Hi,
see
Texture->setResizeNonPowerOfTwoHint
set to false.
jp
On 26/04/10 08:34, Anthony Face wrote:
Hello,
I use a texture to show an 1000x1000 px image. OSG rescale the image. I know we
can ask to the GPU to do it and that will upgrade my framerate, but how to do
this?
Thanks to you !
Hi,
OpenGL (for identity projection) has 0,0 at bottom left. Your cam prob
has 0,0 at top left (first pos in the buffer). Easiest is to just swap
to top/bottom texture coordinates when you apply the texture.
jp
On 26/04/10 08:32, Anthony Face wrote:
Hi,
I have a texture problem. I use memc
Hello,
I use a texture to show an 1000x1000 px image. OSG rescale the image. I know we
can ask to the GPU to do it and that will upgrade my framerate, but how to do
this?
Thanks to you !
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27272#27272
Hi,
I have a texture problem. I use memcpy() to copy a buffer from a camera to the
texture. This work but the image is reverse.
How can i change it?
Thx you!
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27271#27271
__
It was based on the trunk. What were the problems ? I'll recheck if the code
still compiles later today.
WL
From: Riccardo Corsi
Sent: Monday, April 26, 2010 1:38 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] texture2Darray issue with different image format
Hi Wojtek,
I didn't mana
Hi,
...
well i am trying to compile flight gear flight simulator. .
i have compiled most of the libraries , but this one is rele causing me
problems..
i am using cygwin. and i have to compile osg 2.8.3..
my cmake version is 2.6.0-1 and it is particularly built for cygwin (i guess) ..
bill h
Having created a sphere and applying a texture and lighting i now need to apply
a rotation to my sphere, i have done this by using an animate callback.
Code:
PositionAttitudeTransform *rotate_plntOne = new PositionAttitudeTransform;
rotate_plntOne->addChild(geode_planetOne);
rotate_plntOne->set
I simply compile vbo branch from /branches/osgOcean-VBO and oceanexample
works fine.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Kim Bale
Sent: Saturday, April 24, 2010 2:16 AM
To: osg-users@lists.ope
Hi Wojtek,
I didn't manage to compile your patch with neither osg 2.8.2 nor the trunk.
What osg revision is needed?
Ricky
On Fri, Apr 23, 2010 at 12:08, Riccardo Corsi wrote:
> Hi Wojtek and Robert,
>
> thanks for your replies.
> I'll try the patch in the evening and let you know if it fixes th
Hi Luca,
ok, I will then try to investigate what is going wrong there. One have first to
check if there is at least some data in the mipmap structure. For this purpose
glslDevil is a good debugger, which I have used several times to test opengl
applications. If there is a data there, then one n
art wrote:
>
> Lucca, could you please try to change the texture2D () operations in the
> shaders which access last mipmap level (i.e. level 100) to an texture2DLod
> function. This might help.
Hi Art,
No luck... just tried it and it does not help. Actually the lod function does
not produce
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