Re: [osg-users] Update Optimization

2008-07-07 Thread Joachim E. Vollrath
rg/listinfo.cgi/osg-users-openscenegraph.org -- Dipl. Inf. Joachim E. Vollrath Visualisierungsinstitut der Universitaet Stuttgart (VISUS) web: http://www.vis.uni-stuttgart.de/~vollrajm/ mail: [EMAIL PROTECTED] phone: 49.711.7816.403 fax: 49.711.7816.213

Re: [osg-users] Box transparency.

2008-04-16 Thread Joachim E. Vollrath
g is a solution, but as my > point of view is constantly changing, is it possible to do such a sort > in real time ? May be should I use vertex shader for this ? > > Frédéric > > > -- Joachim E. Vollrath Visualisierungsinstitut der Universitaet Stuttgart (VISUS) we

Re: [osg-users] Box transparency.

2008-04-16 Thread Joachim E. Vollrath
ly way I found seems to implement an depthpeeling algorithm to do > order-independant transparency, is that necessary ? > Is concave objects transparency rendering natively not supported by > OpenGL/OpenSceneGraph ? > -- Joachim E. Vollrath Visualisierungsinstitut der Univers

Re: [osg-users] How to disable culling of a node

2008-04-14 Thread Joachim E. Vollrath
t to see more of the ship model you mentioned, perhaps modifying the near clipping value accordingly might give the expected results. Best, Joachim -- Joachim E. Vollrath Visualisierungsinstitut der Universitaet Stuttgart (VISUS) web: http://www.vis.uni-stuttgart.de/~vollrajm/ mail:

Re: [osg-users] GLSL Preprocessor

2008-02-25 Thread Joachim E. Vollrath
ing the shader-source ... mmh > I just asking myself if this would somehow break other things. > > cheers > Sebastian > > Stephane Lamoliatte schrieb: -- Joachim E. Vollrath Visualisierungsinstitut der Universitaet Stuttgart (VISUS) web: http://www.vis.uni-stuttgart.de/~vollr

Re: [osg-users] rendering edges of an object only

2007-10-23 Thread Joachim E. Vollrath
instructions for which classes to use. > > thanks in advance, andrej > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Joachim

Re: [osg-users] Searcing for raytracer implementation based on OSG

2007-10-11 Thread Joachim E. Vollrath
i guess if i will integrate it right in osg core the overhead will be not > really huge, but i don't yet know it exactly > > /adegli > -- Joachim E. Vollrath University of Stuttgart Institute for Visualization and Interactive Systems (VIS) web: http://www.vis.u

Re: [osg-users] Searcing for raytracer implementation based on OSG

2007-10-11 Thread Joachim E. Vollrath
mount of > triangles we get really poor fps. > and if we can speed up this intersection, may we will be able to boost many > osg based applications, and this > would be really interesting for many others in the community. > > /adegli > -- Joachim E. Vollrath University of St

Re: [osg-users] Searcing for raytracer implementation based on OSG

2007-10-11 Thread Joachim E. Vollrath
ists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Joachim E. Vollrath University of Stuttgart Institute for Visualization and Interactive Systems (VIS) web: http://www.vis.uni-stuttgart.de/~vollrajm/ mail: [EMAIL PROTECTED] phone: 49.711.7816.403 fax:

Re: [osg-users] HDR 32bit

2007-09-24 Thread Joachim E. Vollrath
eh... sorry, you're right. I meant as long as the resolution is fixed you won't need to interpolate... > What do you mean with screen-sized hdr? > If I have the same resolution? I have a fixed resolution if it is the > question... :s > > thanks for your answer >

Re: [osg-users] HDR 32bit

2007-09-24 Thread Joachim E. Vollrath
ou got an up-to-date driver? Regards, Joachim > I'm using a GeForce 6800, and I used a linear interpolation.. but I have > tried with a nearest interpolation and the result is the same :s > -- Joachim E. Vollrath University of Stuttgart Institute for Visualization and Interact

Re: [osg-users] Polygon sorting

2007-09-06 Thread Joachim E. Vollrath
users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Joachim E. Vollrath University of Stuttgart Institute for Visualization and Interactive Systems (VIS) web: http://www.vis.uni-stuttgart.de/~vollrajm/ mail: [EMAIL PROTECTED] phone: 49.

Re: [osg-users] OpenSceneGraph-2.1.9 dev version released

2007-09-05 Thread Joachim E. Vollrath
ems with it. >> Please be more precise on what it took for the segfault to occur. > > Nothing special, I just ran osgdepthpeeling cow.osg. The program runs > for a few seconds, showing nothing but the text and fps counter at the > bottom of the screen. After that it goes

[osg-users] comment on new Depth Peeling example

2007-09-05 Thread Joachim E. Vollrath
ndering of geometry without sorting triangles, Steffen's contribution might be a good starting point for own implementations. Basically, one would just have to replace parts of the shaders. Cheers, Joachim -- Joachim E. Vollrath University of Stuttgart Institute for Visualization a