FreeSouth wrote:
Hello all :
Somebody found that He(at Singapore) cann't visit www.osgChina.org (located
HangZhou China.
I don't know this site can be visited normally or not at other country.
Thanks All.
Yang ShiXing
very slow but it works from europe
First, thank you to everyone for their work putting OSG
and VPB, this is really an amazing piece of software.
Q1: Is there any advantage to having a single large osga
model built from say a 16kx16k input or having lots of
smaller 4kx4k tiled sections in separate files?
Q2: Will rebuilding the
Benjamin Eikel wrote:
Hello Robert,
On Saturday 01 March 2008 at 18:50:16, Robert Osfield wrote:
Hi Benjamin,
Could you possibly repost the below text, but broken down into shorter
paragraphs as long paragraphs are really hard to follow. Try to keep
one major point per paragraph.
of
Hello,
I am using WinXP and MSVC 8 and had a working OSG 2.2 build
running.
I downloaded the 2.4 zip and the new 3rd part zip, run
cmake,
build the default viewer applications.
Running osgviewerd with full debug I see the following
output.
stumbled yesterday over a job offer from the makers of the gta4 physics engine.
was surprised that they asked for open scene graph experience, good sign for
osg. :)
so go for the job!
kind regards
http://www.naturalmotion.com/careers.htm
C/C++ 3D Application Developer(s)
The successful
- Original Message Follows -
From: Philip Lowman [EMAIL PROTECTED]
To: [EMAIL PROTECTED], OpenSceneGraph Users
osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] OSG 2.4 problem reading tiffs.
Date: Wed, 7 May 2008 01:02:12 -0400
On Thu, May 1, 2008 at 5:50 PM, [EMAIL
I am needing to set an osgUtil::SceneView's view matrix such that it is
identical to that of an osg::Group. The scene structure is along the lines of:
sceneRoot--osg::Switch--osg::PositionAttitudeTransform--osg::PositionAttitudeTransform--osg::Group
I need my scene view to have all of the
Jan Ciger wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
bindumol wrote:
Hi,
I am looking for the applications which are using OSG and bullet physics
for the vrml file of rigid bodies, if you have idea about how to make
an osg node to represent into the bullet and how to control the
hi list and ray-tracing fans ;)
Toward A Multicore Architecture for Real-time Ray-tracing
http://www-csl.csres.utexas.edu/gps/publications/
best regards
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get the job offers and requests up to date.
http://www.openscenegraph.org/projects/osg/wiki/Community/JobOffers
http://www.openscenegraph.org/projects/osg/wiki/Community/JobRequests
here i posted that naturalmotion is looking after an osg person
In upgrading my app today to OSG 2.6, I couldn't help but noticed that it
crashed when I attempted to retrieve the OpenGL Vendor name. It wasn't a great
deal of work to determine that there was no valid OpenGL context when it was
called. A little further work showed that where I called
has anyone the code of adaptation of chunkLOD to OSG by Vladimir Vukicevic?
the websites from him are all down.
it is about http://tulrich.com/geekstuff/chunklod.html
kind regards
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Norman Vine wrote:
hannes_b writes:
has anyone the code of adaptation of chunkLOD to OSG by
Vladimir Vukicevic?
the websites from him are all down.
it is about http://tulrich.com/geekstuff/chunklod.html
Maybe
http://web.archive.org/web/20070428001632/http://www.vlad1.com/~vladimir/pro
Robert Osfield wrote:
Hi Hannes,
The OSG has native database paging rather nullifies the need for a
ChunkLOD implementation.
Vladimir's previous work on ChunkLOD/OSG implementation was done
before VirtualPlanetBuilder/osgTerrain/osgDB::DatabasePager really
got off the ground.
hi robert,
Robert Osfield wrote:
Hi Hannes,
On Fri, Aug 29, 2008 at 8:27 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
someone from the project came up with this question:
the project being?? Your own project?
http://sourceforge.net/projects/csp
http://csp.sourceforge.net/
The Combat Simulator
LOL, yes you are right, i never saw that.
thank you for finding the failure. :)
Alberto Luaces wrote:
Just a little remark: isn't the cockpit supposed to read FUEL FLOW instead
of FLUEL FLOW? :)
originally someone did a test with photo realistic terrain.
video (40s):
High resolution (26
Serge Lages wrote:
Hi all,
Just a quick message to show you two applications we've just made thanks to
OSG :
http://www.youtube.com/watch?v=r-ydFPHL2z0
http://www.youtube.com/watch?v=P1VipShcuc0
PS : yeah, it's me on the first video... :)
PS2 : for the frenchies here, you can see the walls in
http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic;f=3;t=015351;p=0
The OpenGL ARB officially announced OpenGL 3 on August 8th 2007 at
the Siggraph Birds of a Feather (BOF) in San Diego, CA. OpenGL 3 is
the official name for what has previously been called OpenGL Longs
Peak.
Thanks Robert.
- Original Message -
From: Robert Osfield [EMAIL PROTECTED]
To: osg-users@lists.openscenegraph.org
Sent: Tuesday, August 14, 2007 11:08 AM
Subject: Re: [osg-users] Setting a backgroud image
Hi Guy,
On 8/14/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
About
On Tue Aug 21 1:19 , 'Serge Lages' [EMAIL PROTECTED] sent:
On 8/20/07, Robert Osfield [EMAIL PROTECTED] wrote:
OK, we're homing in on a possible solution now.  Should we add or
. to the list of paths to check?  Should this be something down by
the app or part of sgDB
Just wanted to add that I cannot compile osgviewerQT example not
even from Windows XP (MinGW configuration) for the very same reason.
Is anyone able to compile osgviewerQT?
-Mike
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Hi Mike,
My bells rang: Include a manifest.
For DLL's:
mt -manifest test.dll.manifest -outputresource:test.dll;2
For EXE's:
mt -manifest test.exe.manifest -outputresource:test.exe;1
Hope this helps,
Paul
Mike Weiblen wrote:
Pardon the sparse details, had a problem in wee hours this morn...
Hi,
first I would like to reask the question I sent few days ago since it might
have been overlooked so here it is:
Hello,
in the osg examples there are several examples of how to use RTT.
I would like to concatenate several renderings. I mean, render the scene to
texture1, then use texture1
:(, the image-data() return buffer filled with
garbage.
but thanks anyway,
Guy.
- Original Message -
From: John Donovan [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Monday, September 17, 2007 3:43 PM
Subject: Re: [osg-users] multipass calculating
by half and it worked for one pass that renders
about 3 pixels. it didn't work for other pass that renders 1 pixel. is there
a problem when the viewport is 1x1?
thanks a lot,
Guy.
- Original Message -
From: John Donovan [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users
Hi,
How do I enforce a camera to recreate FBO attached to the color buffer?
thanks,
Guy.
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: [EMAIL PROTECTED]
To: osg-users@lists.openscenegraph.org
Sent: Monday, September 24, 2007 1:51 PM
Subject: [osg-users] FBO
Hi,
How do I enforce a camera to recreate FBO attached to the color buffer?
thanks,
Guy
if you know why the FBO was defected after the window was
closed.
thanks,
Guy.
- Original Message -
From: Robert Osfield [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Monday, September 24, 2007 3:04 PM
Subject: Re: [osg-users] FBO
Hi Guy,
Have
).
- Original Message -
From: Jean-Sébastien Guay [EMAIL PROTECTED]
To: osg-users@lists.openscenegraph.org
Sent: Tuesday, September 25, 2007 2:12 AM
Subject: Re: [osg-users] PrimitiveSet lighting issues
Hello Nelson,
I'm still new to all this. All I found on emissive color is the
following
-render and the other is
nested, that the cleanup get only to the nested rendered camera?
thanks,
Guy.
- Original Message -
From: Robert Osfield [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Tuesday, September 25, 2007 10:10 AM
Subject: Re: [osg
Thanks,
eventually it was my own bug. doh! sorry for the interruption. I hanged the
scene view data according to some condition and didn't set it back to the
original that create all the objects.
now it works.
thanks again,
Guy.
- Original Message -
From: Robert Osfield [EMAIL PROTECTED
Hello,
I am working on converting a project from SGI Performer in C
to OSG, so I am familiar with constructing a scene graph.
For this project I load all the models I plan to use into a
data structure, at a later point in time based on the user
responses I swap out the sub-graphs that I wish
Adrian Egli wrote:
Hi Jim,
do you have a example or demo
The Combat Simulator Project (CSP)
http://csp.sourceforge.net/wiki/Main_Page
the sky is also used by:
Global Conflict Blue (GCB)
http://gcblue.com/wiki/index.php/Main_Page
both are gpl projects
regards :)
Hi,
I'm trying to send float data beyond the range of [0, 1] to a texture.
I set the texture and the image format to float. If the image size is power of
two, things seems to be ok, but if the sizes are different it seems the the
gluScaleImage command truncate the values in some manner (it's
Hi,
I'm trying to send float data beyond the range of [0, 1] to a texture.
I set the texture and the image format to float. If the image size is power of
two, things seems to be ok, but if the sizes are different it seems the the
gluScaleImage command truncate the values in some manner (it's
ok, thanks, but the main question is why gluScaleImage destroy the data in
the image and how do I prevent it.
thanks,
Guy.
- Original Message -
From: Robert Osfield [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Tuesday, November 06, 2007 11:12 AM
ok, thanks.
- Original Message -
From: Robert Osfield [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Tuesday, November 06, 2007 6:03 PM
Subject: Re: [osg-users] Scaling images
On Nov 6, 2007 3:30 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
ok
were the results :) (I guess it didn't work)
Guy.
- Original Message -
From: Robert Osfield [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Monday, November 26, 2007 2:51 PM
Subject: Re: [osg-users] Offscreen rendering without visible window
Hi Himar
Hi,
any recommendations for diagnostic tools that don't consider the osg smart
pointers allocations as memory leaks?
thanks,
Guy.
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When it comes to actual modelling, if you just remember that Blender is
not a CAD-program, then you'll be fine. Modelling tools are excellent and
development cycle is furious.
because you mentioned cad:
http://www.caelinux.com/
CAElinux 2007 is now officially released
This first stable
Hi, Im new to osg and I have an Openflight database, it has
a master.flt and would like to use osg to page it in rather
than loading all in memory at once . I'm not sure if
osgviewer is doing this already? or wether I should use
osgpagedLOD example to load in my database - if so how?
Also down
Hi, Im currently working with paged databases and need to
further my knowlwdge on the way OSG handles terrain paging.
I have a 30G OpenFlight database with LOD
osgviewer handles paging nativelely yes? Or do I have to
manually give osg the name and number of tiles I'm using
from my database? or
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