Greetings,
excuse me if this is too trivial a question, but what is the minimal
OSG installation? I need to distribute my OSG-based viewer for
Windows; what libraries should I include? Are there any configuration
steps needed to be taken?
I tried to simply package the executable and DLLs used,
I'm trying to install OSG on my Mac OSX 10.5.6 in order to develop 3D
simulation.
I'm not going to use Xcode.
I downloaded osg source codes thru svn 2.8.1 rc, installed Cmake,
and did ./configure and make.
But the following error occurred, and I could not figure it out.
Plz help me.
Code:
You need to take into account the aspect ratio of the display format,
I believe, if i understand what you are asking..
It is only necessary to make war with five things: with the maladies
of the body, with the ignorances of the mind, with the passions of the
body, with the seditions of the city,
Hi,
I work on a deferred renderer for my master thesis. Everything is fine and now
I want to correctly render transparent objects. I want to use forward rendering
for that taks - just render the transparent objects in one pass, blend them
together and add it to buffer of rendered opaque
I've seen this error before. The issue could be that you put the
Visual C++ 2008 (SP1?) runtime into the program folder.
The only way to do this properly is to run the Visual C++ 2008 (SP1)
redistributable from the application's installer. This will take care
of placing the DLL in the WinSXS
Chris,
After some brain-twisting, I did realize that even with z comparison off,
OGL is
probably rejecting the skydome because it's beyond the far clip plane. I've
been trying to
think of a way to fool this, but it seems like it is unavoidable.
That's exactly what I found (or even
Hello Doug,
Is the solution you posted below the final solution you settled on? I
had trouble determining what you finally ended up deciding was the best
path forward. Thanks for posting this information on the list.
Yeah, as Robert said it was a convoluted thread... :-)
Yes, I ended up
Hi Chris,
After some brain-twisting, I did realize that even with z comparison off, OGL
is
probably rejecting the skydome because it's beyond the far clip plane. I've
been trying to
think of a way to fool this, but it seems like it is unavoidable.
Yeah, that's the conclusion I got to as
Hi David,
I had to use the approach I posted to simultaneously:
1) Make sure the skydome didn't participate in near/far autocalculation
2) Make sure OSG didn't cull the skydome
3) Make sure that OGL would actually draw something
4) Allow the skydome to draw last.
The problem when the skydome
You don't have to do anything in Qt. Unless you explicitly handle a key press
event in Qt and delete the event it will pass on to OSG.
(Sorry not at my computer right now to find an example )
--
Read this topic online here:
Hi,
please don't hijack old threads for starting new threads. Start a new
one instead. This will help people following and reading your post.
It seems, that the inventor-framework is not universal build (ppc +
intel) so either
* install a universal-build of the inventor-framework,
* disable the
On Sun, Apr 26, 2009 at 6:09 PM, Stephan Huber ratzf...@digitalmind.de wrote:
Hi,
please don't hijack old threads for starting new threads. Start a new
one instead. This will help people following and reading your post.
It seems, that the inventor-framework is not universal build (ppc +
Hi I solved the first question myself.Can any help me find intersection of a
line on surface of the object.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=10884#10884
___
osg-users mailing list
Please read the Quick Start Guide, or grep the source for intersection.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Hello Robert,
After going through several source code regarding shaders, i think that
using seperate program for different type of shader is a better
choice.
In that case i am creating a vector of osg::Program initially, and
attaching the shaders corresponding to the programs.
Now with user
3 - I haven't implemented the setByMatrix function, because I don't need
it. But this should be done.
Regards, Moji the Great
Has this been implemented yet?
But I was wondering if it would be better as an extention to
TrackBallManipulator? The spherical mode is really just a set of
Hi,
While adding blumarble's .ive file as a child to a group in my application, I m
getting the following warning and error,
Warning: Could not find plug-in to read objects from file
C:\BlueMarble\output_L0_X0_Y0_Subtile.ive
Error reading file: DataInputStream::readUInt():Failed to read
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