http://aquanoordlimburg.be/la/rjul.wlpaaymjytid
craig.bosma
7/21/2013 12:16:32 AM
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Robert, Paul, et. al:
Has any further discussion or work gone into adding proper VAO support
to OSG? I'm interested in contributing if I can, mostly because I'd
like to see full 3.2 support for OS X.
Craig
On Mon, Mar 5, 2012 at 8:22 AM, Robert Osfield robert.osfi...@gmail.com wrote:
Hi David,
Thanks Robert,
Will the osgShadow::ViewDependentShadowMap implementation work with a
scene placed under an RTT camera? I'd like to move to osgViewer but
unfortunately that's just not an option for this project.
On Thu, Oct 13, 2011 at 12:18 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi
Hi Robert,
I know one of the stated goals/community goals of VPB is to run
without local graphics hardware, or without a graphics context (from
reading
http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/DevelopmentPlans).
I'm interested in tackling a similar and possibly related
Hi all,
I have an osg::Camera that renders to an FBO texture, and at some
given point in time, I want to take a snapshot (for later rendering)
of a sub-region of that render target's texture. I've tried two
methods, one that works but is not optimal, and another that doesn't:
The first is to
Hi Robert,
There has been lots of discussion on the osg-users list/forum and
offline about OpenGL ES 1.x and 2.x support. There are already ports
to of OSG to OpenGL 1.x that have yet to be open sourced. My
intention is that the OSG will eventually support OpenGL ES 1.x and
2.x, as well as
Hi,
I was hoping someone might be willing to explain to me the difference in
const-semantics between ref_ptr and observer_ptr, i.e. why is it that I
can get a non-const pointer from get() on a const ref_ptr, but not from
an observer_ptr? Is this by design?
osg/ref_ptr
T* get() const {
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