On Sun, Feb 3, 2013 at 6:41 PM, Thomas Lerman <[email protected]> wrote:
> Hi, > > Has anyone taken a look at integrating a device such as a 3D mouse into > OpenSceneGraph? > > Thank you! > Sure, it is not hard. Probably the simplest way to do so is to use VRPN, then you can use anything that VRPN supports (and not only a 3D mouse). 3D Connexion SpaceNavigator and the old SGI SpaceBall worked just fine with it - you get an orientation quaternion from VRPN and apply that to a MatrixTransform node in the scenegraph, e.g. using a callback. I believe there is even a VRPN nodekit for OSG already (osgVRPN?), saving you even that work. Regards, Jan
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

