Hi Gordon Simply, if I have a model with mesh consisting of polygons with 4 vertices (no others n-gons), it must necessarily be triangulated? The osgViewer always shows the triangulated models even though they are not originally.
Many thanks Best Regards Tomlinson, Gordon wrote: > What do you define a 'untriangolate mesh' to be ? > > > > Gordon Tomlinson > Product Manager 3d Technology & Project Wyvern > Overwatch(r) > An Operating Unit of Textron Systems > > -----Original Message----- > From: > [mailto:] On Behalf Of Dario > Minieri > Sent: Monday, April 19, 2010 10:11 AM > To: > Subject: Untriangulate Meshes... > > Hi, > > Sorry for my noob question: OSG is unable to handle untriangolate > meshes? > > Thank you! > > Cheers, > Dario > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=26947#26947 > > > > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or > g > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26961#26961 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

