Hi Michael Thanks for you reply. Yes, the wireframe view shows triangle instead 4gons. This isn't a real problem for me when you say:
> (b) because triangle lists are faster to render than separate polygons. I'm not very familiar with 3D "inside" concepts, but I thought that having fewer polygons (though with 4 vertices) could be better, in terms of render time and memory, which have fully triangulated model. So, I'm in wrong? :D Many thanks Bye Michael Platings wrote: > Hi Dario, > no the FBX reader doesn't necessarily have to triangulate the mesh, I just > wrote it that way (a) for simplicity and (b) because triangle lists are > faster to render than separate polygons. > Presumably you're viewing the model in wireframe - are the extra lines a > major issue for your application? > > On 19 April 2010 19:59, Dario Minieri < ()> wrote: > > > Hi Gordon > > > > Simply, if I have a model with mesh consisting of polygons with 4 vertices > > (no others n-gons), it must necessarily be triangulated? The osgViewer > > always shows the triangulated models even though they are not originally. > > > > Many thanks > > > > Best Regards > > > > > > Tomlinson, Gordon wrote: > > > > > What do you define a 'untriangolate mesh' to be ? > > > > > > > > > > > > Gordon Tomlinson > > > Product Manager 3d Technology & Project Wyvern > > > Overwatch(r) > > > An Operating Unit of Textron Systems > > > > > > -----Original Message----- > > > From: > > > > > > > > > > [mailto:] On Behalf Of Dario > > > Minieri > > > Sent: Monday, April 19, 2010 10:11 AM > > > To: > > > > > > > > > > Subject: Untriangulate Meshes... > > > > > > Hi, > > > > > > Sorry for my noob question: OSG is unable to handle untriangolate > > > meshes? > > > > > > Thank you! > > > > > > Cheers, > > > Dario > > > > > > ------------------ > > > Read this topic online here: > > > http://forum.openscenegraph.org/viewtopic.php?p=26947#26947 > > > (http://forum.openscenegraph.org/viewtopic.php?p=26947#26947) > > > > > > > > > > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > > > > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or) > > > g > > > _______________________________________________ > > > osg-users mailing list > > > > > > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > > > > > > > ------------------ > > > Post generated by Mail2Forum > > > > > > > > > ------------------ > > Read this topic online here: > > > > http://forum.openscenegraph.org/viewtopic.php?p=26961#26961 > > (http://forum.openscenegraph.org/viewtopic.php?p=26961#26961) > > > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > () > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > > > ------------------ > Post generated by Mail2Forum > ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27003#27003 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

