Re: [osg-users] CompositeViewer and camera manipulator

2010-11-23 Thread Robert Osfield
Hi Matt, Might I suggest you name your View object a view rather than viewer, and use the variable viewer for your CompositeViewer as it's the actual viewer. Also rather than create an osg::Camera use the view's Camera, so do osg::Camera* minimapCamera = view-getCamera(); Robert. On Mon,

Re: [osg-users] osgCal animated mesh, possible overlit problem

2010-11-23 Thread Trajce (Nick) Nikolov
no that . I forced the rendering on the software (so it is not a fix, but a work around) . This cal3d seams to not be supported anymore. I advice FBX instead ... -Nick 2010/11/23 Arif Yetkin Sarı arifyet...@gmail.com Hi, ty for the fix Nick. For those that need/will need help in a

[osg-users] Transparency Invisibility

2010-11-23 Thread Mathieu Scorpionis
Hello OSG Community I am currently playing with opacity/transparency capabilities of geodes in a model. In that way, i use: material = (osg::Material *) Geode-getStateSet()-getAttribute(osg::StateAttribute::MATERIAL); Geode-getStateSet()-setMode( GL_BLEND, osg::StateAttribute::ON );

Re: [osg-users] Transparency Invisibility

2010-11-23 Thread Juan Hernando
Hi Mathieu I am currently playing with opacity/transparency capabilities of geodes in a model. In that way, i use: material = (osg::Material *) Geode-getStateSet()-getAttribute(osg::StateAttribute::MATERIAL); Geode-getStateSet()-setMode( GL_BLEND, osg::StateAttribute::ON );

Re: [osg-users] Transparency Invisibility

2010-11-23 Thread Mathieu Scorpionis
Hi Juan Thank you very much for the precise answer. I try this ! Cheers, Mathieu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33974#33974 ___ osg-users mailing list

Re: [osg-users] Transparency Invisibility

2010-11-23 Thread Jean-Sébastien Guay
Hello Mathieu, It works, the geode becomes transparent. But is there a way to see objects behind this geode ? Juan gave you a good answer, but the short version is add: Geode-getStateSet()-setRenderingHint(osg::StateSet::TRANSPARENT_BIN); Just to be clear, the canonical way of enabling

[osg-users] [ANN] Job Opportunity in France - ST ETIENNE - RD ENGINEER - REAL TIME AND EDUCATIONAL GALAXY

2010-11-23 Thread benjamin cabut
Hello dear OSG-community, RSA Cosmos is a french company located in Sorbiers (ST ETIENNE). We are working on a Astronomical simulator for planetarium (360° projection). we are going to start a huge RD program in partnership with INRIA Grenoble (ARTIS and EVASION team) as well as Paris-Meudon

[osg-users] Geometry::setUseVertexObjects(true) doesn't enable use of ElementBufferObject?

2010-11-23 Thread Fred Smith
Hi, The way I should be using Element Buffer Objects is unclear to me. If I use the following code: Code: osg::Geometry* polyGeom = new osg::Geometry(); polyGeom-setUseVertexBufferObjects(true); osg::ref_ptrosg::DrawElementsUShort de = new

Re: [osg-users] Geometry::setUseVertexObjects(true) doesn't enable use of ElementBufferObject?

2010-11-23 Thread Robert Osfield
Hi Fred, You interpretation of what Geometry::setUseVertexBufferObjects(true) is correct, so what you are see looks to be a bug. Which version of the OSG are your using? A couple of weeks ago I was looking into VBO setup issues relating to the new serializers and tracked down the issues I was

[osg-users] problems of osgmovie with ffmpeg

2010-11-23 Thread Qinghai Miao
Hi, I want to use the ffmpeg plugin, following is my work process: First, I downlod source code OpenSceneGraph-2.8.3.zip, 3rdparty_VC9sp1_x86_x64_V3.7z, ffmpeg-r16537-gpl-lshared-win32.tar.bz2, using CMake 4.6 to config and generate the project for VS2008sp1, build, setup the environment

Re: [osg-users] osgocean agressive memory leaks

2010-11-23 Thread Daniel Correia
Hi Nick, I am new to OSG and I'm trying to use OsgOcean with Silverlining. I am using the osgocean example and removed the skydome, and now I'm trying to add the code of silverlining example to to my new project. The project builds and run, but no sky is visible. I think it has something to do

Re: [osg-users] Linux stereographics

2010-11-23 Thread Jason Daly
On 11/22/2010 12:51 PM, lance leon wrote: Hi, I'm not sure if this is the right place for this, but I'm using stereo graphics under linux, ubuntu 8.04 LTS, and am using a Quadro FX 3500 Nvidia driver - and I installed the real 'nvidia' drivers (not 'nv'). Stereo 'works' in the sense that I can

Re: [osg-users] osgocean agressive memory leaks

2010-11-23 Thread Trajce (Nick) Nikolov
Hi Daniel, can you post your code ? (send it to my email). I remember mimicing the osgocean example I was not able to make it either, but found a work around -Nick On Tue, Nov 23, 2010 at 8:20 PM, Daniel Correia doncorr...@yahoo.com.brwrote: Hi Nick, I am new to OSG and I'm trying to

Re: [osg-users] OT: User GUI toolkit

2010-11-23 Thread Jeremy Moles
On Mon, 2010-11-22 at 18:31 +0100, Anders Backman wrote: Old as,... I don't know. But this question pops up now and then. This will hopefully--eventually--be solved by osgWidget/osgWidget(2). Unfortunately, right in the middle of my passionate development I had some serious medical issues, and

Re: [osg-users] How to render the OSG scene to an image file?

2010-11-23 Thread Igor Galochkin
The following piece of code writes the same error to the console: Code: !!! pbuffer is VALID! PixelBufferWin32::makeCurrentImplementation, wglMakeCurrent error: Die angeforde rte Ressource wird bereits verwendet. Error: OpenGL version test failed, requires valid graphics context.

Re: [osg-users] Geometry::setUseVertexObjects(true) doesn't enable use of ElementBufferObject?

2010-11-23 Thread Fred Smith
robertosfield wrote: Hi Fred, You interpretation of what Geometry::setUseVertexBufferObjects(true) is correct, so what you are see looks to be a bug. Which version of the OSG are your using? A couple of weeks ago I was looking into VBO setup issues relating to the new serializers and

Re: [osg-users] Geometry::setUseVertexObjects(true) doesn't enable use of ElementBufferObject?

2010-11-23 Thread Fred Smith
Robert, Out of curiosity, why does the osgparametric sample explicitly set a VBO and an EBO, in addition to calling setUseVertexObjects(true)? Thanks, Fred -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33997#33997

Re: [osg-users] CompositeViewer and camera manipulator

2010-11-23 Thread Matt Caron
Robert, I've changed the variable name - certainly not a functionality issue, but I understand the obvious confusion it could cause. I also used the Camera from the view and the minimap is now rendering correctly. So thank you for that advice. Can you tell me what difference using that

Re: [osg-users] CompositeViewer and camera manipulator

2010-11-23 Thread Jean-Sébastien Guay
Hi Matt, Can you tell me what difference using that Camera should make? I figured there would be no difference if I just set the Camera of the view with the hudCamera...but it appears there is a significant difference. Well, one difference is that a new osg::Camera would have its reference

Re: [osg-users] Geometry::setUseVertexObjects(true) doesn't enable use of ElementBufferObject?

2010-11-23 Thread Robert Osfield
Hi Fred, On Tue, Nov 23, 2010 at 5:40 PM, Fred Smith osgfo...@tevs.eu wrote: I was using a version from early October, IIRC. I have just updated and things work as expected now. Excellent to hear. One minor remark though. In my GL tracer, I can see the following warning:

Re: [osg-users] osgocean agressive memory leaks

2010-11-23 Thread Kim Bale
Hi Daniel, If you could try and start a new thread for separate problems I would appreciate it. It makes it easier for other people to locate and solve similar issues. I'm not sure what Silverlining is, or how you're adding it to the scene. If you could provide more information I might be able

Re: [osg-users] Dynamic Terrain

2010-11-23 Thread Torben Dannhauer
Hi, I tried to test my terrainTechnique, but I don't know how to apply it. I tried to apply it to my VPB terrain via Code: osg::ref_ptrmyTerrainTechnique myT = new myTerrainTechnique(); terrain-setTerrainTechniquePrototype( myT ); but it does not work, my update(..) funktion is not

Re: [osg-users] Geometry::setUseVertexObjects(true) doesn't enable use of ElementBufferObject?

2010-11-23 Thread Tim Moore
On Tue, Nov 23, 2010 at 7:56 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Fred, On Tue, Nov 23, 2010 at 5:40 PM, Fred Smith osgfo...@tevs.eu wrote: In my GL tracer, I can see the following warning: wglGetCurrentDC() wglGetExtensionsStringsARB(hex value) glGetString(...)

[osg-users] [osgPPU] Usage of osg::Uniform::Callback with osgPPU::ShaderAttribute ?

2010-11-23 Thread Peter Wrobrl
Hi, I have an osg::Uniform::Callback which is working fine with osg::Programm, but I don't get it working with osg::ShaderAttribute. The Uniform Value used in Constructor is correctly passed to my Shader, but the Values don't get update, as if the UpdateVisitor would not reach the Uniform.