Hi,
I don't have anything particularly useful to add other than to say I have seen
this issue 'in the wild'. I didn't have time to investigate the issue, so I
just set the number of threads used by the pager back to 1 to get a demo out
the door (which obviously stops the problem occurring). I
Hi Mike,
The debian package mantainers make the decisions about what packages
get built, so I'll defer them to whether they feel it's appropriate to
include osgIntrospection and associated wrappers. The wrappers are
very large though and not widely used so the cost benefit ratio is
much lower
Hi Brad et. al,
On Thu, Jun 3, 2010 at 6:59 AM, Christiansen, Brad I don't have
anything particularly useful to add other than to say I have seen this
issue 'in the wild'. I didn't have time to investigate the issue, so I
just set the number of threads used by the pager back to 1 to get a
demo
Hi Robert,
I use introspection to control OSG from external (networked) processes.
Specifically, I have developed an OpenSoundControl protocol allowing
users to send arbitrary messages over the network, which get translated
into class function calls with appropriate arguments. It's great not
Hi,
Trying to save an .osgt file with an osg::Switch as root node is making a
corrupted file and I don't know why. It's working well with .osg format. Even
though it is easy to correct the file manually, I would like to fix the bug but
have no idea where to begin.
Code:
osg::Switch * root =
Hi,
I need the help of a mathematician!!
As I explained above the skeleton and the animation are loaded by BVH plugin
... can be seen the skeleton in image ...
[Image: http://img193.imageshack.us/img193/4586/imageoir.jpg ]
I dont get descrived appropriate rotation matrix to send to the
Hi,
I am looking changing the implementation used for rendering a (reasonably)
large number of bill boarded icons. I am currently using one Autotransform as
the parent for each icon. This is simple but performance falls dramatically as
the number of icons rises to 1000+. I have written a
Hi all,
I'm wondering if there is a type of super-Billboard somewhere in OSG making
possible to do this :
Put a transform on a Node so that this node has Look at constraint to
another node in the scenegraph, with locks like in Billboard (rotate only
around local y axis for example)...
So
Hi Eric,
There isn't any node that does something as domain specific as this.
You'll need to implement your own scheme/node to do this.
Robert.
On Thu, Jun 3, 2010 at 9:30 AM, Eric Pouliquen eric.pouliq...@gmail.com wrote:
Hi all,
I'm wondering if there is a type of super-Billboard somewhere
Hi Mike, Robert,
I think the main reason for the Debian/Ubuntu packages not including
osgIntrospection was that some compilation problems that arised in some
architectures in the past, in addition of the fact that nobody asked for
them.
Mike, can you submit a wishlist bug report in order to try
please find attached the file (converted to osg because it seems I can't
attache fbx file)for your info.
if the animation plays normally, the two boxes stay attached and the object
rotate and close like a mouse trap...
--
Read this topic online here:
Hi Michael!
Thanks for your quick answer !
Yes the file plays correctly in the Quicktime FBX viewer.
Find attached the file, but rename extension to osg because it seems I cannot
attach a file with fbx extension
Thank you!
Cheers,
Eric
--
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For your info, I'm using osg 2.9.6
I've tried to compile last dev version but it seems fbx plugin code doesn't
match anymore with osgAnimation...
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28534#28534
Hi J.P. Delport!
Is incredible that something like changing order of the sentences was the
problem...
But is a mysterious why the osg couldn't render at those conditions
I'm very grateful for your support and help!
José C. Ruiz (Spain).
--
Read this topic online here:
Chuck Norris uses ED :)
Gordon Tomlinson
Product Manager 3d Technology Project Wyvern
Overwatch(r)
An Operating Unit of Textron Systems
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Don
Tidrow
Sent:
Hi,
Sorry about the delay... I had to inform my hierarchy about the submission of
this code...
Ok so that's it, libcitygml is now available! You can download it on
http://code.google.com/p/libcitygml
In the test/osgplugin directory of the project you will find the
ReaderWriterCityGML.cpp
Hello,
I would like to do RTT via FBO .
For this i overload osg::Geometry class
and reimplements the drawimplementation method
it now looks like it:
Code:
myGeometry::drawimplemetation(renderinfo)const{
(_ext)-glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbos[*_curst]);
Hi,
another FBO ping pong technique (without overriding) is shown in the
osggameoflife example.
You could also have a look at osgPPU.
cheers
jp
On 03/06/10 14:39, Julien Valentin wrote:
Hello,
I would like to do RTT via FBO .
For this i overload osg::Geometry class
and reimplements the
Hi Brad,
What is the best way for picking / selecting the quads under the mouse
cursor when the location of the vertices is calculated in a vertex
shader? When I used the fixed function pipeline I could simply using
OSGs intersection utilities for the picking, this will obviously no
longer
Hi,
On 03/06/10 15:12, Julien Valentin wrote:
Yes I came from it but the example show the result at each iteration and i want
to show only the resulting pass
Further more the convergence of the iterative method is given using occlusion
query so i cant use osgppu...
But thank for the advice
I effectively already read this thread but it was a long time ago..
What I understand there is an advice of Group::traverse overriding..which is
basically what i'm doing overriding Geometry::renderimpl() (considering a
myGeometry as a 1 elmt Group)?
Am I wrong?
J.P. Delport wrote:
Hi,
On
Hi,
On 03/06/10 16:26, Julien Valentin wrote:
I effectively already read this thread but it was a long time ago..
What I understand there is an advice of Group::traverse
overriding..which is basically what i'm doing overriding
Geometry::renderimpl() (considering a myGeometry as a 1 elmt Group)?
Hi Alessandro,
I've looked over the code and it all looks good sensible. Once you're 100%
happy with it please submit it to osg-submissions and I'll go over it more
carefully and give it some testing before checking into trunk. Cheers!
___
osg-users
Hi Julien,
aren't you supposed to attach a texture to the framebuffer ? I don't see a call
to glFramebufferTexture2D or something equivalent in your code.
In OSG term, it's the Camera::attach method that should be called.
-Fred
- Julien Valentin julienvalenti...@gmail.com a écrit :
Sorry I've made a mistake in my previous post !
Take the 31.72 kb anim3.osg file, and change its extension to .fbx
In fact, it is a fbx file :)
I just change extension to have capability to send it on this forum
Thanks for your help
--
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Cedric (or anyone else),
I'm running in to a similar issue to what is described here:
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg15610.html
a long time ago by Cedric Pinson.
I searched around in the forum archives and didn't see any resolution to
this issue nor did I
Cool. Though, I'm not exactly sure where to submit a wishlist bug report.
I just added one for launchpad.net (Ubuntu)
https://bugs.launchpad.net/ubuntu/+source/openscenegraph/+bug/589267
I imagine you were thinking of some other location?
-Mike
On 03/06/10 4:51 AM, Alberto Luaces wrote:
Hi
Hi Eric, I'm using the 2011.2 FBX Quicktime Viewer and the 2011.2
OpenSceneGraph FBX plugin and both animate identically for me. I've attached
an image sequence to show you what I see.
If that's wrong then it may be a consequence of the problem described here:
Hi,
I am trying to render a quarter cylinder(pie-like).I notice that the half
cylinder gets culled (in most of views(viewed using trackballmanipulator)) is
there a way to disable culling or another way to render a partial cylinder?
...
nikhil
--
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Hi Nick,
Thank you for your answer! Actually, I did not know this class.
But unfortunately it cannot be used, I suppose. I want to test the visibility
of a point and depending on the result I want to draw another geometry.
osg::OcclusionQueryNode tests all its children. So, I cannot add the
Hi Wang,
It sounds great. At the moment I'm in Vancouver on conference, but when I'm
back in europe next week I*l hav a glance at it. :)
Thank you!
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28562#28562
It looks like for some reason my screen aligned, screen sized text is
getting small feature culled under certain circumstances. My small feature
cull is set to the default (2 pixels) and my text is definitely larger than
2 pixels (when it does show). When I disable small feature culling the text
Thanks Robert. I wont be able to do an update until early next week but I will
report back on wether it fixes the issue.
Cheers,
Brad
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
Hi,
On 03/06/10 19:50, nikhil raprolu simha wrote:
Hi,
I am trying to render a quarter cylinder(pie-like).I notice that the
half cylinder gets culled (in most of views(viewed using
trackballmanipulator)) is there a way to disable culling or another
way to render a partial cylinder? ...
I
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