Hello,
Is there a way to show a loading icon or any other visual sign that the
webpage is loading in a QwebViewImage? Depending on the website, sometimes
it takes long time to load it and it would be a good idea to inform the user
that the webpage is still loading.
Thank you in advance!
Hello,
When I try to add transparency to a loaded model, the original color of the
model is lost. In some cases, the color stays and gets darker (and
semi-transparent), but in other it just disappears and turns grey (and
semi-transparent). I am sure I am doing something wrong, but it happens
Hello Sebastian,
thank you for your quick reply. Let me re-explain my question.
The main point is the navigation system. I am looking for something like the
following:
- There is a 2D map (we dont care now about how the map has been
made).
- The system gets the map
Hello Sebastian,
thank you for your explanation. I wrote this question here as I thought that
maybe somebody has tried it before as this feature is included in many
games, so I guess Im not the first one using OSG with this idea. Anyway, is
it is off-topic, feel free to contact me directly
Hello Michael,
thank you for the suggestion. Anyway, it is not for a game, it’s for a
different project.
Cheers
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of michael kapelko
Sent: miércoles, 20 de febrero de 2013
Hello,
I am wondering if there is any OSG-friendly library to create a GPS system
(like those GPS HUDs in many games, e.g. GTA). What I am looking for is a
library (or combination of libraries) that allows the creation of the map,
the calculation of the route from origin to destination and the
...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: jueves, 25 de octubre de 2012 16:42
To: OpenSceneGraph Users
Subject: Re: [osg-users] Rotation animation
Hi Héctor,
On 25 October 2012 13:35, Héctor Martínez hector.marti...@sensetrix.com
wrote:
Then it seems that the only way to concatenate animations
Hi,
I am trying to make an animation to one model. What I want is to rotate the
model around its own axis and also to translate (rotation again) around
another pivot point, like Earth movements. I can achieve both movements
separately, but I dont know how to make both animations work at the
the osganimation example, or write your own update callback that
computes the position on the fly for each new frame. Perhaps I'd go for the
callback approach.
Robert.
On 25 October 2012 08:22, Héctor Martínez hector.marti...@sensetrix.com
wrote:
Hi,
I am trying to make an animation to one model
: jueves, 25 de octubre de 2012 15:16
To: OpenSceneGraph Users
Subject: Re: [osg-users] Rotation animation
Hi Héctor,
On 25 October 2012 12:34, Héctor Martínez hector.marti...@sensetrix.com
wrote:
thank you for your answer. I was using osg::AnimationPath for
individual animations, but when trying
://plopbyte.com/ - http://osgjs.org
http://osgjs.org/ - http://sketchfab.com http://showwebgl.com/
On Jul 5, 2012, at 15:01 , Héctor Martínez wrote:
Hi,
I am starting to play with animation in OSG. I would like to animate
Nathan.osg model. The aim is to have control over the different
Hi,
I am starting to play with animation in OSG. I would like to animate
Nathan.osg model. The aim is to have control over the different parts of the
body and get, for example, a rotating arm. I dont know where to start. I
have been trying to use DOFTransform, but I cant convert any of the
11.05.2012, 11:07, Héctor Martínez mailto:hector.marti...@sensetrix.com
hector.marti...@sensetrix.com:
Hi,
does anybody know if it is possible to load images from a ‘.rc’ file in osg
using osgDB::readImageFile?
Thanks in advance
___
osg-users
Hi,
does anybody know if it is possible to load images from a .rc file in osg
using osgDB::readImageFile?
Thanks in advance
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hello,
I have one OSG based application that uses osgAudio with OpenAL-soft. It
works fine in Windows 7, but it crashes on exiting in XP. I have read this
issue:
http://code.google.com/p/osgaudio/issues/detail?id=9
http://code.google.com/p/osgaudio/issues/detail?id=9
and I can see that
] On Behalf Of Chris
'Xenon' Hanson
Sent: jueves, 26 de enero de 2012 18:04
To: OpenSceneGraph Users
Subject: Re: [osg-users] Play audio files
On 1/26/2012 2:45 AM, Héctor Martínez wrote:
Hi Laurens,
If anyone can give an idea about the problem, you are welcome.
I'd love to help you, but I only wrote
Hi Chris, thank you for the link.
Yes, I forgot to mention, Im using openAL soft and Windows 7 (Visual Studio
10).
If any ideas, please comment.
Best regards.
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris
Hi Chris, thank you for the link.
Yes, I forgot to mention, Im using openAL soft and Windows 7 (Visual Studio
10).
If any ideas, please comment.
Best regards.
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris
Hello,
I have downloaded a couple of animated models from google gallery. They are
in collada format (dae), and the animations seem to be defined inside a kml
file. Is it a straight way to load those animations in osg?
Thank you in advance.
___
] Play audio files
On 1/26/2012 2:45 AM, Héctor Martínez wrote:
Hi Laurens,
If anyone can give an idea about the problem, you are welcome.
I'd love to help you, but I only wrote the FMOD side of osgAudio -- the
openAL/openalpp side was part of osgAL, and I never really worked with it
because I
/2012 10:32 AM, Héctor Martínez wrote:
Thank you Mattias and Laurens. I am testing the code you (Laurens)
have attached and it is working, but the audio is not synchronized and
if I pause the audio and then I play again, it seems that it plays
some kind of buffered audio and then the audio
Thank you Mattias and Laurens. I am testing the code you (Laurens) have
attached and it is working, but the audio is not synchronized and if I pause
the audio and then I play again, it seems that it plays some kind of
buffered audio and then the audio begins to sound with cuts.
I am trying to find
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris
'Xenon' Hanson
Sent: viernes, 20 de enero de 2012 18:29
To: OpenSceneGraph Users
Subject: Re: [osg-users] Play audio files
On 1/20/2012 6:42 AM, Héctor Martínez wrote:
I have downloaded and compiled
...@lists.openscenegraph.org] On Behalf Of Chris
'Xenon' Hanson
Sent: jueves, 19 de enero de 2012 18:26
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Play audio files
On 1/19/2012 2:17 AM, Héctor Martínez wrote:
I am currently using SDLaudio for playing the sound of the videos I am
using, but when
Hi,
I am currently using SDLaudio for playing the sound of the videos I am
using, but when trying to load 2 or more videos at the same time, it only
plays one of them (and not always). I have read that SDL only allows one
audio channel, so I think I have to start using something else. I want
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Héctor
Martínez
Sent: Tuesday, 22 November 2011 5:34 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Problem loading IVE files
Hi and thank you again,
what you are saying is logical for me, but I am pretty sure that I didn't
rename
.
This looks like your problem.
Cheers,
Brad
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Héctor
Martínez
Sent: Monday, 21 November 2011 3:47 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Problem
-users-boun...@lists.openscenegraph.org] On Behalf Of Héctor
Martínez
Sent: Tuesday, 15 November 2011 6:32 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Problem loading IVE files
Hi Torben,
thank you for your reply. I am using Windows 7, Visual Studio 2010
Professional and OSG
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Héctor
Martínez
Sent: Tuesday, 15 November 2011 2:55 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Problem loading IVE files
Hi,
I have some problems loading IVE files. I have created
Hi Torben,
thank you for your reply. I am using Windows 7, Visual Studio 2010
Professional and OSG is version 3.0.0.
Cheers
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Torben
Dannhauer
Sent: martes,
Hi,
I am successfully exporting models with 3D Studio to osg format, but, when
loading, it seems like only keyframe animations work (but keyframeless
animations dont work). Is it possible to export models with animations to
osg format without keyframes?
Thank you.
Héctor
...@lists.openscenegraph.org [mailto:osg-users-
boun...@lists.openscenegraph.org] On Behalf Of Héctor Martínez
Sent: Friday, September 09, 2011 12:15 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] OSG Collada plugin
Hi,
I am still having the same problem. Does somebody have any idea of
what
Hi,
I am still having the same problem. Does somebody have any idea of what is
happening?
Thank you.
Héctor
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Héctor
Martínez
Sent: miércoles, 24 de agosto
agosto de 2011 16:36
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG VRML plugin
On 08/24/2011 12:15 PM, Héctor Martínez wrote:
Hi Keith,
thank you for your response. I am trying to compile the version of
OpenVRML that you say (0.17.12), but I am still having some problems
to compile
Hi Jean-Sebastien,
thank you for your response. It is possible that I am missing something, but
it seems that every library is in debug mode. I have checked with Dependency
Walker the libs and I have all the debug dependencies in the folder. I have
exported one single cube with Blender, just to
be just a problem with a change of
the API between 0.17 and 0.18.
-K
On Tue, 23 Aug 2011, Héctor Martínez wrote:
I have forgotten to mention that as that was an old version of
openvrml, I have tried with the 0.18.8 version of openvrml, but it
seems to have changed a lot and I am not able
Hi,
I am having some problems to load collada files into my project. I have used
the collada dom lib (libcollada14dom21) to build the plugin.
The line that is throwing the breakpoint is:
osg::ref_ptrosg::Node model = osgDB::readNodeFile(modelFilePath);
In the command window I can
Hello everyone,
I am trying to compile VMRL plugin for OSG, but I am not succeeding at all.
I have followed those instructions:
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/V
isualStudio/VisualStudioPlugins
know which versions of openvrml and boost I need for OSG 3.0.0?
Héctor
From: Héctor Martínez [mailto:hector.marti...@sensetrix.com]
Sent: martes, 23 de agosto de 2011 12:25
To: osg-users@lists.openscenegraph.org
Subject: OSG VRML plugin
Hello everyone,
I am trying to compile VMRL
. They make use of the native lib, and both
the java code and the native library will be packed in the apk by Eclipse
(or the compiler you're using).
HTH,
Ricky
2011/8/12 Héctor Martínez hector.marti...@sensetrix.com
Hi and thank you.
I first tried with the Cmake GUI, but I got some errors
Boufarguine
mourad.boufargu...@gmail.com wrote:
Hi Hector,
2011/8/11 Héctor Martínez hector.marti...@sensetrix.com
Thank you Mourad and Jorge.
I have never used CygWin and I am trying to follow those instructions:
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics
: miércoles, 10 de agosto de 2011 19:31
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG for Android
YAOUCH! I missed that! xD you are damn right.
2011/8/10 Mourad Boufarguine mourad.boufargu...@gmail.com
Hi Hector,
2011/8/10 Héctor Martínez hector.marti...@sensetrix.com
Thank you
Thank you for the response. I am having some problems with the MINGW/MSYS
make. Here is the problem:
Android NDK: Trying to define local module
OpenThreads in
C:/Projects/OpenSceneGraph-3.0.1/OpenSceneGraph/build32_Android/src/OpenThre
ads/pthreads/Android.mk.
cleaning Cmake configure of the osg directory first. And don't use a
graphical Cmake bad shit happens sometimes. In wiki there is a comand line
cmake example.
El 8 de agosto de 2011 07:55, Héctor Martínez
hector.marti...@sensetrix.com escribió:
and clicking the Configure button, a huge amount
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