Nice info, thank you, i read the link and find this:

>Performance-wise, developers can expect a decrease of
>around 10-15% on Windows as compared to
>Windows XP.

So i think the people to try to develop on vista have to follow a few tips
of this interesting article.

Greetings


2007/12/31, Richard S. Wright Jr. <[EMAIL PROTECTED]>:
>
> I can state with full confidence that OpenGL is most certainly not
> emulated by DirectX on Windows Vista. There is a direct3D wrapper for OpenGL
> 1.4 only, and it is only enabled when certain games are detected by
> Microsoft. Both ATI and NVidia have real ICD OpenGL drivers for Windows
> Vista. You must however download and install these drivers after installing
> Vista.
> As for CMake on Windows... I have no standing ;-)
>
> For further reference on OpenGL on Vista, see this article:
>
> http://www.opengl.org/pipeline/article/vol003_7/
>
> Richard
>
> On Dec 31, 2007, at 3:51 PM, Percy Camilo Triveño Aucahuasi wrote:
>
> Windows vista uses directx to emulate opengl calls, so the develop of any
> software related to osg on that plataform isn't the best "idea", is much
> better to develop on *nix (basd, linux or even macOS), and if you have a
> good drivers (to linux or bsd for instance) then is more convenient.
>
> Greetings
>
> pd: By the way i think is a good idea to use windows xp , the .Net
> framework 3 works on XP and there isn't any emulation of opengl here. That
> is my case :P, i had to uninstall windows vista ... any way this is only a
> tip ;)
>
> Happy new year :P
>
> 2007/12/31, Wojciech Lewandowski <[EMAIL PROTECTED]>:
> >
> >  I have not done it myself so I am not 100 % sure but from what I've
> > heard CMAKE simply does not find your VS 2008 installation on standard
> > predefined paths. Workaround is to run cmake from VS 2008 command prompt.
> > This is what I've heard. If this does not help ask again in new year. My
> > collegues who use 2008 with OSG will be back I am sure they will know the
> > answer...
> >
> > Linking apllication built with VS 2008  against VS 2005 or VS 2003 libs
> > is bad idea. There will be a conflict between OSG runtime and your program
> > runtime libs (crashes and exceptions). So the only option is to get
> > CMAKE work and rebuild whole OSG. Other option would be to go back to VS
> > 2005 but I would rather wait few days ;-)
> > Happy New Year,
> > Wojtek
> >
> >
> >
> > ----- Original Message -----
> >  *From:* Sashidhar Guntury <[EMAIL PROTECTED]>
> > *To:* OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
> > *Sent:* Monday, December 31, 2007 4:01 PM
> > *Subject:* [osg-users] osg in Visual C++ Express Edition 2008
> >
> > Hi
> >
> >        I've been using osg in linux this far. Today I tried installing
> > it in windows vista with VC++ express edition 2008. I also downloaded the
> > latest cmake from their site and religiously followed the instructions given
> > in the wiki, but when I tried to configure it, it says visual studio 8.0was 
> > not found. Could anybody please tell me where am I going wrong?
> >
> >           Since the building wasn't working, I downloaded the binaries
> > and installed them. But now wierd things keep happening. A very simple code
> > of just loading a model and displaying it doesn't seem to work. It gives an
> > error like this -->
> >
> >                    Unhandled exception at 0x00a10017 in
> > CameraControl.exe: 0xC0000005: Access violation writing location
> > 0x004205b8.
> >
> > I tried both the debug as well the release build, but the same error is
> > given. Please help me... :(
> >
> >                          thanks and happy new year to all the guys at
> > osg :)
> >
> > bye
> > Sashidhar
> >
> > ------------------------------
> >
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> > osg-users@lists.openscenegraph.org
> >
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> > _______________________________________________
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> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> >
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