has there been a new release of VPB? I built it, but when I try to run
it I get the following:
osgdem: error while loading shared libraries: libvpb.so.8: cannot open
shared object file: No such file or directory
Looks as thought something did not install. Just wondering if someone
may have
You should copy the dll and lib to the path of osgdem.exe,or set the
environment path.I think is the problem.
在2008-09-04,Michael W. Hall [EMAIL PROTECTED] 写道:
Has there been a new release of VPB? I built it, but when I try to run
it I get the following:
osgdem: error while loading
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