A couple questions about OSG exposing specific VBO features:
Looking at the body of DrawElementsUInt::draw(), it appears the size
of its base std::vector is directly used for the elements count. I'm
doing dynamic geometry and usually want to draw fewer elements. Is
there a way to do this with
hmm .. might be :-) ... let me check again .. ignore for now .. I will post
the findings
Nick
On Sun, May 3, 2015 at 2:37 PM, Robert Osfield robert.osfi...@gmail.com
wrote:
Hi Nick,
On 3 May 2015 at 13:27, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
wrote:
Hi Robert,
when I
Hi Nick,
I'm not the author of the LightSpacePerspectiveShadowMap.cpp so can't
comment too specifically about it.
This close to a stable release I don't want to go complicating the
build and source code.
Robert.
On 3 May 2015 at 13:35, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi,
Our picture has storge as a QPixmap(a image format used by QT4.8) in
database,when I got a QPixmap object,how to convert to a osg::Image ?
Thank you!
Cheers,
Lv
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=63619#63619
Trajce,
I wrote that code but its old enough to not remember details. But from what
I remember original LispSM paper provided some formula to compute
Perspecive Matrix which I implemented and their sample code used different
formula and also have found later version of code which used another
Hi Wojtek,
thanks for the very techy reply :-). I was more into organizing these three
available algorithms at present available through #defines into more
structured form (into three separate .cpp files? CMake options). My target
is also flight sim and the work you have done there is really
HI Nick,
On 3 May 2015 at 12:56, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
I upgraded to the latest from the trunk. My app crashes now in
OpenThreads::Atomic and I am seeing in the log there are changes from 3 days
ago. Investigating now
I haven't checked anything in to
Hi again Robert,
I am seeing your work in the mentioned shadow map technique and as you know
there are three versions of the algorithm available through #defines. I
found the one that is not default to work the best for me, but this means I
have to edit the code every time I update.
Any ideas
Hi Nick,
On 3 May 2015 at 13:27, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
wrote:
Hi Robert,
when I browse the code I seeing this in the Atomic.h/cpp
Revision 13132
http://trac.openscenegraph.org/projects/osg/changeset/13132, 8.1 kB (checked
in by robert, 3 days
Hi Terry,
On 3 May 2015 at 07:11, Terry Welsh mogu...@gmail.com wrote:
A couple questions about OSG exposing specific VBO features:
Looking at the body of DrawElementsUInt::draw(), it appears the size
of its base std::vector is directly used for the elements count. I'm
doing dynamic geometry
Hi Robert,
I upgraded to the latest from the trunk. My app crashes now in
OpenThreads::Atomic and I am seeing in the log there are changes from 3
days ago. Investigating now
--
trajce nikolov nick
___
osg-users mailing list
Robert,
please ignore and take my apology for the noise it seams some
QtCreator settings from the command line is running ok
Nick
On Sun, May 3, 2015 at 3:05 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Robert,
I made sure both OSG and my app are built release
Hi Robert,
when I browse the code I seeing this in the Atomic.h/cpp
Revision 13132 http://trac.openscenegraph.org/projects/osg/changeset/13132
, 8.1 kB (checked in by robert, 3 days
http://trac.openscenegraph.org/projects/osg/timeline?from=2015-04-30T16%3A04%3A51Z%2B0200precision=second
ago)
Hi Robert,
I made sure both OSG and my app are built release ... Still crashes ...
Nick
On Sun, May 3, 2015 at 2:39 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
hmm .. might be :-) ... let me check again .. ignore for now .. I will
post the findings
Nick
On Sun, May
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