thanks again for the help and assistance ... i am very delighted to be with
u all
On Tue, Feb 5, 2013 at 10:40 AM, Ulrich Hertlein wrote:
> On 5/02/13 14:29, om prakash Paliwal wrote:
> > /usr/bin/c++
> */-I/home/heart-hacker/OpenSg/build_OpenSceneGraph/include/OpenThreads
> > -I/home/
On 5/02/13 14:29, om prakash Paliwal wrote:
> /usr/bin/c++
> */-I/home/heart-hacker/OpenSg/build_OpenSceneGraph/include/OpenThreads
> -I/home/heart-hacker/OpenSg/build_OpenSceneGraph/include/osg
> -I/home/heart-hacker/OpenSg/build_OpenSceneGraph/include/*-o
> CMakeFiles/MyPr
finally i did my first program ... thank you guys. surely without you i
would have gave up. i searched through some thread and found that it may my
header file OSG_DIR that was not set (May be) .. i still din't know the
exact cause of error but it is working now
On Tue, Feb 5, 2013 at 8:27 A
Hi Paul,
On 5/02/13 8:40, Paul Martz wrote:
> I wanted to start a discussion on the CMake variable
> OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION. Does anyone else besides me
> change this
> variable from its default ON state to OFF? If not, should we just remove it?
>
> The reason I ask is that i
Ah ... don't you just love Cmake. :/
Paul Martz wrote:
>Sorry; I cross-posted this to osg-users but forgot to mention why.
>
>I wanted to start a discussion on the CMake variable
>OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION. Does anyone else besides me change
>this variable from its default ON
Sorry; I cross-posted this to osg-users but forgot to mention why.
I wanted to start a discussion on the CMake variable
OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION. Does anyone else besides me change
this variable from its default ON state to OFF? If not, should we just remove it?
The reason I
Hi,
Ive added an Spacemouse implementation in osgVisual. it does not use DirectX
but currently my implementation only works for windows since it uses COM
objects.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52372#52372
___
In osgWorks, this support is in the osgwMx library. See osgWorks/include/osgwMx.
-Paul
On 2/4/2013 9:42 AM, Thomas Lerman wrote:
Thank you Sebastian, Jan, and Paul. Any code samples (I do not have the
hardware or drivers yet)? I did check out osgWorks and did not see any mention
of this ca
On Mon, Feb 4, 2013 at 5:42 PM, Thomas Lerman wrote:
> Thank you Sebastian, Jan, and Paul. Any code samples (I do not have the
> hardware or drivers yet)? I did check out osgWorks and did not see any
> mention of this capability, but could have missed it.
Here is a simple VRPN integration tutor
Hi Nathan,
good tutorial! It could be useful to post this to the android section of
the new openscenegraph joomla site:
http://www.openscenegraph.com/index.php/documentation/platform-specifics/android
Cheers.
2013/2/4 Nathan Collins
> Hi there,
>
> We have been attempting to build OSG for And
[quote="Sebastian Messerschmidt"]Hello Thomas,
yes. I've more or less successfully integrated the 3dConnexion
SpaceMouse into a custom Handler.
Also there is some class in the osgVisual-project. Unfortunately it uses
DirectX which is why I use a slightly modified OpenInputSystem.
cheers
Sebasti
The osgWorks project supports both VRPN and DirectX input devices, and works
with OSG 2.8.5 and later.
http://osgworks.googlecode.com
-Paul
On 2/3/2013 10:41 AM, Thomas Lerman wrote:
Hi,
Has anyone taken a look at integrating a device such as a 3D mouse into
OpenSceneGraph?
Thank you!
C
Hi there,
We have been attempting to build OSG for Android and thought it would be a good
idea to share the steps we used to finally get it to work in Windows. This
guide assumes you have Eclipse, the Android SDK and NDK installed and set up
already. Whilst you may be used to using the NDK tool
Hi,
You should never mix DEBUG and RELEASE builds in one project, unless you know
what you do ;)
Cheers
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52360#52360
___
osg-users mailing list
osg-use
On Sun, Feb 3, 2013 at 6:41 PM, Thomas Lerman wrote:
> Hi,
>
> Has anyone taken a look at integrating a device such as a 3D mouse into
> OpenSceneGraph?
>
> Thank you!
>
Sure, it is not hard. Probably the simplest way to do so is to use VRPN,
then you can use anything that VRPN supports (and not
On Mon, Feb 4, 2013 at 9:10 AM, om prakash Paliwal <
omprakash.paliwa...@gmail.com> wrote:
> please help me .. i m a begineer and stucked at very first program
>
Please, don't hijack threads and don't repost this multiple times in
several places. I think your questions were answered in another t
Hi,
I'm experiencing link errors while trying to build an application with both ITK
and OSG. I have compiled both libs in shared mod, with vs2012.
Error example :
>ITKMetaIO-4.0.lib(metaObject.obj) : error LNK2005: "public: __thiscall
>std::basic_ifstream
>>::basic_ifstream >(void)"
>(??0?$
please help me .. i m a begineer and stucked at very first program
i build OSG on ubuntu 12.10 with cmake using unix makefile generetor . i
build them succesfully. when i build cmake script and rum make command it
says
[100%] Building CXX object CMakeFiles/MyProject.dir/main.cpp.o
In file include
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