I'm betting you hit the same premultiplied alpha problem/limitation
reported in SDL_image.
http://bugzilla.libsdl.org/show_bug.cgi?id=868
The workaround/solution was to add a block of code at the end of the
loader to un-premultiply the alpha (now in the codebase).
If that is indeed the problem an
>
> I understand. I just thought calls named "_NSGetEnviron" and
> "exc_server" (those are the calls they refer to in the article) sounded
> like "get some environment variable" and some threading functions, so I
> thought it might be possible that the low-level implementations of some
> functions
Hello, just passing through again. I thought I would clarify the
questions being asked about iPhone.
First congrats on the ES support!
>> One thing you apparently need to be careful of is that Apple is now more
>> careful in its screening of iPhone apps that are submitted for the App
>> Store, t
I am not currently on the OSG track so I'm afraid I can't be much help
at the moment. But be aware that in Snow Leopard, the default
architecture is 64-bit (assuming you are on a 64-bit machine which
almost all Intel Macs are now). All the Carbon stuff in
osgViewerCarbon will likely not compile in
I don't know what the specific build issue is as I believe the local
FindFreeType.cmake module should be searched for first, but I thought I
would share some history.
Originally there was no FindFreeType.cmake module in CMake. I wrote the
original one for OpenSceneGraph and then submitted it to CM
> void Text::computePositions()
> {
> unsigned int size =
> osg::maximum(osg::DisplaySettings::instance()->getMaxNumberOfGraphicsCon
> texts(),_autoTransformCache.size());
>
> // FIXME: OPTIMIZE: This would be one of the ideal locations to
> // call computeAverageGlypthWidthAndHeight().
On 9/4/08, Robert Osfield <[EMAIL PROTECTED]> wrote:
> Hi Filip,
>
> On Thu, Sep 4, 2008 at 11:14 AM, Filip Wänström
> <[EMAIL PROTECTED]> wrote:
>> Since I tried the CMake route that creates regular .so files and headers
>> in
>> /usr/local instead of creating mac os frameworks the template need t
I figured out the problem. The OSG build system is instructing the
process to also build 64-bit as part of the Universal, and of course
it doesn't work when it gets to osgViewer because there is no 64-bit
Carbon.
-Eric
On 7/19/08, E. Wing <[EMAIL PROTECTED]> wrote:
> Can anybody
Can anybody reproduce this problem? I am trying to build the current
OSG in the SVN trunk with the current CVS head of CMake.
GraphicsWindowCarbon.cpp is complaining it can't find certain Mac
system header files which is odd.
Thanks,
Eric
[ 40%] Building CXX object
src/osgViewer/CMakeFiles/osgVi
On 5/27/08, Andy Skinner <[EMAIL PROTECTED]> wrote:
> I'll admit to being a little past the limit of my knowledge here ...
>
> We would like to specify the -install_name arg with which we link the shared
> libraries. I think it is because we don't want the paths where these things
> were built to
On 5/6/08, Paul Martz <[EMAIL PROTECTED]> wrote:
> Hi folks -- I'm struggling with building OSG on a new Mac OS X 10.5 system.
> I'm using a command-line build, not XCode, so using ccmake and make to
> build,
>
> My current roadblock is the FreeType library, with the following error:
>
> ld: cycle
FYI, I think I came across the OSG_GLU_TESS_CALLBACK_TRIPLEDOT issue
in my testing too. I think the answer is:
In Leopard, you need to flip the value.
In prior to Leopard, the value works as is.
If I recall, the thing is related to some casting which happens to
involve a GLenum. If so, I think the
Hi, sorry, I've been really busy with other work (day job) which happens to
have no OSG or CMake at the moment so it has been hard for me to finish fixing
everything up. I have some stuff written, but it is incomplete and am still
trying to get over various CMake bugs which requires me to write
FYI, some of our custom CMake modules have been pushed into the main
CMake distribution so at some point in the future, we can remove these
modules in our tree.
-Eric
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On 3/29/08, Robert Osfield <[EMAIL PROTECTED]> wrote:
> HI Stephan,
>
> On Sat, Mar 29, 2008 at 1:44 PM, Stephan Huber <[EMAIL PROTECTED]>
> wrote:
> > Does CMake support building frameworks on OS X now? IMHO this was the
> > missing key feature, stopping us using CMake on OS X.
>
> I don't know th
ic. I am working on a project which apparently needs
> just that.. Do you want feedback?
>
> Have a good holiday Robert.
>
> Kind regards,
> Stephen.
>
> On Jan 30, 2008, at 8:21 AM, E. Wing wrote:
>
> > This package will let you cross compile for 10.4 or 10.5
This package will let you cross compile for 10.4 or 10.5 using the SDK
feature in Xcode 3. This makes it easier to build programs targeting
10.4 or 10.5 without having to remove/replace your regular frameworks
each time.
I've been sitting on this awhile. I've been hoping to clean up the
documentat
> I installed the 2.2 release, but now I'm looking for the wrappers
> (I want to try out osgLua). Are they not included in the OSX install?
>
> /Andreas
Sorry, I don't include the wrappers. I think you might be the first to ask.
I'm actually horribly ignorant on how they work and what you're
supp
I only intend to do the dmg/drag-and-drop release. It's extremely well
documented and even has screencasts now. Somebody else did the
installer but I don't think there are concrete plans to continue it.
Newbies should understand the concepts discussed in the screencasts,
installer or not.
http://
r directory)
> make[2]: *** [lib/osgPlugins-2.2.0/osgdb_freetype.so] Error 1
> make[1]: *** [src/osgPlugins/freetype/CMakeFiles/osgdb_freetype.dir/all]
> Error 2
> make: *** [all] Error 2
> [EMAIL PROTECTED]/devEnv/research/APIs/OpenSceneGraph_svn$
> biv
>
> On Dec 13,
pplications would not compile if I made calls to
> > osg::Image::readPixels() or osg::StateSet::setMode().
> >
> > E. Wing replied that:
> > =
> > Yeah, Apple screwed up and broke binary compatibility between 10.4 and
> > 10.5 when using OpenGL and C++. I have
Actually, it's partially implemented, but not working as you can see.
If I recall, part of the problem was because OpenThreads and OSG are
merged together, there was an ambiguity problem. (I think I had
progressed as far as getting the OpenThreads and Producer
documentation working if you built the
>> Is there a simpler way to give cmake user defined search paths?
> So, telling people about the shiny world of 'ccmake' and begging for
> procedures that are _highly_impractical_ on many people's setup is one
> thing,
This strikes me as a newbie-like question, not an automation
(advanced) quest
There are a bunch of ways to deal with this. You shouldn't modify the
CMakeCache directly. And you really shouldn't need to modify the
CMakeLists.txt.
1) Use the ccmake instead of cmake. It exists for this very reason and
is the easiest, most reliable answer. (I constantly beg people to use
this
I worked on a plotting system using OpenSceneGraph not too long ago.
Speed was a very important factor for us because we were dealing with
real time data. My experience with GNUplot is that it's not very good
for this type of situation.
OpenGL gave us a lot of power to be able to zoom and manipula
Some things have been updated.
First, a new 10.5 oriented binary package has been uploaded to:
http://www.openscenegraph.org/files/OpenSceneGraph-2.2.0/OpenSceneGraph-2.2.0-10.5SDK.dmg
Hopefully, Robert can add the link to the main downloads page soon.
The description should be:
Mac OS X 10.5 Uni
change made to the CMake generated projects, or to the XCode
> directory from svn ?
>
> Mihai
>
> E. Wing wrote:
> > Sorry, the path was going to $(SDKROOT)/usr/X11R6/lib, but I forgot to
> > account the change to X.org, so the path needed to be
> > $(SDKROOT)/usr/X11/lib
e code bases I maintain.
> >
> > Perhaps I didn't understand your solution, I thought your fix required
> > installing a new version of freetype that linked against Apple's open
> > gl instead of the X11 open gl.
> >
> > Dan
> >
> > On Oct 2
Yeah, Apple screwed up and broke binary compatibility between 10.4 and
10.5 when using OpenGL and C++. I have notes and binaries coming on
this, but the short story is you can't use 10.4 built frameworks
against the 10.5 SDK or you get the linking problems you see. Either
switch to the 10.4u SDK on
I haven't tried what you suggested so I could be mistaken. But if
James's problem is what I think it is, your above suggestion will
either not work or could potentially cause other
serious/hard-to-identify problems.
The problem I',m identifying is a binary interface incompatibility
between 10.4 a
++ things built against 10.4u (or
earlier).
-Eric
On 10/28/07, E. Wing <[EMAIL PROTECTED]> wrote:
> I haven't had any problems with compiling or using the freetype plugin
> in Leopard though I'm still on the final seed before GM. The
> libfreetype that ships with Leopard is al
I haven't had any problems with compiling or using the freetype plugin
in Leopard though I'm still on the final seed before GM. The
libfreetype that ships with Leopard is already Universal 32/64-bit.
The Xcode project works fine for me under 32-bit. (I haven't done
64-bit due to osgViewer's Carbon
I uploaded the OS X binary last week, but I have been unable to change
the downloads page to reflect it. Even with the password Jose setup
for me, I am not given the edit button for the downloads page.
The binary is located here:
http://www.openscenegraph.org/files/OpenSceneGraph-2.2.0/OpenSceneGr
I have a Mac binary package ready to go. Where/how should I upload it?
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Should just work presuming no endian bugs in the underlying code.
On 9/17/07, Eric Sokolowsky <[EMAIL PROTECTED]> wrote:
> I plan to create an OSG 1.2 based application on Mac OSX which is a
> universal binary. Are there any issues that I need to be aware of
> regarding the osgPlugins? If I use th
Hi Eric,
By default, the Producer.framework is the same exact framework as
Producer_AGL.framework. We gave the Producer_AGL.framework its suffix
mainly for private testing when we needed both the AGL and X11
frameworks to exist side-by-side for comparison. Producer.framework is
the one we shipped w
I think delete access may be restricted beyond the default osg login.
I couldn't find a delete link. However, if you upload a file, you get a
checkbox to replace a file if it already exists. I tried enabling that, but
my upload failed saying that the account didn't have the delete privalege.
Ther
IL PROTECTED]> wrote:
>
> Hi Eric,
>
> On 8/28/07, E. Wing <[EMAIL PROTECTED]> wrote:
> > I found my copies of the videos if you still need them. I experimented
> > with uploading them to YouTube, but YouTube broadcasts in too low of a
> > resolution which ma
ideos.
-Eric
On 8/23/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
> On 8/23/07, E. Wing <[EMAIL PROTECTED]> wrote:
> > D'oh. Are the files lost, or are the links just broken?
>
> I don't know yet, we've moved server and wiki, the new wiki
D'oh. Are the files lost, or are the links just broken?
Thanks,
Eric
On 8/22/07, Paul Martz <[EMAIL PROTECTED]> wrote:
> > > Eric Wing has put a few very informative videos on the OSG wiki
> > > regarding installing/using OSG on a Mac:
> > > http://www.openscenegraph.org/index.php?page=Tutorials
Can't say much about Leopard due to the NDA. But there has been public
traffic about Carbon and 64-bit. The summary is that there will be no
64-bit path for Carbon. That means GraphicsWindowCarbon will not work
and a Cocoa version of GraphicsWindow is the way to go for 64-bit.
(I've warned people t
This is kind of a follow up to something awhile back. I'm trying to
fix up the screenshot feature in the osgviewerCocoa example which
broke when migrating away from SimpleViewer.
I was told that instead of manipulating the scene graph nodes to
insert my own camera at the top of the scene to setup
Hi James,
I don't recall any significant problems with the FindGDAL module.
Maybe you have a stale CMake cache?
In the ccmake menu under advanced options, you can turn on VERBOSE
mode. Also under the command line make, you can temporarily set the
value like:
make VERBOSE=1
-Eric
On 7/26/07, Jam
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