[osg-users] osgconv does not work anymore

2011-05-18 Thread Martin Haffner
Hi, I used osgconv and osgviewer for a long time, but suddenly it stopped working. This is the output when I try to use osgconv: osgconv part0001_002.flt foo.osrg Warning: dynamic library '/usr/local/lib/osgPlugins-2.9.5/osgdb_openflight.so' exists, but an error occurred while trying to

Re: [osg-users] Problem about DEM generation

2011-05-18 Thread Robert Osfield
HI ? Could you sign your emails with the name you'd like to addressed with, thanks. As for the error, this points to the OSG failing to create a grpahics context on your system. What hardware and drivers are you using? In recent versions of OSG/VPB it's possible to run VPB builds without using

Re: [osg-users] osgconv does not work anymore

2011-05-18 Thread Robert Osfield
Hi Martin, I'd suggest just uninstalling the 32bit version of the OSG. Robert. On Wed, May 18, 2011 at 8:53 AM, Martin Haffner str...@gmx.net wrote: Hi, I used osgconv and osgviewer for a long time, but suddenly it stopped working. This is the output when I try to use osgconv: osgconv

Re: [osg-users] FrameBufferObject problems on OSG 2.9.11

2011-05-18 Thread Fred Smith
Hi, Here is a repro of the slave camera problem (the original problem, not the bounding box stuff). Increase the number of testRTTCamera() iterations to see the problem better. It seems there is something wrong with respects to how GL objects are released, as the program is stuck after a

Re: [osg-users] osgconv does not work anymore

2011-05-18 Thread Martin Haffner
Hi Robert, Thanks for your fast reply! Yes, I guess that would solve the problem. Unfortunately I need the 32 Bit Version of OSG, because I have a program that needs to be compiled into a 32 Bit Executable (because it depends on some libs that are only available in 32 Bit). I compile this

Re: [osg-users] osgconv does not work anymore

2011-05-18 Thread Sergey Polischuk
Hi, Martin You can use two profiles with different sets of env variables, one for 32bit and another for 64bit, so you would not have both lib dirs in LD_LIBRARY_PATH. Cheers, Sergey. 18.05.2011, 12:12, Martin Haffner str...@gmx.net: Hi Robert, Thanks for your fast reply! Yes, I guess that

Re: [osg-users] Performace issue with nVidia 400 series

2011-05-18 Thread Fred Smith
Hi, The only problem that I personally heard about is about the slow transfer speed to/from GPU memory on Fermi cards. DMA transfers are said to be slower than on GTX 2xx hardware. I haven't seen anything related to computing. Cheers, Fred -- Read this topic online here:

Re: [osg-users] Looking at OSGExp and maya2osg (3dsmax and Maya export plugins)

2011-05-18 Thread Luca Vezzadini
Hi Farshid, hi Jean-Sébastien, I'll let you choose the separator, even if I'd vote for tabs or vertical bars, not spaces. About where to place the descriptions and the syntax for them, let's keep in mind that each description is treated as a separate string, so I'd say each one must bring all

Re: [osg-users] osgAnimation::MorphGeometry and diferents morphs in the same geometry

2011-05-18 Thread Aitor Ardanza
Hi, Nobody can help me? I need ideas to associate different morphs in the same MorphGeometry and can call them separately, if possible ... I started to look into MorphGeometry, and from what I see, I'm not able to do it without modifying the class. If anyone comes up with another simpler

Re: [osg-users] Performace issue with nVidia 400 series

2011-05-18 Thread Jason Daly
On 05/18/2011 05:14 AM, Fred Smith wrote: Hi, The only problem that I personally heard about is about the slow transfer speed to/from GPU memory on Fermi cards. DMA transfers are said to be slower than on GTX 2xx hardware. I haven't seen anything related to computing. I think it's

Re: [osg-users] Looking at OSGExp and maya2osg (3dsmax and Maya export plugins)

2011-05-18 Thread Farshid Lashkari
Hi Luca, On Wed, May 18, 2011 at 3:24 AM, Luca Vezzadini luca.vezzad...@gmail.comwrote: About where to place the descriptions and the syntax for them, let's keep in mind that each description is treated as a separate string, so I'd say each one must bring all the info it needs. Which now

[osg-users] Obtain the position of a node

2011-05-18 Thread Daniel Cámpora
Hi OSG lovers, I would like to discuss about the following code snippet, which appears in the Beginner's Guide for obtaining a node's position: Code: osg::Vec3 posInWorld = node-getBound().center() * osg::computeLocalToWorld(node-getParentalNodePaths()[0]); In principle, this code is aimed

Re: [osg-users] Looking at OSGExp and maya2osg (3dsmax and Maya export plugins)

2011-05-18 Thread Luca Vezzadini
Farshid Lashkari wrote: Regarding the format, are you suggesting that there should be a single description string that contains information for all the materials? Or each material should still be a separate description, but include the material name on each map entry line? I'm suggesting

Re: [osg-users] Looking at OSGExp and maya2osg (3dsmax and Maya export plugins)

2011-05-18 Thread Farshid Lashkari
Hi Luca, On Wed, May 18, 2011 at 8:02 AM, Luca Vezzadini luca.vezzad...@gmail.comwrote: I'm suggesting that we have one line per each map; so if you have 5 materials each with 3 maps you'll see 15 description lines in total. And each line should include the material ID it refers to so it's

[osg-users] Overlays on a post render camera

2011-05-18 Thread Tom Appollo
Hi, I'm working on a system in which we already have a post render camera onto which we're displaying text data as overlays to the 3D environment. Kind of like a heads-up display. That's working just fine. In addtion to the this post-render cameras that the overlays are placed on, we're also

Re: [osg-users] osgAnimation::MorphGeometry and diferents morphs in the same geometry

2011-05-18 Thread Aitor Ardanza
Hi, Well, I found a solution, a little sloppy but it works! The idea is to create a MorphGeometry for each morph, and link these to an animation with a single channel. Then we will create a main MorphGeometry, adding each previous MorphGeometrys. This we will associate to an animation with an

Re: [osg-users] Performace issue with nVidia 400 series

2011-05-18 Thread David Glenn
Greetings! Well, given what I've been told by NVIDIA, that there is a Quadro group that if you develop with that card series that they will be at my bacon call and there is the GForce Group that lives in the nether regions. Getting help for Quadro is easy since it built only by PNY and they

[osg-users] Error in example?

2011-05-18 Thread John Warner
Hi, Just uploaded 2.8.4 and investigating the use of shaders to build some edge blending code. Tried example osgshaderterrain and got the following error at runtime bin]# ./osgshaderterrain Creating terrain...done. glLinkProgram FAILED Program infolog: Vertex info --- (16) : error

Re: [osg-users] Looking at OSGExp and maya2osg (3dsmax and Maya export plugins)

2011-05-18 Thread Farshid Lashkari
Hi Luca, I've just committed support for the material description strings. Each material will have its own description string added to the root node. Here is a sample description: # osgmaxexp material data Name Basketball Map Diffuse 0 1 images\bball_diffuse.jpg Map Bump 1 0.3

Re: [osg-users] osgText::Text character spacing

2011-05-18 Thread Thorsten Brehm
On 17.05.2011 01:57, Robert Osfield wrote: Text sizing will be a little different as I there were bugs in the way that 2D and 3D text was sized, while now the two are consistent, and different resolutions of the glyphs don't affect the results. These bug fixes will lead to changes in sizes

Re: [osg-users] Looking at OSGExp and maya2osg (3dsmax and Maya export plugins)

2011-05-18 Thread Luca Vezzadini
Farshid Lashkari wrote: # osgmaxexp material data Name Basketball Map Diffuse 0 1 imagesbball_diffuse.jpg Map Bump1 0.3 imagesbball_normal.jpg Cool! I'll give it a try tomorrow (I'm in Europe, different time...). Just to be sure I've got it right, the

Re: [osg-users] Looking at OSGExp and maya2osg (3dsmax and Maya export plugins)

2011-05-18 Thread Farshid Lashkari
On Wed, May 18, 2011 at 1:06 PM, Luca Vezzadini luca.vezzad...@gmail.comwrote: Cool! I'll give it a try tomorrow (I'm in Europe, different time...). Just to be sure I've got it right, the fields after the keyword Map are, in order: map name, tx unit, blend amount (in [0,1] range), file name.

Re: [osg-users] osgText::Text character spacing

2011-05-18 Thread Robert Osfield
Hi Thorsten, On Wed, May 18, 2011 at 9:00 PM, Thorsten Brehm bre...@gmail.com wrote: I was able to reproduce the problem now. Sometimes the font is slightly too large, sometimes too small, and sometimes almost unchanged. Example: http://imageshack.us/photo/my-images/101/osgtxfcomparison.jpg/

Re: [osg-users] Error in example?

2011-05-18 Thread mike . weiblen
What OS, GPU, driver? -- mew --Original Message-- From: John Warner Sender: osg-users-boun...@lists.openscenegraph.org To: osg-users@lists.openscenegraph.org ReplyTo: osg-users@lists.openscenegraph.org Subject: [osg-users] Error in example? Sent: May 18, 2011 12:51 Hi, Just uploaded

Re: [osg-users] Error in example?

2011-05-18 Thread Raymond de Vries
Hi, Are you sure that the shaders can be found properly? I.e. is the OSG_FILE_PATH set? Raymond On 5/18/11 11:22 PM, mike.weib...@gmail.com wrote: What OS, GPU, driver? -- mew --Original Message-- From: John Warner Sender: osg-users-boun...@lists.openscenegraph.org To:

Re: [osg-users] Performace issue with nVidia 400 series

2011-05-18 Thread David Glenn
Jason Daly wrote: On 05/18/2011 05:14 AM, Fred Smith wrote: Hi, The only problem that I personally heard about is about the slow transfer speed to/from GPU memory on Fermi cards. DMA transfers are said to be slower than on GTX 2xx hardware. I haven't seen anything related to

Re: [osg-users] osgconv does not work anymore

2011-05-18 Thread Ulrich Hertlein
Hi Martin, On 18/05/11 17:53 , Martin Haffner wrote: I used osgconv and osgviewer for a long time, but suddenly it stopped working. This is the output when I try to use osgconv: osgconv part0001_002.flt foo.osrg Warning: dynamic library

[osg-users] [vpb] the src of vpb in svn got some problem when building

2011-05-18 Thread wang junchao
Hi, ... I found some problems when configuring vpb src in Cmake. I have already read all the whole cmakelists in vpb,and found that OSG which vpb relies on must be release version. Thank you! Cheers, wang -- Read this topic online here:

Re: [osg-users] OSG 2.9.10 on iOS

2011-05-18 Thread Büsra Gülten
Hi Stephan, thank you for your advice and support in https://github.com/stmh/osg. I could build the examples :) But the error target specifies product type 'com.apple.product-type.tool', but there´s no such product type for the 'iphonesimulator' platform. is still existing in my own

Re: [osg-users] Error in example?

2011-05-18 Thread John Warner
mike.weiblen wrote: What OS, GPU, driver? OS is Linux 2.6.23 with Xenomai real time extension GPUs are older Nvidia boards, GEForce 8400s and 9400s NV driver is X86_64-173.14.12. Yea, know I need a serious upgrade ;-) Have some GTX 460s on the shelf, but trying to get this shader