Re: [osg-users] [osgPlugins] FBX conversion lost NULL nodes.

2010-04-28 Thread Dario Minieri
Nice, now working properly! Many thanks Bye Michael Platings wrote: Hi Dario, it just occurred to me that if you're using the 2.8.3 version then changing to the latest code will be a big pain for you. Instead, in your code go to the switch statement at line 417 of fbxRNode.cpp and delete

Re: [osg-users] [osgPlugins] FBX Plugin

2010-04-20 Thread Dario Minieri
Oh nice, I havn't compiled examples :D This work fine Best regards bouffa wrote: Hi Dario, You can find osganimationviewer in the examples folder. Mourad On Mon, Apr 19, 2010 at 7:55 PM, Dario Minieri () wrote: Hi, I have the same problem with some simple model

Re: [osg-users] Untriangulate Meshes...

2010-04-20 Thread Dario Minieri
(a) for simplicity and (b) because triangle lists are faster to render than separate polygons. Presumably you're viewing the model in wireframe - are the extra lines a major issue for your application? On 19 April 2010 19:59, Dario Minieri () wrote: Hi Gordon Simply, if I have a model

[osg-users] Untriangulate Meshes...

2010-04-19 Thread Dario Minieri
Hi, Sorry for my noob question: OSG is unable to handle untriangolate meshes? Thank you! Cheers, Dario -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26947#26947 ___ osg-users mailing list

Re: [osg-users] [osgPlugins] FBX Plugin

2010-04-19 Thread Dario Minieri
Hi, I have the same problem with some simple model from Cinema 4D. The FBX contains all animation takes but I see no movement with osgviewer. I'm using OSG 2.8.3 with, obviously, FBX support (SDK 2010-2). You talking about an osgAnimationViewer, but I have only the osgViewer in my binary dir.

Re: [osg-users] Untriangulate Meshes...

2010-04-19 Thread Dario Minieri
you define a 'untriangolate mesh' to be ? Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: [mailto:] On Behalf Of Dario Minieri Sent: Monday, April 19, 2010 10:11 AM To: Subject

Re: [osg-users] Untriangulate Meshes...

2010-04-19 Thread Dario Minieri
Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: [mailto:] On Behalf Of Dario Minieri Sent: Monday, April 19, 2010 2:59 PM To: Subject: Re: Untriangulate Meshes... Hi Gordon Simply, if I have a model with mesh consisting of polygons with 4

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