Re: [osg-users] Test www.osgChina.org . Normal?

2008-02-12 Thread [EMAIL PROTECTED]
FreeSouth wrote: Hello all : Somebody found that He(at Singapore) cann't visit www.osgChina.org (located HangZhou China. I don't know this site can be visited normally or not at other country. Thanks All. Yang ShiXing very slow but it works from europe

[osg-users] VPB and PagedDatabase performance.

2008-02-26 Thread [EMAIL PROTECTED]
First, thank you to everyone for their work putting OSG and VPB, this is really an amazing piece of software. Q1: Is there any advantage to having a single large osga model built from say a 16kx16k input or having lots of smaller 4kx4k tiled sections in separate files? Q2: Will rebuilding the

Re: [osg-users] Distributed rendering of scene graph

2008-03-01 Thread [EMAIL PROTECTED]
Benjamin Eikel wrote: Hello Robert, On Saturday 01 March 2008 at 18:50:16, Robert Osfield wrote: Hi Benjamin, Could you possibly repost the below text, but broken down into shorter paragraphs as long paragraphs are really hard to follow. Try to keep one major point per paragraph. of

[osg-users] OSG 2.4 problem reading tiffs.

2008-05-01 Thread [EMAIL PROTECTED]
Hello, I am using WinXP and MSVC 8 and had a working OSG 2.2 build running. I downloaded the 2.4 zip and the new 3rd part zip, run cmake, build the default viewer applications. Running osgviewerd with full debug I see the following output.

[osg-users] job offer

2008-05-05 Thread [EMAIL PROTECTED]
stumbled yesterday over a job offer from the makers of the gta4 physics engine. was surprised that they asked for open scene graph experience, good sign for osg. :) so go for the job! kind regards http://www.naturalmotion.com/careers.htm C/C++ 3D Application Developer(s) The successful

Re: [osg-users] OSG 2.4 problem reading tiffs.

2008-05-07 Thread [EMAIL PROTECTED]
- Original Message Follows - From: Philip Lowman [EMAIL PROTECTED] To: [EMAIL PROTECTED], OpenSceneGraph Users osg-users@lists.openscenegraph.org Subject: Re: [osg-users] OSG 2.4 problem reading tiffs. Date: Wed, 7 May 2008 01:02:12 -0400 On Thu, May 1, 2008 at 5:50 PM, [EMAIL

[osg-users] Setting a SceneView's View Matrix

2008-05-09 Thread [EMAIL PROTECTED]
I am needing to set an osgUtil::SceneView's view matrix such that it is identical to that of an osg::Group.  The scene structure is along the lines of:   sceneRoot--osg::Switch--osg::PositionAttitudeTransform--osg::PositionAttitudeTransform--osg::Group   I need my scene view to have all of the

Re: [osg-users] bullet and OSG

2008-05-20 Thread [EMAIL PROTECTED]
Jan Ciger wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 bindumol wrote: Hi, I am looking for the applications which are using OSG and bullet physics for the vrml file of rigid bodies, if you have idea about how to make an osg node to represent into the bullet and how to control the

Re: [osg-users] Little ray-tracing example using the KD-tree

2008-11-30 Thread [EMAIL PROTECTED]
hi list and ray-tracing fans ;) Toward A Multicore Architecture for Real-time Ray-tracing http://www-csl.csres.utexas.edu/gps/publications/ best regards ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Funding

2008-12-09 Thread [EMAIL PROTECTED]
get the job offers and requests up to date. http://www.openscenegraph.org/projects/osg/wiki/Community/JobOffers http://www.openscenegraph.org/projects/osg/wiki/Community/JobRequests here i posted that naturalmotion is looking after an osg person

[osg-users] OSG 2.6: No OpenGL Context?

2008-08-06 Thread [EMAIL PROTECTED]
In upgrading my app today to OSG 2.6, I couldn't help but noticed that it crashed when I attempted to retrieve the OpenGL Vendor name.  It wasn't a great deal of work to determine that there was no valid OpenGL context when it was called.  A little further work showed that where I called

[osg-users] adaptation of chunkLOD to OSG

2008-08-28 Thread [EMAIL PROTECTED]
has anyone the code of adaptation of chunkLOD to OSG by Vladimir Vukicevic? the websites from him are all down. it is about http://tulrich.com/geekstuff/chunklod.html kind regards ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] adaptation of chunkLOD to OSG

2008-08-28 Thread [EMAIL PROTECTED]
Norman Vine wrote: hannes_b writes: has anyone the code of adaptation of chunkLOD to OSG by Vladimir Vukicevic? the websites from him are all down. it is about http://tulrich.com/geekstuff/chunklod.html Maybe http://web.archive.org/web/20070428001632/http://www.vlad1.com/~vladimir/pro

Re: [osg-users] adaptation of chunkLOD to OSG

2008-08-29 Thread [EMAIL PROTECTED]
Robert Osfield wrote: Hi Hannes, The OSG has native database paging rather nullifies the need for a ChunkLOD implementation. Vladimir's previous work on ChunkLOD/OSG implementation was done before VirtualPlanetBuilder/osgTerrain/osgDB::DatabasePager really got off the ground. hi robert,

Re: [osg-users] adaptation of chunkLOD to OSG

2008-09-04 Thread [EMAIL PROTECTED]
Robert Osfield wrote: Hi Hannes, On Fri, Aug 29, 2008 at 8:27 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: someone from the project came up with this question: the project being?? Your own project? http://sourceforge.net/projects/csp http://csp.sourceforge.net/ The Combat Simulator

Re: [osg-users] adaptation of chunkLOD to OSG

2008-09-05 Thread [EMAIL PROTECTED]
LOL, yes you are right, i never saw that. thank you for finding the failure. :) Alberto Luaces wrote: Just a little remark: isn't the cockpit supposed to read FUEL FLOW instead of FLUEL FLOW? :) originally someone did a test with photo realistic terrain. video (40s): High resolution (26

Re: [osg-users] Thanks to OSG !

2008-09-25 Thread [EMAIL PROTECTED]
Serge Lages wrote: Hi all, Just a quick message to show you two applications we've just made thanks to OSG : http://www.youtube.com/watch?v=r-ydFPHL2z0 http://www.youtube.com/watch?v=P1VipShcuc0 PS : yeah, it's me on the first video... :) PS2 : for the frenchies here, you can see the walls in

[osg-users] OpenGL 3 announced

2007-08-10 Thread [EMAIL PROTECTED]
http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic;f=3;t=015351;p=0 The OpenGL ARB officially announced OpenGL 3 on August 8th 2007 at the Siggraph Birds of a Feather (BOF) in San Diego, CA. OpenGL 3 is the official name for what has previously been called OpenGL Longs Peak.

Re: [osg-users] Setting a backgroud image

2007-08-16 Thread [EMAIL PROTECTED]
Thanks Robert. - Original Message - From: Robert Osfield [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Sent: Tuesday, August 14, 2007 11:08 AM Subject: Re: [osg-users] Setting a backgroud image Hi Guy, On 8/14/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: About

Re: [osg-users] Plugin find behaviour

2007-08-21 Thread [EMAIL PROTECTED]
On Tue Aug 21 1:19 , 'Serge Lages' [EMAIL PROTECTED] sent: On 8/20/07, Robert Osfield [EMAIL PROTECTED] wrote: OK, we're homing in on a possible solution now.  Should we add or . to the list of paths to check?  Should this be something down by the app or part of sgDB

Re: [osg-users] Qt include dir problem

2007-08-28 Thread [EMAIL PROTECTED]
Just wanted to add that I cannot compile osgviewerQT example not even from Windows XP (MinGW configuration) for the very same reason. Is anyone able to compile osgviewerQT? -Mike ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] probs running OSG on non-dev system?

2007-09-14 Thread [EMAIL PROTECTED]
Hi Mike, My bells rang: Include a manifest. For DLL's: mt -manifest test.dll.manifest -outputresource:test.dll;2 For EXE's: mt -manifest test.exe.manifest -outputresource:test.exe;1 Hope this helps, Paul Mike Weiblen wrote: Pardon the sparse details, had a problem in wee hours this morn...

[osg-users] multipass calculating with shaders

2007-09-17 Thread [EMAIL PROTECTED]
Hi, first I would like to reask the question I sent few days ago since it might have been overlooked so here it is: Hello, in the osg examples there are several examples of how to use RTT. I would like to concatenate several renderings. I mean, render the scene to texture1, then use texture1

Re: [osg-users] multipass calculating with shaders

2007-09-17 Thread [EMAIL PROTECTED]
:(, the image-data() return buffer filled with garbage. but thanks anyway, Guy. - Original Message - From: John Donovan [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Monday, September 17, 2007 3:43 PM Subject: Re: [osg-users] multipass calculating

Re: [osg-users] multipass calculating with shaders

2007-09-17 Thread [EMAIL PROTECTED]
by half and it worked for one pass that renders about 3 pixels. it didn't work for other pass that renders 1 pixel. is there a problem when the viewport is 1x1? thanks a lot, Guy. - Original Message - From: John Donovan [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users

[osg-users] FBO

2007-09-24 Thread [EMAIL PROTECTED]
Hi, How do I enforce a camera to recreate FBO attached to the color buffer? thanks, Guy. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] FBO

2007-09-24 Thread [EMAIL PROTECTED]
: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Sent: Monday, September 24, 2007 1:51 PM Subject: [osg-users] FBO Hi, How do I enforce a camera to recreate FBO attached to the color buffer? thanks, Guy

Re: [osg-users] FBO

2007-09-24 Thread [EMAIL PROTECTED]
if you know why the FBO was defected after the window was closed. thanks, Guy. - Original Message - From: Robert Osfield [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Monday, September 24, 2007 3:04 PM Subject: Re: [osg-users] FBO Hi Guy, Have

Re: [osg-users] PrimitiveSet lighting issues

2007-09-24 Thread [EMAIL PROTECTED]
). - Original Message - From: Jean-Sébastien Guay [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Sent: Tuesday, September 25, 2007 2:12 AM Subject: Re: [osg-users] PrimitiveSet lighting issues Hello Nelson, I'm still new to all this. All I found on emissive color is the following

Re: [osg-users] FBO

2007-09-25 Thread [EMAIL PROTECTED]
-render and the other is nested, that the cleanup get only to the nested rendered camera? thanks, Guy. - Original Message - From: Robert Osfield [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Tuesday, September 25, 2007 10:10 AM Subject: Re: [osg

Re: [osg-users] FBO

2007-09-25 Thread [EMAIL PROTECTED]
Thanks, eventually it was my own bug. doh! sorry for the interruption. I hanged the scene view data according to some condition and didn't set it back to the original that create all the objects. now it works. thanks again, Guy. - Original Message - From: Robert Osfield [EMAIL PROTECTED

[osg-users] Question on Node memory management.

2007-09-25 Thread [EMAIL PROTECTED]
Hello, I am working on converting a project from SGI Performer in C to OSG, so I am familiar with constructing a scene graph. For this project I load all the models I plan to use into a data structure, at a later point in time based on the user responses I swap out the sub-graphs that I wish

Re: [osg-users] OSG + sky

2007-11-01 Thread [EMAIL PROTECTED]
Adrian Egli wrote: Hi Jim, do you have a example or demo The Combat Simulator Project (CSP) http://csp.sourceforge.net/wiki/Main_Page the sky is also used by: Global Conflict Blue (GCB) http://gcblue.com/wiki/index.php/Main_Page both are gpl projects regards :)

[osg-users] Scaling images

2007-11-05 Thread [EMAIL PROTECTED]
Hi, I'm trying to send float data beyond the range of [0, 1] to a texture. I set the texture and the image format to float. If the image size is power of two, things seems to be ok, but if the sizes are different it seems the the gluScaleImage command truncate the values in some manner (it's

[osg-users] Scaling images truncates data

2007-11-06 Thread [EMAIL PROTECTED]
Hi, I'm trying to send float data beyond the range of [0, 1] to a texture. I set the texture and the image format to float. If the image size is power of two, things seems to be ok, but if the sizes are different it seems the the gluScaleImage command truncate the values in some manner (it's

Re: [osg-users] Scaling images

2007-11-06 Thread [EMAIL PROTECTED]
ok, thanks, but the main question is why gluScaleImage destroy the data in the image and how do I prevent it. thanks, Guy. - Original Message - From: Robert Osfield [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Tuesday, November 06, 2007 11:12 AM

Re: [osg-users] Scaling images

2007-11-06 Thread [EMAIL PROTECTED]
ok, thanks. - Original Message - From: Robert Osfield [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Tuesday, November 06, 2007 6:03 PM Subject: Re: [osg-users] Scaling images On Nov 6, 2007 3:30 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: ok

Re: [osg-users] Offscreen rendering without visible window

2007-11-26 Thread [EMAIL PROTECTED]
were the results :) (I guess it didn't work) Guy. - Original Message - From: Robert Osfield [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Monday, November 26, 2007 2:51 PM Subject: Re: [osg-users] Offscreen rendering without visible window Hi Himar

[osg-users] Diagnostics tools

2007-11-26 Thread [EMAIL PROTECTED]
Hi, any recommendations for diagnostic tools that don't consider the osg smart pointers allocations as memory leaks? thanks, Guy. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Creator vs 3D Studo Max

2007-12-11 Thread [EMAIL PROTECTED]
When it comes to actual modelling, if you just remember that Blender is not a CAD-program, then you'll be fine. Modelling tools are excellent and development cycle is furious. because you mentioned cad: http://www.caelinux.com/ CAElinux 2007 is now officially released This first stable

[osg-users] Paged Terrain Question

2007-12-19 Thread [EMAIL PROTECTED]
Hi, Im new to osg and I have an Openflight database, it has a master.flt and would like to use osg to page it in rather than loading all in memory at once . I'm not sure if osgviewer is doing this already? or wether I should use osgpagedLOD example to load in my database - if so how? Also down

[osg-users] Terrain Paging: Knowing Which Tiles are loaded

2008-01-08 Thread [EMAIL PROTECTED]
Hi, Im currently working with paged databases and need to further my knowlwdge on the way OSG handles terrain paging. I have a 30G OpenFlight database with LOD osgviewer handles paging nativelely yes? Or do I have to manually give osg the name and number of tiles I'm using from my database? or