Re: [osg-users] Segfault with Qt

2011-10-25 Thread Tiziano Müller
Hi Jason Well, I tried once with the nvidia-drivers as well and I got a segfault in libGL instead, but I will try again. This was on a Gentoo Linux, not on a Fedora, but the versions of nouveau-drivers, mesa, qt and openscenegraph were basically the same. While I could reproduce it on Fedora 16,

Re: [osg-users] Suggestion for Cuda + OSG, smooth particle hydrodynamic

2011-10-25 Thread J.P. Delport
Hi, On 23/10/2011 04:25, brian tse wrote: Hi, I am very new to CUDA and OSG, please accept my apologies if this is a stupid questions. I am trying to build SPH algorithm using Cuda to calculate the particle forces and update its position. I would like to ask is there a way in Cuda to pass the

Re: [osg-users] Segfault with Qt

2011-10-25 Thread Robert Osfield
Hi Tiziano, On Tue, Oct 25, 2011 at 7:15 AM, Tiziano Müller t...@dev-zero.ch wrote: Well, I tried once with the nvidia-drivers as well and I got a segfault in libGL instead, but I will try again. Do none Qt OSG apps work OK?, i.e. osgviewer, osgcomposteviewe etc. Have you tried the

Re: [osg-users] Left-handed to right-handed

2011-10-25 Thread Robert Osfield
Hi Dakota, On Mon, Oct 24, 2011 at 12:57 PM, Jen Hunter jenr...@web.de wrote: I was wondering if there is a way to transform a left-handed modelview matrix into a right-handed one? You just an osg::MatrixTransform above your subgraph that use osg::Matrix::scale(sx,sy,sz) with the appropriate

Re: [osg-users] [vpb] osgDEM bug?

2011-10-25 Thread Robert Osfield
Hi Giachao, I'm finding to parse exactly what is amiss. Is it that you are trying to create a geocentric database? Or do you want to destination coordinate system to be in epsg:3785. Geocentric is computed in lat/longs and then projected into the Earth Center Earth Fixed (ECEF) coordinate

[osg-users] Concave polygons

2011-10-25 Thread Filip Arlet
Hi, I'm having problem with concave polygons. If I use osgUtil::Tessellation it destroys information, that this was a polygon, so I have two options, glue it together or save data (which is memory consuming). It can be done, but the worse problem is in outlining them afterwards with

[osg-users] Problems with RTT, Shadowmaps and Callbacks

2011-10-25 Thread Martin Großer
Hello, I am so dissatisfied at the moment. I render my scene into a texture and put it on a quad. I want use shadow maps in my scene, so I have to use a slave camera, because shadowmap technique doesn't work with nested cameras. But my problem is, all my callback function doesn't work now. The

Re: [osg-users] [vpb] osgDEM bug?

2011-10-25 Thread Gaichao Bai
robertosfield wrote: Hi Giachao, I'm finding to parse exactly what is amiss. Is it that you are trying to create a geocentric database? Or do you want to destination coordinate system to be in epsg:3785. Geocentric is computed in lat/longs and then projected into the Earth Center Earth

Re: [osg-users] Segfault with Qt

2011-10-25 Thread Tiziano Müller
Hi Mathias Am Dienstag, den 25.10.2011, 07:54 +0200 schrieb Mathias Fröhlich: Hi, On Monday 24 October 2011, Jason Daly wrote: If you want things to function reliably, you should probably install the proprietary Nvidia drivers from http://www.nvidia.com. Otherwise, it'll be up to you

Re: [osg-users] Segfault with Qt

2011-10-25 Thread Tiziano Müller
Hi Robert Am Dienstag, den 25.10.2011, 08:44 +0100 schrieb Robert Osfield: Hi Tiziano, On Tue, Oct 25, 2011 at 7:15 AM, Tiziano Müller t...@dev-zero.ch wrote: Well, I tried once with the nvidia-drivers as well and I got a segfault in libGL instead, but I will try again. Do none Qt OSG

[osg-users] ShadowedScene with CastsShadowTraversalMask

2011-10-25 Thread Katja Oechsner
Hi, I am using osgShadow::ShadowedScene to render shadows. This works fine with every technique as long as I am not using a castsShadowTraversalMask. If I set the mask to anything diffrent than 0x the shadow looks like a quad.The correct nodes casts shadows but the shadow looks wrong.

Re: [osg-users] Problems with RTT, Shadowmaps and Callbacks

2011-10-25 Thread Wojciech Lewandowski
Hi, Martin I am assuming you are complaining about limitiation of techniques derived from ViewDependentShadowTechnique. If thats a such huge problem for you then you may try to fix ViewDependentShadowTechnique to use RenderStage ptr instead of CullVisitor ptr to index ViewDependentData. That

Re: [osg-users] Segfault with Qt

2011-10-25 Thread Jason Daly
On 10/25/2011 02:15 AM, Tiziano Müller wrote: Hi Jason Well, I tried once with the nvidia-drivers as well and I got a segfault in libGL instead, but I will try again. My mistake. I didn't catch that in your original message. Sometimes I read too quickly :-) --J

[osg-users] Comparison between OpenSceneGraph/Unity3D/Vizard of WorldViz

2011-10-25 Thread Maia Randria
Hi, I am new in 3D tools and I am trying to compare several ones that are popular ... Sorry if I am a bit confused. Could someone give some kind of comparison about the main differences between Unity3D/OpenSceneGraph/Vizard of WorldViz if they could be compared? We are looking for 3D tools

Re: [osg-users] Comparison between OpenSceneGraph/Unity3D/Vizard of WorldViz

2011-10-25 Thread Ryan Pavlik
shameless_plug You might also want to consider VR Juggler, which can be used with OpenSceneGraph. I've built a set of bindings for VR Juggler and OpenSceneGraph and some extended capabilities that allow interpretive scripting (in Lua), as well as interactive code execution - it's called VR

Re: [osg-users] Comparison between OpenSceneGraph/Unity3D/Vizard of WorldViz

2011-10-25 Thread Vénérée Randrianarisoa
Thanks Ryan, I forgot to mention VRJuggler that I am considering too since we are going to use several input/output devices inside the CAVE. Certainly, I will have a look into your VR JuggLua. My concerns is about comparing the pro/con features of these tools, like commercial vs. opensource, I

Re: [osg-users] Suggestion for Cuda + OSG, smooth particle hydrodynamic

2011-10-25 Thread brian tse
Hi, Thank you very very much for your reply. I will post the algorithm up once I got it up and running. From your suggestion, at least now I have a better direction to search for the solution. I can't really do the CUDA inside the osg loop, mainly because i need the cuda to run as fast as