and ...
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Hi Alll,
I'm bulding open scene graph on ipad, and i want ti know how to static linking
with obj plugin because iphone/ipad not allow dynmaic lnking.
please guys i need help. :)
...
Thank you!
Cheers,
Laith
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Hi,
I'm new to vpb/osg. I have a tiff file which is only 5x5km. Also I dowloaded
the srtm hgt data from dds.cr.usgs.gov. I want to create a terrain out of these
two files. I tried osgdem with --xx 10 --yy 10 as specified in vpb tutorial.
Terrain is created but when it is loaded, Only a small
Hello,
I have problem with processing keystrokes.
I need to do something actions when user press CTRL + A. if we press CTRL and
then press something key osgGA::GUIEventAdapter ea .getKey() return value not
is valid key. if we press 'a' without CTRL return value = 0x61, but if CTRL
pressed
Am 29.12.10 11:40, schrieb Laith Dhawahir:
I'm bulding open scene graph on ipad, and i want ti know how to static
linking with obj plugin because iphone/ipad not allow dynmaic lnking.
add the osgdb_obj.a to your project (I am assuming you are using xcode)
and in your main.cpp add a
On 12/29/2010 3:40 AM, Laith Dhawahir wrote:
Hi Alll,
I'm bulding open scene graph on ipad, and i want ti know how to static linking
with obj plugin because iphone/ipad not allow dynmaic lnking.
Go into CMake and unselect DYNAMIC_OPENSCENEGRAPH and DYNAMIC_OPENTHREADS. Then
take a close look
Hi,
Not sure I can answer all the questions:
But they should be geo referenced(srtm data), you can probably omit the xx
and yy parameters. Believe they just specifiy the coordinates for manual
placement (if the file is not georeferenced).
Just try osgem -d nameofheightfieldfile -t nameoftexture
Hi,
You can try to tweak your camera projection near and far plane (near plane must
be as far as possible, far plane - as close as possible), use 32bit depth
buffer. There is not that much u can do if u have large scene with some objects
really close to camera. U can try split your scene in
You can try not using model directly, but make a copy using osg::CopyOp with
appropriate options to reuse geometry data, textures etc, but make new nodes. I
think osg::CopyOp::DEEP_COPY_NODES is mode that you should try.
Cheers,
Sergey
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Hello,
I'm new to the board and have a question about importing CAD models, hopefully
someone out there can help. My basic question is this - is there a way to
convert or directly import native CAD formats (.stp, .stl, .asm, etc) into OSG,
while preserving the model's coordinate frames? I
Hi,
The data should have geographic metadata so don't use -xx -yy. Have
you tried gdalinfo with your data? (part of gdaltools wich yoo need
installed for VPB proper working)
Reqards,
-- A.
On Sat, Dec 25, 2010 at 3:45 AM, Vijeesh Theningaledathil
vije...@nal.res.in wrote:
Hi,
I'm new to
I'm trying to build OSG 2.9.10 (I've just downloaded the current zip from
the website) but I cannot manage to compile osgViewerIPhone and its
dependencies. Maybe I'm doing something wrong with cmake...what settings
have to be modified in order to be able to build OSG for iOS?
Or perhaps the zip
Hi Brad -- I've developed some OSG tools for PolyTrans that allow the user to
load any format supported by PolyTrans and export to .osg/.ive. Due to PolyTrans
licensing restrictions, this is not open source. If you're interested, email me
offline and we'll see about getting you some binaries.
Paul,
Thanks for the response. I would be interested in learning more about the
PolyTrans tools, although I don't see an email address for you. Can you please
post it? Or email me at lotock at yahoo dot com.
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Hi Martin
Thanks a lot. That image was georeferenced. So when i removed -xx and --yy as
you told, I got the terrain. But my next question is my imagery file is only
covering a small area and the elevation data is 3 arc sec srtm hgt file for
1degx1deg . So I'm getting the terrain with imagery
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