Hello Stewart, i have here gcc 4.2.3 and all works fine , i think that all
the gcc 4.x versions works fine with osg.
Greetings
2008/1/5, Stewart Andreason [EMAIL PROTECTED]:
Hi Robert,
I followed your directions, but to no avail,
If I enable making of examples, even with the Release
Great news ;-)
Greetings
2008/1/4, Robert Osfield [EMAIL PROTECTED]:
Hi All,
This morning I tagged the OpenScenGraph-2.3.1 developer release:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
* OpenSceneGraph-2.3.1, released on 4th January 2008. Changes
Checking your original post, you are using a 2.4.x kernel, which is
pretty old now as in the gcc version. Perhaps there are issues with
mixing the NVidia OpenGL driver with an old setup. Are chance you
grab one of the latest Linux distributions, some of them are very
slick, Linux has come a long
Maybe, You should try to use another font, for instance you can use the
fonts of your system:
/usr/share/fonts
Here you have a nice fonts:
/usr/share/fonts/truetype/dustin
A example:
osgText::Text *text = new osgText::Text();
Hello, seem like you forget to link against osg dlls.
2008/1/4, 小 杨 [EMAIL PROTECTED]:
Hi all.
When i compile my project in debug model (VC2005)
LINK : warning LNK4076: invalid incremental status file
'./bin/osgolymd.ilk'; linking nonincrementally
1osgolym.obj : error LNK2019:
Windows vista uses directx to emulate opengl calls, so the develop of any
software related to osg on that plataform isn't the best idea, is much
better to develop on *nix (basd, linux or even macOS), and if you have a
good drivers (to linux or bsd for instance) then is more convenient.
Greetings
, at 3:51 PM, Percy Camilo Triveño Aucahuasi wrote:
Windows vista uses directx to emulate opengl calls, so the develop of any
software related to osg on that plataform isn't the best idea, is much
better to develop on *nix (basd, linux or even macOS), and if you have a
good drivers (to linux
Hmm, that output isn't very descriptive. What system are you running
on? Compiler? I noticed you just replied to me, if you reply to
[EMAIL PROTECTED] it will go to the mailing list in
which others might be able to help as well.
Hello Lucas im sorry ... :P here i give you a litle more info :
Hello this is my firts post, osg is great , Hello this is my firts
post, osg is great , call me crazy but i think is more ease and
intuitive than ogre :P. The osg team is doing a great work, thank ;)
...
Is there a good alternative to CEGUI ?
It seems that the main developer of that api leaved
Hi Robert, thanks for the fast answer, about osgHUD i saw a few videos
yesterday ... seems pretty cool ;).
Same as you, I hope this project grow quickly.
Greetings
2007/12/21, Robert Osfield [EMAIL PROTECTED]:
Hi Percy,
On Dec 21, 2007 9:12 AM, Percy Camilo Triveño Aucahuasi
[EMAIL
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