Re: [osg-users] new osg installation blank screen on nvidia

2008-01-05 Thread Percy Camilo Triveño Aucahuasi
Hello Stewart, i have here gcc 4.2.3 and all works fine , i think that all the gcc 4.x versions works fine with osg. Greetings 2008/1/5, Stewart Andreason [EMAIL PROTECTED]: Hi Robert, I followed your directions, but to no avail, If I enable making of examples, even with the Release

Re: [osg-users] OpenSceneGraph-2.3.1 dev release tagged.

2008-01-04 Thread Percy Camilo Triveño Aucahuasi
Great news ;-) Greetings 2008/1/4, Robert Osfield [EMAIL PROTECTED]: Hi All, This morning I tagged the OpenScenGraph-2.3.1 developer release: http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases * OpenSceneGraph-2.3.1, released on 4th January 2008. Changes

Re: [osg-users] new osg installation blank screen on nvidia

2008-01-04 Thread Percy Camilo Triveño Aucahuasi
Checking your original post, you are using a 2.4.x kernel, which is pretty old now as in the gcc version. Perhaps there are issues with mixing the NVidia OpenGL driver with an old setup. Are chance you grab one of the latest Linux distributions, some of them are very slick, Linux has come a long

Re: [osg-users] osgText::Text background color

2008-01-04 Thread Percy Camilo Triveño Aucahuasi
Maybe, You should try to use another font, for instance you can use the fonts of your system: /usr/share/fonts Here you have a nice fonts: /usr/share/fonts/truetype/dustin A example: osgText::Text *text = new osgText::Text();

Re: [osg-users] Link error when i compile my project int debug model(VC2005)!

2008-01-03 Thread Percy Camilo Triveño Aucahuasi
Hello, seem like you forget to link against osg dlls. 2008/1/4, 小 杨 [EMAIL PROTECTED]: Hi all. When i compile my project in debug model (VC2005) LINK : warning LNK4076: invalid incremental status file './bin/osgolymd.ilk'; linking nonincrementally 1osgolym.obj : error LNK2019:

Re: [osg-users] osg in Visual C++ Express Edition 2008

2007-12-31 Thread Percy Camilo Triveño Aucahuasi
Windows vista uses directx to emulate opengl calls, so the develop of any software related to osg on that plataform isn't the best idea, is much better to develop on *nix (basd, linux or even macOS), and if you have a good drivers (to linux or bsd for instance) then is more convenient. Greetings

Re: [osg-users] osg in Visual C++ Express Edition 2008

2007-12-31 Thread Percy Camilo Triveño Aucahuasi
, at 3:51 PM, Percy Camilo Triveño Aucahuasi wrote: Windows vista uses directx to emulate opengl calls, so the develop of any software related to osg on that plataform isn't the best idea, is much better to develop on *nix (basd, linux or even macOS), and if you have a good drivers (to linux

Re: [osg-users] osgHUD 0.1.1 ALPHA

2007-12-22 Thread Percy Camilo Triveño Aucahuasi
Hmm, that output isn't very descriptive. What system are you running on? Compiler? I noticed you just replied to me, if you reply to [EMAIL PROTECTED] it will go to the mailing list in which others might be able to help as well. Hello Lucas im sorry ... :P here i give you a litle more info :

[osg-users] GUI and Algun Peruano ?

2007-12-21 Thread Percy Camilo Triveño Aucahuasi
Hello this is my firts post, osg is great , Hello this is my firts post, osg is great , call me crazy but i think is more ease and intuitive than ogre :P. The osg team is doing a great work, thank ;) ... Is there a good alternative to CEGUI ? It seems that the main developer of that api leaved

Re: [osg-users] GUI and Algun Peruano ?

2007-12-21 Thread Percy Camilo Triveño Aucahuasi
Hi Robert, thanks for the fast answer, about osgHUD i saw a few videos yesterday ... seems pretty cool ;). Same as you, I hope this project grow quickly. Greetings 2007/12/21, Robert Osfield [EMAIL PROTECTED]: Hi Percy, On Dec 21, 2007 9:12 AM, Percy Camilo Triveño Aucahuasi [EMAIL