Hi Sukender,
On Mon, Feb 9, 2009 at 8:16 AM, Sukender suky0...@free.fr wrote:
Do your server have a protection software or something similar (I heard some
free exist and are quite good, butn I don't know more)?
Of course, we have a firewall that works quite well, the only thing I
needed to
Hi,
I can't seem to get my email address verified from trac. Tried 2
addresses and pressed resend email multiple time. I have not received
anything yet.
regards
jp
Jose Luis Hidalgo wrote:
HI All,
The migration is beta-completed, we need now to test it and fix the
errors that surely
Hi,
I updated the OpenSceneGraph-2.8.0 branch to 9711. Must I rather check
out the tag?
All built fine (debug build) with 0 errors and 0 warnings.
Debian Sid gcc version 4.3.3 (Debian 4.3.3-3).
Results also on cdash website under experimental.
jp
Robert Osfield wrote:
Hi All,
It turns
Hi Adrian,
I don't think this is an OSG bug, rather your application/plugin isn't
managing the clean up of graphics contexts in the right order. Doing
a ref on the PerContextProgram object shouts out memory leak, which
I'd guess is you way of preventing proper cleanup.
It should possible to
Hi J.P.,
I told on the list to not use the email-feature, is optional so
avoid it, right now the server can not send emails (due to our
University Policy). I will remove the username so you can register ir
again (this time without the email).
Cheers,
Jose-L.
On Mon, Feb 9, 2009 at 9:45
Hi,
Jose Luis Hidalgo wrote:
Hi J.P.,
I told on the list to not use the email-feature, is optional so
avoid it, right now the server can not send emails (due to our
University Policy). I will remove the username so you can register ir
again (this time without the email).
OK, works fine
Hi All,
I've found the setting that removes the email verification, so now
there is no problem in giving the email. Sorry ! I'm still tweaking
Trac.
Right now the email verification when notification is off, is a little
bug: http://trac-hacks.org/ticket/3989
Cheers,
Jose L.
On Mon, Feb
www.pok3d.com has been developped with osg
YangXiao wrote:
Hi Everyone:
Is someone know about a opensource game code(about navy) developed
use osg?
Thanks
YangXiao.
好玩贺卡等你发,邮箱贺卡全新上线!
Hi Robert,
Robert Osfield wrote:
I would very much like to make the final 2.8.0 release tomorrow, so if
rc3 compiles and runs well across platforms I'll make no further
changes other than release dates, and resetting the release candidate
number back to 0 to signify a final stable release.
I
Hi Jose-Luis,
Do your server have a protection software or something similar (I heard some
free exist and are quite good, butn I don't know more)?
Of course, we have a firewall that works quite well, the only thing I
needed to do is fill it with a blacklist (collected by a script that
YangXiao wrote:
Hi Everyone:
Is someone know about a opensource game code(about navy) developed use osg?
Thanks
YangXiao.
The Combat Simulator Project
http://csp.sourceforge.net
1st person view, in development
Global Conflict Blue
http://www.gcblue.com/
strategy, 1st version is using osg
Hi Paul,
On Mon, Feb 9, 2009 at 10:20 AM, Paul Melis p...@science.uva.nl wrote:
I saw you updated NEWS.txt in svn. I made some minor textual changes to the
release notes on the wiki yesterday.
Should I sync the svn version with the one in the 2.8 branch?
Yes could you sync with the NEWS.txt
Hi YangXiao,
I develop a tiny game and a small engine that uses OSG, ODE, osgAL (and thus
OpenAL) and other libraries (boost, gettext, cURL...). See them both at:
http://pvle.sourceforge.net/
http://sukender.free.fr/paratrooper/index_en.php
Please note the engine is still alpha, but is useable
Hi JP,
On Mon, Feb 9, 2009 at 8:49 AM, J.P. Delport jpdelp...@csir.co.za wrote:
I updated the OpenSceneGraph-2.8.0 branch to 9711. Must I rather check out
the tag?
Testing out the tag is useful as it's a release candidate. Testing
out the the branch with the same rev should also get you the
Checking the dashboard this morning I see that a new error has been
reported for one of the Visual Studio builds, with site name ARNY:
http://www.cdash.org/CDashPublic/buildSummary.php?buildid=9353
The errors are all in osgversion.cpp and of the form:
Sorry to bother again with this problem, but I still cannot manage to build
Collada plugin for Mac...(now trying with OSG 2.7.9+Collada DOM 2.1)
...I suppose that the OSG's Xcode project does not work for target
osgdb_dae.so, I expected to build successfully the project 'out of the
box', but
Hi All,
I would like to tag 2.8.0 this afternoon, which means in the next hour
or two. I'm basically ready. The code this last week has actually
looked pretty stable considering the relatively small number of
problems reported. I would have liked more feedback on the niche
platforms such as
Hi Robert,
Built 2.8.0 branch, revision 9716 on Windows, VS 2005 SP1. Everything
built fine, 0 errors, 0 warnings.
Cheers,
Morne
On Mon, Feb 9, 2009 at 12:37 PM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi All,
I would like to tag 2.8.0 this afternoon, which means in the next hour
Robert Osfield schrieb:
Hi All,
I would like to tag 2.8.0 this afternoon, which means in the next hour
or two.
Can you please wait a little bit, I am compiling osg on OS X against the
10.4 sdk and there seems to be a problem, compiling against the 10.5
does work fine. I have to make a
Done! Everything bult successfully with MinGW.
Cheers
Legeo
2009/2/9 Morné Pistorius mpistorius@googlemail.com
Hi Robert,
Built 2.8.0 branch, revision 9716 on Windows, VS 2005 SP1. Everything
built fine, 0 errors, 0 warnings.
Cheers,
On Mon, Feb 9, 2009 at 1:24 PM, Stephan Maximilian Huber
ratzf...@digitalmind.de wrote:
Can you please wait a little bit, I am compiling osg on OS X against the
10.4 sdk and there seems to be a problem, compiling against the 10.5
does work fine. I have to make a clean build, but that takes a
Hi Robert.
OSG2.8.0-rc3 on Windows with Visual Studio produces one error...
Project wrappers fails to build... genwrapper is not recognised as an
internal or external command
Also found some more typos in the output text of various examples...
http://vr3/osg280rc1/osg280rc3SpellingErrors.txt
Hi,
i am trying to apply multi camera on my project. I am referencing Examples
osgcamera.
Here i did almost the same with your examples but there are few changes.
Maybe this changes causes problems because in your examples runs in 60fps
even there are 6 windows. My fps is 60fps/numberOfWindows :(
Hi J-L,
I surfed to
http://www.openscenegraph.org/projects/osg/log/OpenSceneGraph/branches?rev=9721
and got the following:
Oops…
Trac detected an internal error:
TypeError: expecting datetime, int, long, float, or None; got class
'genshi.template.eval.Undefined'
There was an internal error
HI Gary,
On Mon, Feb 9, 2009 at 1:41 PM, Quinn, Gary g.qu...@tees.ac.uk wrote:
OSG2.8.0-rc3 on Windows with Visual Studio produces one error...
Project wrappers fails to build... genwrapper is not recognised as an
internal or external command
wrappers is designed to run the genwrappers
Hi Robert,
Robert Osfield schrieb:
OK, I'll hang back till you report on progress.
What issues are you seeing pop up so far?
there were some bogus linker errors with some of the libraries, seems
that Xcode mixed up object-files for 10.5 and 10.4.
The clean build does not produce any errors,
Hi Jose Luis,
The migration is beta-completed, we need now to test it and fix the
errors that surely will arise.
Do we need to test on beta.openscenegraph.org or just plain
www.openscenegraph.org?
Thanks a lot for all your efforts,
J-S
--
Hi Ufuk,
The CompositeViewer and Viewer should have exactly the same
performance characteristics w.r.t managing multiple cameras - as it's
exactly the same ViewerBase code underneath that is managing all the
threading and graphics rendering.
If you own app is not performing the same then it
Hi Stephan,
On Mon, Feb 9, 2009 at 1:56 PM, Stephan Maximilian Huber
ratzf...@digitalmind.de wrote:
there were some bogus linker errors with some of the libraries, seems
that Xcode mixed up object-files for 10.5 and 10.4.
The clean build does not produce any errors, everthing's fine now on
Hi,
as an additional note, the timeline stops at revision 9703, but the last
revision is currently 9722.
When browsing the source, trac reports an error No changeset 9722 in
the repository
cheers,
Stephan
J.P. Delport schrieb:
Hi J-L,
I surfed to
Hi Robert,
Robert Osfield schrieb:
What issues are you seeing pop up so far?
can you please merge Changeset 9722 with the 2.8-branch? It's only the
local OpenThreads/Config-file for the xcode-project.
cheers,
Stephan
___
osg-users mailing list
I move the discussion to osg-users.
The TimeLineAnimationManager does not really seems appropriate for my needs.
Let me explain better.
I want to do cross-fade between two animations loop. The example shows
continuous blend not cross-fade and between an endless animations and
short animations.
Hi All,
I've stopped the apache and I'm re-syncing the history of Trac...
It is probably that.
Cheers,
Jose-L.
PS: Sorry for the apache being down... please wait a few moments.
On Mon, Feb 9, 2009 at 3:02 PM, Stephan Maximilian Huber
ratzf...@digitalmind.de wrote:
Hi,
as an additional
Hi All,
I'm ready to tag the 2.8.0. Feedback on the 2.8 branch and 2.8.0-rc2
has been positive so far, so it looks like the code is pretty ready.
Do you agree/disagree that we are ready to tag? Now is your last
opportunity to report a show stopper!
Unless there is a show stopper reported I'll
Robert Osfield wrote:
Hi All,
I'm ready to tag the 2.8.0. Feedback on the 2.8 branch and 2.8.0-rc2
has been positive so far, so it looks like the code is pretty ready.
Do you agree/disagree that we are ready to tag? Now is your last
opportunity to report a show stopper!
Did you see the
On Mon, Feb 9, 2009 at 2:04 PM, Stephan Maximilian Huber
ratzf...@digitalmind.de wrote:
can you please merge Changeset 9722 with the 2.8-branch? It's only the
local OpenThreads/Config-file for the xcode-project.
Is this something you've checked into svn/trunk? I can't check right
now as the
On Mon, Feb 9, 2009 at 2:10 PM, Paul Melis p...@science.uva.nl wrote:
Did you see the message about rev 9722 not being in the branch yet?
It arrived just after I pressed send :-)
So yes have spotted it, currently waiting on the server.
Robert.
___
Robert Osfield wrote:
On Mon, Feb 9, 2009 at 2:10 PM, Paul Melis p...@science.uva.nl wrote:
Did you see the message about rev 9722 not being in the branch yet?
It arrived just after I pressed send :-)
So yes have spotted it, currently waiting on the server.
Good ;-)
BTW, you
Hi Robert,
Robert Osfield schrieb:
On Mon, Feb 9, 2009 at 2:04 PM, Stephan Maximilian Huber
ratzf...@digitalmind.de wrote:
can you please merge Changeset 9722 with the 2.8-branch? It's only the
local OpenThreads/Config-file for the xcode-project.
Is this something you've checked into
Hi Robert,
Robert Osfield schrieb:
So do we have a thumbs up for OSX for both 10.5 and 10.4 then?
with changeset 9722 merged to 2.8-branch, yes.
cheers,
Stephan
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi Jean-Sébastien,
Right now www.openscenegraph.org is our new server.
J-L.
On Mon, Feb 9, 2009 at 2:58 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Jose Luis,
The migration is beta-completed, we need now to test it and fix the
errors that surely will arise.
Do
Hi Robert.
Project wrappers fails to build... genwrapper is not recognised
as an internal or external command
wrappers is designed to run the genwrappers utility to generate the
osgIntrospection wrappers. You'll need to pull this down from the
genwrapper svn and build it locally.
I've seen this
Done... please test it... it should work now.
On Mon, Feb 9, 2009 at 3:07 PM, Jose Luis Hidalgo
joseluis.hida...@gmail.com wrote:
Hi All,
I've stopped the apache and I'm re-syncing the history of Trac...
It is probably that.
Cheers,
Jose-L.
PS: Sorry for the apache being down...
Hi,
* Robert Osfield -- Monday 09 February 2009:
Do you agree/disagree that we are ready to tag?
you'll probably not be surprised if I say: I disagree. :-)
I had reported a segfault and the diagnose output of valgrind/helgrind,
which affirms that there is a threading bug (maybe in the
Hi Robert,
I did not test many things but IMHO, and seeing what was posted on mailing
lists, I agree to tag the 2.8.0.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Mon, 09 Feb 2009 15:08:40 +0100, Robert Osfield robert.osfi...@gmail.com a
écrit:
Hi Robert,
On Monday 09 February 2009 15:08, Robert Osfield wrote:
I'm ready to tag the 2.8.0. Feedback on the 2.8 branch and 2.8.0-rc2
has been positive so far, so it looks like the code is pretty ready.
Do you agree/disagree that we are ready to tag? Now is your last
opportunity to
Hi Gary,
On Mon, Feb 9, 2009 at 2:22 PM, Quinn, Gary g.qu...@tees.ac.uk wrote:
Hi Robert.
Project wrappers fails to build... genwrapper is not recognised
as an internal or external command
wrappers is designed to run the genwrappers utility to generate the
osgIntrospection wrappers. You'll
Hi Melchior,
On Mon, Feb 9, 2009 at 2:24 PM, Melchior FRANZ melchior.fr...@gmail.com wrote:
you'll probably not be surprised if I say: I disagree. :-)
I had reported a segfault and the diagnose output of valgrind/helgrind,
which affirms that there is a threading bug (maybe in the particles
Hi Stephan,
On Mon, Feb 9, 2009 at 2:18 PM, Stephan Maximilian Huber
ratzf...@digitalmind.de wrote:
Hi Robert,
Robert Osfield schrieb:
So do we have a thumbs up for OSX for both 10.5 and 10.4 then?
with changeset 9722 merged to 2.8-branch, yes.
It turns out that I needed the 9653 changeset
* Robert Osfield -- Monday 09 February 2009:
The segfault I saw with your example was because the example was
broken as the viewer wasn't ref counted, this wasn't an OSG bug.
But valgrind/helgrind reported a bug in *OSG*, in the same
area where FlightGear crashes. I didn't let it run over
On Fri, 2009-02-06 at 09:15 +, David Spilling wrote:
Jeremy,
Thanks for that. I must admit I am a little bit confused between the
various things that have been mentioned for text rendering, and would
appreciate a one liner explanation of what the difference between
osgPango and
Hi Fabien,
You can hack for start if you prefer. But the timeline api give you the
ability to do cross fade. If you want to experiment, you can start an
animation manager from the basic one, it's simple enough to hack inside.
You can add quaternion and renormalize after. For more complicated
Hi,
I would like to use the new features osgvolume to visualize scalar 4D data
(3D+time)
I started by using the example osgvolume provided with v2.8.0, I have just
added code to read my data:
...
while (...)
{ osg::ref_ptrosg::Image my_3d_image = new osg::Image ();
...
/ / Read
Hi Robert,
Robert Osfield schrieb:
Hi Stephan,
On Mon, Feb 9, 2009 at 2:18 PM, Stephan Maximilian Huber
ratzf...@digitalmind.de wrote:
Hi Robert,
Robert Osfield schrieb:
So do we have a thumbs up for OSX for both 10.5 and 10.4 then?
with changeset 9722 merged to 2.8-branch, yes.
It
Hi David, Jeremy et. al,
On Mon, Feb 9, 2009 at 2:54 PM, Jeremy Moles jer...@emperorlinux.com wrote:
Will it replace osgText? I don't know. I hope so, but it introduces a
dependency on Pango that Robert may not be happy with. Also, there is so
much going on now with OSG that I doubt he'd even
Hi David,
I'm afraid I have testing the ImageSequence/osgvolume code paths
recently. What happens if you just add the image filenames via the
commandline?
Robert.
On Mon, Feb 9, 2009 at 3:12 PM, David MichÃ(c)a osgfo...@tevs.eu wrote:
Hi,
I would like to use the new features osgvolume to
* Robert Osfield -- Monday 09 February 2009:
I've just run valgrind and it generates a number of what it thinks are
errors,
You are aware that I didn't use valgrind's standard tool mecheck,
but its threading checker helgrind?
$ valgrind --tool=helgrind ./osgparticleeffects
Hi Melchior,
El Lunes 09 Febrero 2009ES 16:34:45 Melchior FRANZ escribió:
You are aware that I didn't use valgrind's standard tool mecheck,
but its threading checker helgrind?
$ valgrind --tool=helgrind ./osgparticleeffects
==31276== Thread #1: lock order
HI Melchoir,
On Mon, Feb 9, 2009 at 3:34 PM, Melchior FRANZ melchior.fr...@gmail.com wrote:
You are aware that I didn't use valgrind's standard tool mecheck,
but its threading checker helgrind?
In my testing here I'm using the tool=helgrind
Do you get a crash in osgparticleeffects? If so
Hi Alberto,
On Mon, Feb 9, 2009 at 3:54 PM, Alberto Luaces alua...@udc.es wrote:
Did you know that you can also attach a debugger so you can inspect directly
every error reported by Valgrind? It is done adding --db-attach=yes to the
command-line. Maybe the error could be more evident this way
Hi Robert,
El Lunes 09 Febrero 2009ES 16:56:40 Robert Osfield escribió:
Hi Alberto,
On Mon, Feb 9, 2009 at 3:54 PM, Alberto Luaces alua...@udc.es wrote:
Did you know that you can also attach a debugger so you can inspect
directly every error reported by Valgrind? It is done adding
* Alberto Luaces -- Monday 09 February 2009:
Did you know that you can also attach a debugger
Yes, of course. But the helgrind output already contained
*exact* line numbers where it found the locking order to
be wrong. There wasn't much point in staring at the lines.
Those by themselves aren't
Hi,
* Robert Osfield -- Monday 09 February 2009:
In my testing here I'm using the tool=helgrind
Oh, sorry then.
3rd party debugging tools aren't infaluable. The can and do produce
false positives.
Yes, of course. But if I get a segfault in FlightGear which gdb
traces back to some lines
Robert Osfield wrote on Saturday, February 07, 2009 5:32 AM:
Thanks for the example file, I was able to reproduce the problem and
apply a fix. The fix is now checked into the OSG-2.8 and svn/trunk.
This is after 2.8.0-rc2, so you'll need to test the 2.8 branch rather
than the 2.8.0-rc2 tag.
HI Melchior,
On Mon, Feb 9, 2009 at 4:11 PM, Melchior FRANZ melchior.fr...@gmail.com wrote:
3rd party debugging tools aren't infaluable. The can and do produce
false positives.
Yes, of course. But if I get a segfault in FlightGear which gdb
traces back to some lines of code in OSG, and then
* Robert Osfield -- Monday 09 February 2009:
How easy is it to build FlightGear these days?
Shouldn't be too hard for you, as you probably have a lot of the
necessary components installed already (osg, libpng, libjpg, openal,
alut etc.)
So all you'll need is a decent scene graph lib:;-)
Roger,
Thanks for your help, I was able to get it to link correctly under the
MAC. Here is what I did:
Index: src/osgPlugins/dae/CMakeLists.txt
===
--- src/osgPlugins/dae/CMakeLists.txt (revision 9676)
+++
Hi Melchior,
Thanks for the instructions on getting flight gear I'll have bash.
On Mon, Feb 9, 2009 at 5:00 PM, Melchior FRANZ melchior.fr...@gmail.com wrote:
I am looking into ways of refactoring this class to fix the potential
problems.
That sounds much too dangerous shortly before a
Could I suggest a wiki cookbook which could then be turned into a printed book?
This seems to have worked for Python (the O'Reilly Python Cookbook is in it's
3rd Ed)
Paul's excellent intro book covers getting started and the source provides the
details but there is a need for 'the OSG way to do
* Robert Osfield -- Monday 09 February 2009:
Thanks for the instructions on getting flight gear I'll have bash.
You'd also need the data. And ~2GB free disk space, though you could
leave most aircraft away, which saves a lot:
$ cvs -d
At my end I do have the helgrind output that suggests a problem, but I
don't have a crash, which makes it a bit more difficult for me to
fully diagnose the problem and confirm a fix of the problem. The
helgrind output is just a hint that somewhere in access of the
ReadWriteMutex there is an
Hi Martin et al.,
IMHO, a receipe book would be very nice and would distribute the effort.
Moreover, it would be a kind of sumarized mailing list for common problems,
saving time for people searching the list.
And if the receipes are on Trac, then anyone having a different solution for
the
On Mon, Feb 9, 2009 at 5:16 PM, Robert Osfield robert.osfi...@gmail.com wrote:
I think we have three choices:
1) Refactor OpenThreads::ReadWriteMutex to fix it.
2) Refactor osgParticle::ParticleSystem to use a Mutex instead of a
ReadWriteMutext.
3) Ignore it and fix it after the release.
Hi Stefan,
On Mon, Feb 9, 2009 at 5:37 PM, Stefan Roettger ste...@stereofx.org wrote:
Just my 2 eurocents: We were using openthreads to lock a crew of worker
threads which were accessing a shared file cache locked with a mutex. We got
a crash every once in a while. To check for the problem we
Hi Wang Rui,
Great job !
I've been looking at your implementation and found some strange
behaviours in the Loft implementation while using it. I've looked up
your google code project and since there hasn't been any activity
since your release I wanted like to know if your project is orphaned,
Hi Melchoir et al.
On Mon, Feb 9, 2009 at 5:00 PM, Melchior FRANZ melchior.fr...@gmail.com wrote:
Are you around for the rest of the day? Can I push a testing question
of new code in your direction?
Yes, and sure. But note that I can't reproduce it with every fgfs run.
I'd have to run fgfs
Can the trac wiki be made user editable on some pages safely?
The obvious starting point is this page
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials
It says 'I have written these tutorials' but no indication who 'I' is or any
contact details.
There is also an unofficial faq
Hi Wang,
Congrats on your release! This library looks extremely useful.
Jason
On Mon, Nov 17, 2008 at 3:01 AM, Wang Rui wangra...@gmail.com wrote:
Hi all,
osgModeling, which is a library purposed to help generate parametric curves
and surfaces and implement kinds of polygon technologies,
2.8.0-rc3 Windows XP/Visual studio 2008 with MSVC++ 9.0 dependencies from
MattiasHelsing
(3rdParty_Win32Binaries_vc90.zip)
ReaderWriterCURL, unresolved externals:
__imp__curl_easy_setopt
__imp__curl_easy_init
__imp__curl_easy_cleanup
__imp__curl_easy_strerror
__imp__curl_easy_getinfo
Did you use an OpenThreads::Mutex or ReadWriteMutex in your shared
file cache? As far as I know OpenThreads::Mutex is sound, but
ReadWriteMutex does look unsound as it stands.
Could have been ReadWriteMutex, but not 100% sure. The only sure thing
is that tbb fixed it.
Stefan
Martin Beckett wrote:
Can the trac wiki be made user editable on some pages safely?
Most pages were editable, but I suspect that due to the server migration the
current Wiki is locked.
Martin Beckett wrote:
It says 'I have written these tutorials' but no indication who 'I' is or any
* Robert Osfield -- Monday 09 February 2009:
An svn update to the OSG-2.8 branch will get you these changes.
OK. I updated and recompiled, and will now test fgfs intensively.
One evening won't be enough to confirm that the problem is fixed,
but the fact that helgrind no longer complains is a
Hi Martin,
I'm in the process of rebuilding the vc90 dep zip. I haven't gotten to
compile it with your setup be will shortly (tomorrow). Will check for
this error then.
Mattias
On Mon, Feb 9, 2009 at 8:24 PM, Martin Beckett m...@mgbeckett.com wrote:
2.8.0-rc3 Windows XP/Visual studio 2008 with
Matt could you send these changes to the osg submissions list?
The CMakeLists file still needs to be changed for Windows and Collada DOM 2.2.
These libraries are currently in the CMakeLists file for win32:
Code:
libxml2.lib
libcollada14dom21.lib
pcrecpp.lib
pcre-lib
These libraries still
I'm encouraged to hear that this process works for Python. OSG already has a
wiki, and although there is some documentation present, I'd hardly call it a
community-written book as you appear to be describing.
This is my fear with the OSG Recipes book -- If no one is willing to write
and post
My coworkers and I have been testing our projects on the 2.8 branch on a
variety of systems including WinXP, WinVista, and Max OS X. The 2.8 branch
has exhibited no problems in our usage.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
Martin Beckett wrote:
I can certainly think of a dozen questions which are more community type
answers than strictly programming. eg.
Whats the best way to handle something like a grid which is part of the
scenegraph but not part of the model?
Do I store things like switch/PAT nodes in
On Thu, 2009-01-22 at 14:23 -0500, Jeremy Moles wrote:
In osgWidget's current design, Widgets are notified of events such as
mouseOver by a single ViewerEventHandler object that traverses a given
root node and determines (or tries to :)) what kind of thing is going
on. When I originally wrote
Hi Matt, Rodger, Roland et. al,
I have Matt's submission of the src/osgPlugins/dae/CMakeLists.txt
which is based on 2.7.0's version of the file. This file has moved on
a bit, but still doesn't have the boost entry.
I don't know which version of the Collada DOM that Matt is linking
too. Is it
Hi Jeremy,
Your re-design suggestions sounds reasonable. Rarely do first
incarnations of code not require some re-factoring to get right.
Often I find my first cut at a class/NodeKit useful as a learning
experience as solution to a problem. The passage of development
itself explores the problem
Robert,
Yes I was using collada-dom 2.2, and the older version also uses
boost. This is really a pain to have to link to like this and I agree
a better way needs to be devised.
Matt
On Feb 9, 2009, at 1:52 PM, Robert Osfield wrote:
Hi Matt, Rodger, Roland et. al,
I have Matt's
Just like Roger I don't really feel comfortable with CMake and for the time
being I just added the extra libraries in Visual Studio manually.
DOM 2.2 indeed adds extra dependencies. Building against DOM 2.1 should go OK,
though even for 2.1 I believe that the CMake file isn't really complete
Hi Robert,
It seems that the osgautocapture example has stopped working along the
way. It seems that DatabasePager::getRequestsInProgress() returns zero
even after the terrain model has started loading. Please, test to
reproduce with the osgautocapture example:
./osgautocapture --window 0 0
Hi Roland,
Thanks for the extra info. I'm afraid the clarification doesn't make
the path forward much clearer. The ballooning sets of dependencies of
Collada really doesn't feel good, Collada DOM we need is only for
support of reading/writing the Collada .dae files yet feels like it
growing
HI John,
Could you please look into, I have enough on my plate already.
Robert.
On Mon, Feb 9, 2009 at 9:29 PM, John Vidar Larring john_larr...@sil.org wrote:
Hi Robert,
It seems that the osgautocapture example has stopped working along the way.
It seems that
Hi Guys,
Just to be clear, if you want me to consider any further patches to
the dae plugins CMakeLists.txt for the OSG-2.8 then I need the full
CmakeLists.txt changes based on the current OSG-2.8 branch.
Instructions for me to go add stuff is not sufficient, I'm not the
expert on this particular
Robert,
I also feel this plugin is a little heavy on dependencies. (don't you just love
OSS ;) ) However I believe that a Collada plugin that supports reading and
writing is a valuable asset. I have planned (and partially implemented) further
enhancements that will make it even more
Hi Roland,
On Mon, Feb 9, 2009 at 9:41 PM, Roland Smeenk roland.sme...@tno.nl wrote:
I also feel this plugin is a little heavy on dependencies. (don't you just
love OSS ;) ) However I believe that a Collada plugin that supports reading
and writing is a valuable asset. I have planned (and
HI John,
I've finished the other tasks then had a look at this issue. I was
able to track it down to an incorrect for loop end iterator value in
the DatabasePager::getRequestsInProgress(). This is now fixed and the
osgautocapture example works once more.
Robert.
On Mon, Feb 9, 2009 at 9:33
Well, there's FCollada that is more or less abandoned when Feeling Software
pulled it's hands off it. This used to be the preferred alternative, but I
believe the DOM is becoming a better option since it is still in development
and follows the latest updates when a new version of Collada is
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