On Sun, Feb 3, 2013 at 6:41 PM, Thomas Lerman <[email protected]> wrote:

> Hi,
>
> Has anyone taken a look at integrating a device such as a 3D mouse into
> OpenSceneGraph?
>
> Thank you!
>

Sure, it is not hard. Probably the simplest way to do so is to use VRPN,
then you can use anything that VRPN supports (and not only a 3D mouse).
3D Connexion SpaceNavigator and the old SGI SpaceBall worked just fine with
it - you get an orientation quaternion from VRPN and apply that to a
MatrixTransform node in the scenegraph, e.g. using a callback.  I believe
there is even a VRPN nodekit for OSG already (osgVRPN?), saving you even
that work.

Regards,

Jan
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