My format is FBX that should not be triangulated...or am I wrong?

Tomlinson, Gordon wrote:
> Hi
> 
> This may depend on the format your loading from, it maybe that the
> loader its self is triangulating the data, and if the loader is also
> passing the created nodes through the optimizer I believe that will be
> trying to create triangular meshes by default. If it's just the
> optimizer you should be able tell the optimizer not to do that, if it's
> the loader then that's something that may need to addressed in the
> loader code itself
> 
> 
> Gordon Tomlinson
> Product Manager 3d Technology & Project Wyvern
> Overwatch(r)
> An Operating Unit of Textron Systems
> 
> -----Original Message-----
> From: 
> [mailto:] On Behalf Of Dario
> Minieri
> Sent: Monday, April 19, 2010 2:59 PM
> To: 
> Subject: Re:  Untriangulate Meshes...
> 
> Hi Gordon
> 
> Simply, if I have a model with mesh consisting of polygons with 4
> vertices (no others n-gons), it must necessarily be triangulated? The
> osgViewer always shows the triangulated models even though they are not
> originally.
> 
> Many thanks
> 
> Best Regards
> 
> 
> Tomlinson, Gordon wrote:
> 
> > What do you define a 'untriangolate mesh' to be ?
> > 
> > 
> > 
> > Gordon Tomlinson
> > Product Manager 3d Technology & Project Wyvern
> > Overwatch(r)
> > An Operating Unit of Textron Systems
> > 
> > -----Original Message-----
> > From: 
> > [mailto:] On Behalf Of Dario
> > Minieri
> > Sent: Monday, April 19, 2010 10:11 AM
> > To: 
> > Subject:  Untriangulate Meshes...
> > 
> > Hi,
> > 
> > Sorry for my noob question: OSG is unable to handle untriangolate
> > meshes?
> > 
> > Thank you!
> > 
> > Cheers,
> > Dario
> > 
> > ------------------
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> > http://forum.openscenegraph.org/viewtopic.php?p=26947#26947
> > 
> > 
> > 
> > 
> > 
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> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=26961#26961
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