Re: [osg-users] Problems with VPB and DTED data.

2009-02-25 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
ify GDAL to report the .dt? file extensions? Ken > Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW wrote: > > It seems that VPB (SVN revision 953) won't accept DTED data. Looking > at > > the VPB code, VPB gets a list of GDAL supported extensions (and adds > a > > fe

[osg-users] VPB and imagery without filename extensions.

2009-02-23 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
A lot of the imagery data we use is in ENVI's native format. GDAL does support it and it has worked in previous versions of Virtual Planet Builder. It now fails with the current SVN head (953) because the data doesn't use a filename extension. Typically the ENVI format is composed of two files (sa

[osg-users] Problems with VPB and DTED data.

2009-02-23 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
It seems that VPB (SVN revision 953) won't accept DTED data. Looking at the VPB code, VPB gets a list of GDAL supported extensions (and adds a few that GDAL doesn't report). Looking at GDAL, it fails to report the DTED extensions (.dt0, .dt1, .dt2) via the GetMetadataItem(DMD_EXTENSIONS) method.

Re: [osg-users] Multiple GPU

2009-02-04 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
Just to offer an alternative setup... We have OSG running a system of 6 screens representing a single view. The solution we chose was to use a single 8800 GTX and two of the matrox triple-head-to-go devices. Nvidia's twinview lets us treat it as one big screen of resolution 3840x2048, which makes

Re: [osg-users] OT: Access to OSG website.

2009-01-30 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
g next week. > > So.. my guess at your end the stability at home vs work is just a > coincides with when the server is most likely to be overloaded and to > grind to a halt. > > Robert. > > On Fri, Jan 30, 2009 at 3:09 PM, Sewell, Kenneth R Civ USAF AFMC > AFRL/RYZW wro

[osg-users] OT: Access to OSG website.

2009-01-30 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
Over the past couple weeks, accessing the OSG website/SVN has become near impossible for me from home (connection timeouts). While at work, the website is quite fast and responsive. I've taken the issue up with my ISP, but at least one co-worker on a different ISP has the same issue. My ISP's 't

Re: [osg-users] Vertex list indexing into another vertex list?

2009-01-15 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
; Hope this help. > > PS : have a look on documentation > http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs > /a01369.html#4596d0e18fb5217a1306c324a2eaba72 > > Regards, >Vincent. > > > > 2009/1/14 Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW > > > &

[osg-users] Vertex list indexing into another vertex list?

2009-01-14 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
Is it possible to specify a vertex list by indexing into a different vertex list? Sorry if that's confusing, I'll try to explain a bit more. I've got some data that is organized in the following way: - A primary vertex list that is the regular xyz values you'd expect. - A secondary vertex list

[osg-users] Interleaved vertex data and VBOs.

2009-01-08 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
I'm porting some OpenGL code that has the vertex position, normal, tex coord, ... interleaved in one large array. In OpenGL I could use one buffer: glBindBuffer( GL_ARRAY_BUFFER, bufferObject ); glVertexPointer( 3, GL_FLOAT, sizeOfVertex, 0 ); glNormalPointer( GL_FLOAT, sizeOfVertex, offsetToNorma

Re: [osg-users] Slightly of Topic: Access OSG SVN thru Autoproxy.

2008-08-18 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
Have you tried adding the following lines to your svn servers file? http-proxy-host = your.proxy.server.here http-proxy-port = yourproxyportnumber If your proxy requires name/password you also set the lines: http-proxy-username = defaultusername http-proxy-password = defaultpassword -Ken. Toml

Re: [osg-users] osgdem performance...

2008-08-15 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
ed with in the VPB work is using similar hardware and OS and getting solid 60Hz so I would expect you to be able to achieve similar. W.r.t checking for VBO issue, go read the recent thread on this Intel VBO crash. Robert. On Fri, Aug 15, 2008 at 3:25 PM, Sewell, Kenneth R Civ USAF AFMC AFRL/RY

Re: [osg-users] osgdem performance...

2008-08-15 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
put my results in context, the database I'm testing with is a whole earth model with SRTM and DTED(1&2) elevation, and 2 texture layers consisting of Bluemarble NG, Landsat7, Quickbird and CADRG imagery. - Ken. Hi Ken et. al, On Thu, Aug 14, 2008 at 7:01 PM, Sewell, Kenneth R Civ USAF A

Re: [osg-users] osgdem performance...

2008-08-14 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
We had similar issues with terrain recently. On windows it was single digit framerates and the same database on Linux was 30 fps but %100 on 2 cores. Rebuilding our terrain without the -terrain flag solved the issue. Framerates on windows jumped up to 30 fps, Linux to 60 fps with %30 on 1 core.

Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
OSG 2.6.0-3c2 compiles and runs on 32-bit openSUSE 11.0. I did stumble upon one small issue with Virtual Planet Builder though. GCC 4.3.1 requires to be included to support the calls made to memcmp and strchr in the file src/vpb/PropertyFile.cpp. After adding that include, VPB compiled and ran f

Re: [osg-users] vpb/osgdem textures in different layers blending.

2008-05-19 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
Oops. My shader wasn't being loaded properly, fixed that and now the layers are behaving as expected. Ken. -Original Message- When using vpb or osgdem and using the --layer options, I expected the layers to be assigned to different texture units. However when I generate the terrain the

[osg-users] vpb/osgdem textures in different layers blending.

2008-05-19 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
When using vpb or osgdem and using the --layer options, I expected the layers to be assigned to different texture units. However when I generate the terrain the layers seem to be blended 50/50 and stored as one texture. Is this a bug or am I not understanding what osgdem is referring to as a lay

[osg-users] osgdem/vpb ignore alpha channel

2008-05-15 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
I have several hundred images I'm using in my terrain generation. Each image contains 4 bands of data, 3 are the standard RGB, but the 4th is another visual band. Osgdem/VPB is using the 4th band as an alpha channel, which is causing some visual artifacts. Is there an undocumented command line o