Hello, I'm using osg and osgEarth to create a program. I try to draw a path
that follows another node in the scene such that when I set its position, I add
an additional GL_POINT vertex and a pair of LINE_STRIP vertices for a new
anchor point for two geodes. However, I'm constantly being
Thanks for the tip. I had been building it all in the command line, but I'll
try doing everything in Android Studio next.
Cheers!
Brett
kornerr wrote:
> Hi.
> Depends on how you build for Android.
>
> --
> Post generated by Mail2Forum
--
I am missing?
Thank you,
Brett
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72610#72610
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/li
/PlatformSpecifics/Android/android.toolchain.cmake
I also had to remove the lines that specified my C and C++ compilers. For
whatever reason, setting those manually caused CMake to not find them.
Cheers,
Brett
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p
astebins of the Bash script I used, and the results of
that build. My host system is Ubuntu 16.04, and I'm using Crystax for my
Android NDK.
pastebin dot com Z8CAs1v3
pastebin dot com QRvhSvpn
Any tips about what I'm doing wrong would be greatly appreciated.
Thank you!
Brett
--
Re
.
Best regards,
Brett Weichers
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Hi Robert.
I had missed the MODKEY_SHIFT to activate the manipulator when I tried
it. Works great now. Thanks again.
-Brett
Robert Osfield wrote:
Hi Brett,
On 9 September 2014 09:59, Brett b...@pobox.com mailto:b...@pobox.com
wrote:
:)...Sorry, it was a lost attempt at less
information. Thank you.
Brett Weichers
bre...@markresources.com
Mark Resources, LLC
San Francisco, CA
www.markresources.com
Tel: 319,404.1015
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users
with on this type of stuff in a team effort? My coding is
typically pretty clean and I am also more versed at 3d math than
counting and manipulating bits.
Brett
Robert Osfield wrote:
Hi Verdavine,
The svn/trunk version of the OSG has a new
osgVolume::MultiPassTechnique that supports mixing
a QPaintDevice
Thanks all for any suggestions.
Brett Weichers
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
products like Sundog's
Silverlining and IDV's SpeedTree. Also check out the VR-Vantage
Toolkithttp://mak.com/products/vr-vantage-toolkit_l_OSG.html to
see how we've integrated even more 3rd party products like Boston Dynamics's
DI-Guy and DiSTI's GL Studio.
Thanks,
Brett
--
Brett Wiesner
Director
software to perform this calculation. Any
help or advice is greatly appreciated. Thanks in advance.
Brett
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
right to distribute.
If you want to participate, please visit http://www.mak.com/vrvcontest/ for
download links and entry submission instructions.
For official rules, see http://www.mak.com/vrvcontest/contest-rules.php
Good luck!
Brett Wiesner
Product Manager, Visualize Products
VT MAK
Hi,
Has anyone tried gotten a microsoft flight simulator X terrain database into
OSG? What was the conversion path?
Thanks,
Brett
--
Brett Wiesner
Product Manager, Visualize Products
VT MAK
www.mak.com
___
osg-users mailing list
osg-users
and entry submission instructions.
For official rules, see http://www.mak.com/vrvcontest/contest-rules.php
Good luck!
Brett Wiesner
Product Manager, Visualize Products
VT MAK
www.mak.com
==
The VR-Vantage product line includes:
- VR-Vantage Stealth - an OSG-based battlefield
Robert,
Do you have any thoughts on when a next stable even number release
will be?
Thanks
Brett
--
Brett Wiesner
Product Manager, Visualize Products
VT MAK
www.mak.com
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http
Thanks Robert. Looking forward to 3.0!
Robert Osfield wrote:
Hi Brett,
On Mon, Jun 14, 2010 at 3:48 PM, Brett Wiesner br...@mak.com wrote:
Do you have any thoughts on when a next stable even number release will
be?
I still plan to push to get shader composition into svn/trunk before
Paul,
Were there any database pager fixes that could be backported to 2.8.3? I
believe there were some serious bugs concerning the release of paged tiles.
Thanks,
Brett
Paul Martz wrote:
Hi all -- I'm running slightly ahead of schedule on getting the 2.8
branch ready for the 2.8.3 release
Paul,
One more... There are a feature added to PagedLOD that lets users
specify options similar to the osgDB options. This lets users say
something like use dds_flip for node under this PagedLOD which is
useful if you have a paged terrain that has backwards dds textures.
Thanks,
Brett
Paul
,
Brett
Brett Wiesner wrote:
Hey everyone,
I know a lot of OSG users are building things in the ModSim space and
I know that two of the bigger industry conferences are ITEC (Europe)
and I/ITSEC (USA). I was wondering how many people from this list go
to either of those and if there is any
to a OSG Users Group Meeting?
Thanks,
Brett Wiesner
--
Product Manager, VR-Vantage
OSG Based Battlefield Information Station, Desktop IG and SDK
http://www.VR-Vantage.com
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http
J-S,
That's great! I've been meaning to talk to you guys about a possible
VR-Vantage/ Vortex integration. I'll be sure to talk to Arnold at ITEC.
Thanks,
Brett
Jean-Sébastien Guay wrote:
Hi Brett,
I know a lot of OSG users are building things in the ModSim space and I
know that two
, pageable terrain and procedurally generated terrain?
Thanks,
Brett
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Robert,
Here is a sample program that crashes when loading earth.ive the second
time. I'm using OSG 2.8.2.
Thanks,
Brett
main()
{
std::string modelPath = earth.ive;
// create a scene graph (and keep it around).
osg::ref_ptrosg::Node modelNode = osgDB::readNodeFile
Hi,
Im new to osg.I want to use an attribute float vertextemp; in my vertex
shader.How to
give that array to vertex shader.
Thank you.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=11071#11071
Hi I solved the first question myself.Can any help me find intersection of a
line on surface of the object.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=10884#10884
___
osg-users mailing list
OPTIMIZE_TEXTURE_SETTINGS does but I can reproduce the bug.
I've included sample code below to reproduce the bug.
Thanks,
Brett
// This method reads in a flt file and writes it out optimized using the
troublesome flag.
writeOutModelAsIveOptimized()
{
std::string modelPath = testDataDir
? Thanks.
Brett
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Yes, that should do work.
If you already have the LowRes LODs loaded, you could also do:
osg::pagedLOD* pagedLod0 = new osg::pagedLOD;
pagedLod0-addChild(pagedLod0LowResChild);
pagedLod0-setFilename(1, pagedLod3Child0Filename);
group-addChild(pagedLod0);
Thanks Bryan. That method
Thanks Robert. By external file reference you mean a proxyNode correct?
Robert Osfield wrote:
HI Brett,
What I have done VirtualPlanetBuilder is to have a quad tree scene
graph structure like:
Group
PagedLOD
child 0 - local tile geometry at low resolution
child 1
Brett,
PagedLod is similar to ProxyNode in that you can set the filenames for
the child nodes and they will be loaded as needed, but it has added
support for unloading them, too.
So how should someone construct this scenegraph:
Group
PagedLOD
child 0 - local tile geometry
,
Brett
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
do I construct the scenegraph? Should I just put each
tile under a osg::PagedLOD node and put all the pagedLOD nodes under a group
node? Or should preserve the hierarchy so that the lowest level PagedLOD
node has the the pagedLOD nodes of its children under it, and so on.
Thanks,
Brett
Thanks for your reply. Its mostly the case of finding the .ttm spec.
Mike Weiblen wrote:
Hi,
Never heard of it. Is there a spec somewhere (or is that what you're
looking for)? Writing a reader plugin is pretty easy.
cheers
-- mew
On Tue, Mar 25, 2008 at 8:41 PM, Brett [EMAIL
it work?
Am I just way off here?
Thanks,
Brett
Robert Osfield wrote:
HI Brett,
Just have a look how the present stats are done via the StatsHandler,
it should tell you the various things that can be done to get things
renderered and updated - there should be no need for custom drawables
Hi,
I'd like to display some custom stats every frame. For example, I have a
custom drawable which I'd like to display some information about. What's
the best way to go about doing this?
Thanks,
Brett
___
osg-users mailing list
osg-users
attributes the 3rd party code sets,
would I be better off setting the stateSet of the drawable in the CTOR?
Thanks,
Brett
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
37 matches
Mail list logo