[osg-users] Minimal OSG installation

2009-04-26 Thread Daniel Drubin
Greetings, excuse me if this is too trivial a question, but what is the minimal OSG installation? I need to distribute my OSG-based viewer for Windows; what libraries should I include? Are there any configuration steps needed to be taken? I tried to simply package the executable and DLLs used,

Re: [osg-users] [build] osgdb_freetype build problem on Mac OS/X 10.5.6

2009-04-26 Thread Jaeyoung Haan
I'm trying to install OSG on my Mac OSX 10.5.6 in order to develop 3D simulation. I'm not going to use Xcode. I downloaded osg source codes thru svn 2.8.1 rc, installed Cmake, and did ./configure and make. But the following error occurred, and I could not figure it out. Plz help me. Code:

Re: [osg-users] Orphographic Camera View?

2009-04-26 Thread Michael Bosse'
You need to take into account the aspect ratio of the display format, I believe, if i understand what you are asking.. It is only necessary to make war with five things: with the maladies of the body, with the ignorances of the mind, with the passions of the body, with the seditions of the city,

[osg-users] Rendering transparent/opaque objects separately in deferred renderer using osg::RenderBin - how?

2009-04-26 Thread Jirka
Hi, I work on a deferred renderer for my master thesis. Everything is fine and now I want to correctly render transparent objects. I want to use forward rendering for that taks - just render the transparent objects in one pass, blend them together and add it to buffer of rendered opaque

Re: [osg-users] Minimal OSG installation

2009-04-26 Thread Christian Buchner
I've seen this error before. The issue could be that you put the Visual C++ 2008 (SP1?) runtime into the program folder. The only way to do this properly is to run the Visual C++ 2008 (SP1) redistributable from the application's installer. This will take care of placing the DLL in the WinSXS

Re: [osg-users] Geometryconsidered in near+far plane auto computation

2009-04-26 Thread David Spilling
Chris, After some brain-twisting, I did realize that even with z comparison off, OGL is probably rejecting the skydome because it's beyond the far clip plane. I've been trying to think of a way to fool this, but it seems like it is unavoidable. That's exactly what I found (or even

Re: [osg-users] Geometryconsidered in near+far plane auto computation

2009-04-26 Thread Jean-Sébastien Guay
Hello Doug, Is the solution you posted below the final solution you settled on? I had trouble determining what you finally ended up deciding was the best path forward. Thanks for posting this information on the list. Yeah, as Robert said it was a convoluted thread... :-) Yes, I ended up

Re: [osg-users] Geometryconsidered in near+far plane auto computation

2009-04-26 Thread Jean-Sébastien Guay
Hi Chris, After some brain-twisting, I did realize that even with z comparison off, OGL is probably rejecting the skydome because it's beyond the far clip plane. I've been trying to think of a way to fool this, but it seems like it is unavoidable. Yeah, that's the conclusion I got to as

Re: [osg-users] Geometryconsidered in near+far plane auto computation

2009-04-26 Thread Jean-Sébastien Guay
Hi David, I had to use the approach I posted to simultaneously: 1) Make sure the skydome didn't participate in near/far autocalculation 2) Make sure OSG didn't cull the skydome 3) Make sure that OGL would actually draw something 4) Allow the skydome to draw last. The problem when the skydome

Re: [osg-users] Keyboard or mouse handler from Qt

2009-04-26 Thread Martin Beckett
You don't have to do anything in Qt. Unless you explicitly handle a key press event in Qt and delete the event it will pass on to OSG. (Sorry not at my computer right now to find an example ) -- Read this topic online here:

Re: [osg-users] build problem on Mac OS/X 10.5.6

2009-04-26 Thread Stephan Huber
Hi, please don't hijack old threads for starting new threads. Start a new one instead. This will help people following and reading your post. It seems, that the inventor-framework is not universal build (ppc + intel) so either * install a universal-build of the inventor-framework, * disable the

Re: [osg-users] build problem on Mac OS/X 10.5.6

2009-04-26 Thread Ismail Pazarbasi
On Sun, Apr 26, 2009 at 6:09 PM, Stephan Huber ratzf...@digitalmind.de wrote: Hi, please don't hijack old threads for starting new threads. Start a new one instead. This will help people following and reading your post. It seems, that the inventor-framework is not universal build (ppc +

Re: [osg-users] VertexArray from a loaded .osg file

2009-04-26 Thread Brett
Hi I solved the first question myself.Can any help me find intersection of a line on surface of the object. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10884#10884 ___ osg-users mailing list

Re: [osg-users] VertexArray from a loaded .osg file

2009-04-26 Thread Paul Martz
Please read the Quick Start Guide, or grep the source for intersection. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of

[osg-users] Fwd: shader implementation - newbie

2009-04-26 Thread ami guru
Hello Robert, After going through several source code regarding shaders, i think that using seperate program for different type of shader is a better choice. In that case i am creating a vector of osg::Program initially, and attaching the shaders corresponding to the programs. Now with user

Re: [osg-users] CAD style rotation

2009-04-26 Thread Richard Baron Penman
3 - I haven't implemented the setByMatrix function, because I don't need it. But this should be done. Regards, Moji the Great Has this been implemented yet? But I was wondering if it would be better as an extention to TrackBallManipulator? The spherical mode is really just a set of

[osg-users] [osgPlugins] Failed to read unsigned int value??

2009-04-26 Thread Akilan
Hi, While adding blumarble's .ive file as a child to a group in my application, I m getting the following warning and error, Warning: Could not find plug-in to read objects from file C:\BlueMarble\output_L0_X0_Y0_Subtile.ive Error reading file: DataInputStream::readUInt():Failed to read