[quote="Sebastian Messerschmidt"]Hello Thomas,

yes. I've more or less successfully integrated the 3dConnexion 
SpaceMouse into a custom Handler.
Also there is some class in the osgVisual-project. Unfortunately it uses 
DirectX which is why I use a slightly modified OpenInputSystem.

cheers
Sebastian[/quote]
[quote="Jan Ciger"]On Sun, Feb 3, 2013 at 6:41 PM, Thomas Lerman 
<[email protected] ([email][email protected][/email])> wrote:
Sure, it is not hard. Probably the simplest way to do so is to use VRPN, then 
you can use anything that VRPN supports (and not only a 3D mouse). 
3D Connexion SpaceNavigator and the old SGI SpaceBall worked just fine with it 
- you get an orientation quaternion from VRPN and apply that to a 
MatrixTransform node in the scenegraph, e.g. using a callback.  I believe there 
is even a VRPN nodekit for OSG already (osgVRPN?), saving you even that work. 

Regards,

Jan[/quote]
[quote="Paul Martz"]The osgWorks project supports both VRPN and DirectX input 
devices, and works 
with OSG 2.8.5 and later.
http://osgworks.googlecode.com
-Paul[/quote]
Thank you Sebastian, Jan, and Paul. Any code samples (I do not have the 
hardware or drivers yet)? I did check out osgWorks and did not see any mention 
of this capability, but could have missed it.
Thank you again,
Thomas

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