Re: [osg-users] Threading bug

2008-09-03 Thread Robert Osfield
Hi Mark, Thanks for uncovering this issue. This is a bug that will need to be fixed, I'm just heading out to a all day meeting so will have to look into it further on my return. Robert. On Wed, Sep 3, 2008 at 3:01 AM, Mark Sciabica [EMAIL PROTECTED] wrote: Hello Robert (and other list

Re: [osg-users] Easy way to pick nearest edge?

2008-09-03 Thread Simon Notheis
OK, I will take a look at the implementation to find out why the index/ratioLists are empty. At the moment I use a workaround that interprets the PrimitiveSet and the geometry's Index/VertexArray which seems to work with our scene generation code. Tanks a lot, Simon Robert Osfield

Re: [osg-users] Drawing 3D arrows

2008-09-03 Thread Adrian Egli OpenSceneGraph (3D)
Hi, Arrows link in VTK for vector field visualisation ? may you can have a look at osgimpostor example. this would be a really efficient way to draw hunders of arrows . regards 2008/9/2 LH [EMAIL PROTECTED] Hi, Anyone has tried drawing 3D arrows in OSG? What will be the most efficient way

Re: [osg-users] Examples osgviewerMFC resize artefact

2008-09-03 Thread amalric alexandre
Hi osg-users, I've been posting some times about resize artefacts and i finally found the solution, it seems to be related to a drivers problem. I've downloaded last beta NVIDIA drivers 177.92 and the problem disappeared... 2008/9/2 amalric alexandre [EMAIL PROTECTED] Hi Jean-Sébastien, I'm

[osg-users] Nvidia beta drivers 177.92 resolve bugs

2008-09-03 Thread amalric alexandre
Hi osg-users, I've been posting some times about resize artefacts with MFC and osgViewer integration and i finally found the solution, it seems to be related to a drivers problem. I've downloaded last beta NVIDIA drivers 177.92 and the problem disappeared... Hope it will work with final drivers

Re: [osg-users] Shadow Map

2008-09-03 Thread Cedric Pinson
Hi guys, About the performance i guessed it was not free, but i did not have an idea about the cost, so i made a little test in my application, I hacked shadowmap.cpp to render the shadowmap only on node with the nodemask receiveShadow then other are renderer as if they were outside the

Re: [osg-users] Shadow Map

2008-09-03 Thread Wojciech Lewandowski
Hi Cedric, Interesting observations. In a sense ShadowMap technique forks cull traversal. One cull traversal build render bins to draw the scene on the screen the other traversal bulids render bins for shadow map camera. By removing a number of objects from this second traversal you should

[osg-users] VPB for OSG2.6

2008-09-03 Thread Schrader Robert
Hi, Is there a working version of VPB for OSG 2.6? With current VPB-trunc I get a couple of error concerning 'getSetName()' from different osgTerrain-objects. To build I uncomment these lines but don't know if this is ok... Thx in advance rob

Re: [osg-users] VPB for OSG2.6

2008-09-03 Thread Cedric Pinson
There was a discussion a few day ago about that. Search in the mailing list vpb revision Cheers, Cedric Schrader Robert wrote: Hi, Is there a working version of VPB for OSG 2.6? With current VPB-trunc I get a couple of error concerning ‘getSetName()’ from different osgTerrain-objects.

[osg-users] Collision of Spheres

2008-09-03 Thread Vijay Patil
Hi I am trying to implement simple collision detection using OSG. Just few balls/spheres enclosed in a closed box colliding with each other and deflecting. Since the objects are spheres, I used BoundingSphere objects to detect collision. I expect the bounding sphere to coincide with actual

Re: [osg-users] Collision of Spheres

2008-09-03 Thread Jean-Sébastien Guay
Hello Vijay, I expect the bounding sphere to coincide with actual spherical object, I haven't looked at the code specifically, but I think this is the assumption which turns out to be false. The Drawables have bounding boxes, and then the Geodes containing them have bounding spheres which

Re: [osg-users] Fwd: SKYBOX ?

2008-09-03 Thread Jean-Sébastien Guay
Hello Nao, Would you have some advice about this, please? Please don't send e-mail to someone directly when you post questions on a mailing list. If I didn't reply, there are a couple possible reasons, which may be that I didn't get to it yet, or that I don't have anything to add (which is

Re: [osg-users] Collision of Spheres

2008-09-03 Thread Paul Martz
I haven't looked at the code specifically, but I think this is the assumption which turns out to be false. The Drawables have bounding boxes, and then the Geodes containing them have bounding spheres which are built to encompass the Drawables' bounding boxes. Hence, the Geode's bounding

[osg-users] Correction of wikipage Support/Maths/MatrixTransformations

2008-09-03 Thread Matthias Bindernagel
Hello, on the page http://www.openscenegraph.org/projects/osg/wiki/Support/Maths/MatrixTransformations is stated that one should pass this matrix GLfloat ZrotateMatrix[][4] = { { cosA, -sinA, 0, 0 }, { sinA, cosA, 0, 0 }, {0, 0,1, 0 }, {0, 0,0, 1 } };

Re: [osg-users] Fwd: SKYBOX ?

2008-09-03 Thread Jeremy Moles
On Wed, 2008-09-03 at 13:17 -0400, Jean-Sébastien Guay wrote: Hello Nao, Would you have some advice about this, please? Please don't send e-mail to someone directly when you post questions on a mailing list. If I didn't reply, there are a couple possible reasons, which may be that I

[osg-users] OT: Any Route Following ( best way to get from A to b)

2008-09-03 Thread Tomlinson, Gordon
Hi All Off topic to OSG a little Note how to follow a route that's straight forward, but how to calculate a route , I was wondering if any one had come across or were a ware of any open source projects on Routing best path calculations, give a terrain and 3d database of some from what would

Re: [osg-users] OT: Any Route Following ( best way to get from A to b)

2008-09-03 Thread Glenn Waldron
http://pgrouting.postlbs.org/ -- Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : +1.703.652.4791 On Wed, Sep 3, 2008 at 4:50 PM, Tomlinson, Gordon [EMAIL PROTECTED] wrote: Hi All Off topic to OSG a little Note how to follow a route that's straight forward, but how to

Re: [osg-users] OT: Any Route Following ( best way to get from A to b)

2008-09-03 Thread Gordon Tomlinson
Thanks Glenn __ Gordon Tomlinson mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] IM: mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] http://www.vis-sim.com/ www.vis-sim.com http://www.gordontomlinson.com/ www.gordontomlinson.com

Re: [osg-users] OT: Any Route Following ( best way to get from A to b)

2008-09-03 Thread Gordon Tomlinson
Thanks Brian __ Gordon Tomlinson mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] IM: mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] http://www.vis-sim.com/ www.vis-sim.com http://www.gordontomlinson.com/ www.gordontomlinson.com

[osg-users] VPB error

2008-09-03 Thread Michael W. Hall
Has there been a new release of VPB? I built it, but when I try to run it I get the following: osgdem: error while loading shared libraries: libvpb.so.8: cannot open shared object file: No such file or directory Looks as thought something did not install. Just wondering if someone may have

Re: [osg-users] VPB error

2008-09-03 Thread FlySky
You should copy the dll and lib to the path of osgdem.exe,or set the environment path.I think is the problem. 在2008-09-04,Michael W. Hall [EMAIL PROTECTED] 写道: Has there been a new release of VPB? I built it, but when I try to run it I get the following: osgdem: error while loading