[quote="Sebastian Messerschmidt"]Hello Thomas, yes. I've more or less successfully integrated the 3dConnexion SpaceMouse into a custom Handler. Also there is some class in the osgVisual-project. Unfortunately it uses DirectX which is why I use a slightly modified OpenInputSystem.
cheers Sebastian[/quote] [quote="Jan Ciger"]On Sun, Feb 3, 2013 at 6:41 PM, Thomas Lerman <[email protected] ([email][email protected][/email])> wrote: Sure, it is not hard. Probably the simplest way to do so is to use VRPN, then you can use anything that VRPN supports (and not only a 3D mouse). 3D Connexion SpaceNavigator and the old SGI SpaceBall worked just fine with it - you get an orientation quaternion from VRPN and apply that to a MatrixTransform node in the scenegraph, e.g. using a callback. I believe there is even a VRPN nodekit for OSG already (osgVRPN?), saving you even that work. Regards, Jan[/quote] [quote="Paul Martz"]The osgWorks project supports both VRPN and DirectX input devices, and works with OSG 2.8.5 and later. http://osgworks.googlecode.com -Paul[/quote] Thank you Sebastian, Jan, and Paul. Any code samples (I do not have the hardware or drivers yet)? I did check out osgWorks and did not see any mention of this capability, but could have missed it. Thank you again, Thomas ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52368#52368 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

