Re: [osg-users] deadlocks and fixes in osgTerrain

2010-06-03 Thread Christiansen, Brad
Hi, I don't have anything particularly useful to add other than to say I have seen this issue 'in the wild'. I didn't have time to investigate the issue, so I just set the number of threads used by the pager back to 1 to get a demo out the door (which obviously stops the problem occurring). I

Re: [osg-users] Why is osgIntrospection not in the .deb?

2010-06-03 Thread Robert Osfield
Hi Mike, The debian package mantainers make the decisions about what packages get built, so I'll defer them to whether they feel it's appropriate to include osgIntrospection and associated wrappers. The wrappers are very large though and not widely used so the cost benefit ratio is much lower

Re: [osg-users] deadlocks and fixes in osgTerrain

2010-06-03 Thread Robert Osfield
Hi Brad et. al, On Thu, Jun 3, 2010 at 6:59 AM, Christiansen, Brad I don't have anything particularly useful to add other than to say I have seen this issue 'in the wild'. I didn't have time to investigate the issue, so I just set the number of threads used by the pager back to 1 to get a demo

Re: [osg-users] Why is osgIntrospection not in the .deb?

2010-06-03 Thread Mike Wozniewski
Hi Robert, I use introspection to control OSG from external (networked) processes. Specifically, I have developed an OpenSoundControl protocol allowing users to send arbitrary messages over the network, which get translated into class function calls with appropriate arguments. It's great not

[osg-users] osg::Switch as root node

2010-06-03 Thread Henry Delattre
Hi, Trying to save an .osgt file with an osg::Switch as root node is making a corrupted file and I don't know why. It's working well with .osg format. Even though it is easy to correct the file manually, I would like to fix the bug but have no idea where to begin. Code: osg::Switch * root =

Re: [osg-users] Node matrix and hardware skinning

2010-06-03 Thread Aitor Ardanza
Hi, I need the help of a mathematician!! As I explained above the skeleton and the animation are loaded by BVH plugin ... can be seen the skeleton in image ... [Image: http://img193.imageshack.us/img193/4586/imageoir.jpg ] I dont get descrived appropriate rotation matrix to send to the

[osg-users] Picking / Selection when using Vertex / Geometry Shader

2010-06-03 Thread Christiansen, Brad
Hi, I am looking changing the implementation used for rendering a (reasonably) large number of bill boarded icons. I am currently using one Autotransform as the parent for each icon. This is simple but performance falls dramatically as the number of icons rises to 1000+. I have written a

[osg-users] Node facing another Node

2010-06-03 Thread Eric Pouliquen
Hi all, I'm wondering if there is a type of super-Billboard somewhere in OSG making possible to do this : Put a transform on a Node so that this node has Look at constraint to another node in the scenegraph, with locks like in Billboard (rotate only around local y axis for example)... So

Re: [osg-users] Node facing another Node

2010-06-03 Thread Robert Osfield
Hi Eric, There isn't any node that does something as domain specific as this. You'll need to implement your own scheme/node to do this. Robert. On Thu, Jun 3, 2010 at 9:30 AM, Eric Pouliquen eric.pouliq...@gmail.com wrote: Hi all, I'm wondering if there is a type of super-Billboard somewhere

Re: [osg-users] Why is osgIntrospection not in the .deb?

2010-06-03 Thread Alberto Luaces
Hi Mike, Robert, I think the main reason for the Debian/Ubuntu packages not including osgIntrospection was that some compilation problems that arised in some architectures in the past, in addition of the fact that nobody asked for them. Mike, can you submit a wishlist bug report in order to try

Re: [osg-users] hierarchy animation in FBX problem

2010-06-03 Thread Eric Pouliquen
please find attached the file (converted to osg because it seems I can't attache fbx file)for your info. if the animation plays normally, the two boxes stay attached and the object rotate and close like a mouse trap... -- Read this topic online here:

Re: [osg-users] hierarchy animation in FBX problem

2010-06-03 Thread Eric Pouliquen
Hi Michael! Thanks for your quick answer ! Yes the file plays correctly in the Quicktime FBX viewer. Find attached the file, but rename extension to osg because it seems I cannot attach a file with fbx extension Thank you! Cheers, Eric -- Read this topic online here:

Re: [osg-users] hierarchy animation in FBX problem

2010-06-03 Thread Eric Pouliquen
For your info, I'm using osg 2.9.6 I've tried to compile last dev version but it seems fbx plugin code doesn't match anymore with osgAnimation... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28534#28534

Re: [osg-users] Trying to render an ortogonal scene

2010-06-03 Thread José Carlos Ruiz
Hi J.P. Delport! Is incredible that something like changing order of the sentences was the problem... But is a mysterious why the osg couldn't render at those conditions I'm very grateful for your support and help! José C. Ruiz (Spain). -- Read this topic online here:

Re: [osg-users] Compilation Process of OSG Programs IDE Questions forOSG

2010-06-03 Thread Tomlinson, Gordon
Chuck Norris uses ED :) Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Don Tidrow Sent:

Re: [osg-users] CityGML

2010-06-03 Thread Joachim Pouderoux
Hi, Sorry about the delay... I had to inform my hierarchy about the submission of this code... Ok so that's it, libcitygml is now available! You can download it on http://code.google.com/p/libcitygml In the test/osgplugin directory of the project you will find the ReaderWriterCityGML.cpp

[osg-users] ping pong fbo geometry problem

2010-06-03 Thread Julien Valentin
Hello, I would like to do RTT via FBO . For this i overload osg::Geometry class and reimplements the drawimplementation method it now looks like it: Code: myGeometry::drawimplemetation(renderinfo)const{ (_ext)-glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbos[*_curst]);

Re: [osg-users] ping pong fbo geometry problem

2010-06-03 Thread J.P. Delport
Hi, another FBO ping pong technique (without overriding) is shown in the osggameoflife example. You could also have a look at osgPPU. cheers jp On 03/06/10 14:39, Julien Valentin wrote: Hello, I would like to do RTT via FBO . For this i overload osg::Geometry class and reimplements the

Re: [osg-users] Picking / Selection when using Vertex / Geometry Shader

2010-06-03 Thread Jean-Sébastien Guay
Hi Brad, What is the best way for picking / selecting the quads under the mouse cursor when the location of the vertices is calculated in a vertex shader? When I used the fixed function pipeline I could simply using OSGs intersection utilities for the picking, this will obviously no longer

Re: [osg-users] ping pong fbo geometry problem

2010-06-03 Thread J.P. Delport
Hi, On 03/06/10 15:12, Julien Valentin wrote: Yes I came from it but the example show the result at each iteration and i want to show only the resulting pass Further more the convergence of the iterative method is given using occlusion query so i cant use osgppu... But thank for the advice

Re: [osg-users] ping pong fbo geometry problem

2010-06-03 Thread Julien Valentin
I effectively already read this thread but it was a long time ago.. What I understand there is an advice of Group::traverse overriding..which is basically what i'm doing overriding Geometry::renderimpl() (considering a myGeometry as a 1 elmt Group)? Am I wrong? J.P. Delport wrote: Hi, On

Re: [osg-users] ping pong fbo geometry problem

2010-06-03 Thread J.P. Delport
Hi, On 03/06/10 16:26, Julien Valentin wrote: I effectively already read this thread but it was a long time ago.. What I understand there is an advice of Group::traverse overriding..which is basically what i'm doing overriding Geometry::renderimpl() (considering a myGeometry as a 1 elmt Group)?

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-06-03 Thread Michael Platings
Hi Alessandro, I've looked over the code and it all looks good sensible. Once you're 100% happy with it please submit it to osg-submissions and I'll go over it more carefully and give it some testing before checking into trunk. Cheers! ___ osg-users

Re: [osg-users] ping pong fbo geometry problem

2010-06-03 Thread Frederic Bouvier
Hi Julien, aren't you supposed to attach a texture to the framebuffer ? I don't see a call to glFramebufferTexture2D or something equivalent in your code. In OSG term, it's the Camera::attach method that should be called. -Fred - Julien Valentin julienvalenti...@gmail.com a écrit :

Re: [osg-users] hierarchy animation in FBX problem

2010-06-03 Thread Eric Pouliquen
Sorry I've made a mistake in my previous post ! Take the 31.72 kb anim3.osg file, and change its extension to .fbx In fact, it is a fbx file :) I just change extension to have capability to send it on this forum Thanks for your help -- Read this topic online here:

[osg-users] osgText issue

2010-06-03 Thread Brad Huber
Cedric (or anyone else), I'm running in to a similar issue to what is described here: http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg15610.html a long time ago by Cedric Pinson. I searched around in the forum archives and didn't see any resolution to this issue nor did I

Re: [osg-users] Why is osgIntrospection not in the .deb?

2010-06-03 Thread Mike Wozniewski
Cool. Though, I'm not exactly sure where to submit a wishlist bug report. I just added one for launchpad.net (Ubuntu) https://bugs.launchpad.net/ubuntu/+source/openscenegraph/+bug/589267 I imagine you were thinking of some other location? -Mike On 03/06/10 4:51 AM, Alberto Luaces wrote: Hi

Re: [osg-users] hierarchy animation in FBX problem

2010-06-03 Thread Michael Platings
Hi Eric, I'm using the 2011.2 FBX Quicktime Viewer and the 2011.2 OpenSceneGraph FBX plugin and both animate identically for me. I've attached an image sequence to show you what I see. If that's wrong then it may be a consequence of the problem described here:

[osg-users] Disable culling of a particular node or Create a partial cylinder

2010-06-03 Thread nikhil raprolu simha
Hi, I am trying to render a quarter cylinder(pie-like).I notice that the half cylinder gets culled (in most of views(viewed using trackballmanipulator)) is there a way to disable culling or another way to render a partial cylinder? ... nikhil -- Read this topic online here:

Re: [osg-users] How to check visibility of a point

2010-06-03 Thread Hartwig Wiesmann
Hi Nick, Thank you for your answer! Actually, I did not know this class. But unfortunately it cannot be used, I suppose. I want to test the visibility of a point and depending on the result I want to draw another geometry. osg::OcclusionQueryNode tests all its children. So, I cannot add the

Re: [osg-users] The progress of the reflection framework using serializers

2010-06-03 Thread Torben Dannhauer
Hi Wang, It sounds great. At the moment I'm in Vancouver on conference, but when I'm back in europe next week I*l hav a glance at it. :) Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28562#28562

Re: [osg-users] osgText issue

2010-06-03 Thread Brad Huber
It looks like for some reason my screen aligned, screen sized text is getting small feature culled under certain circumstances. My small feature cull is set to the default (2 pixels) and my text is definitely larger than 2 pixels (when it does show). When I disable small feature culling the text

Re: [osg-users] deadlocks and fixes in osgTerrain

2010-06-03 Thread Christiansen, Brad
Thanks Robert. I wont be able to do an update until early next week but I will report back on wether it fixes the issue. Cheers, Brad -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield

Re: [osg-users] Disable culling of a particular node or Create a partial cylinder

2010-06-03 Thread J.P. Delport
Hi, On 03/06/10 19:50, nikhil raprolu simha wrote: Hi, I am trying to render a quarter cylinder(pie-like).I notice that the half cylinder gets culled (in most of views(viewed using trackballmanipulator)) is there a way to disable culling or another way to render a partial cylinder? ... I