Re: [osg-users] Collada and OSG

2017-01-06 Thread Uma Devi Selvaraj
Hi,

I am using OSG 3.4.0 in windows 10 (VS2015).

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69895#69895





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Collada and OSG

2017-01-03 Thread Uma Devi Selvaraj
Hi,

I would like to know which version of collada need to be integrate with 
OSG. I have installed collada 2.4.4. I tried to integrate osg and collada. I am 
getting linking issue. I have provided necessary cmake option. I am using 
vs2015.


daeReader.obj : error LNK2019: unresolved external symbol "char const * const 
ColladaDOM141::COMMON_PROFILE_INPUT_JOINT" 
(?COMMON_PROFILE_INPUT_JOINT@ColladaDOM141@@3PEBDEB) referenced in function 
"private: bool __cdecl osgDAE::daeReader::processDocument(class 
std::basic_string const &)" 
(?processDocument@daeReader@osgDAE@@AEAA_NAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z)
1>daeRSkinning.obj : error LNK2001: unresolved external symbol "char const * 
const ColladaDOM141::COMMON_PROFILE_INPUT_JOINT" 
(?COMMON_PROFILE_INPUT_JOINT@ColladaDOM141@@3PEBDEB)
1>daeWGeometry.obj : error LNK2001: unresolved external symbol "char const * 
const ColladaDOM141::COMMON_PROFILE_INPUT_JOINT" 
(?COMMON_PROFILE_INPUT_JOINT@ColladaDOM141@@3PEBDEB)
1>daeReader.obj : error LNK2019: unresolved external symbol "char const * const 
ColladaDOM141::COLLADA_TYPE_CHANNEL" 
(?COLLADA_TYPE_CHANNEL@ColladaDOM141@@3PEBDEB) referenced in function "private: 
bool __cdecl osgDAE::daeReader::processDocument(class 
std::basic_string const &)" 
(?processDocument@daeReader@osgDAE@@AEAA_NAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z)
1>daeReader.obj : error LNK2019: unresolved external symbol "char const * const 
ColladaDOM141::COLLADA_TYPE_INSTANCE_RIGID_BODY" 
(?COLLADA_TYPE_INSTANCE_RIGID_BODY@ColladaDOM141@@3PEBDEB) referenced in 
function "private: bool __cdecl osgDAE::daeReader::processDocument(class 
std::basic_string const &)" 
(?processDocument@daeReader@osgDAE@@AEAA_NAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z)
1>daeRAnimations.obj : error LNK2019: unresolved external symbol "char const * 
const ColladaDOM141::COMMON_PROFILE_INPUT_IN_TANGENT" 
(?COMMON_PROFILE_INPUT_IN_TANGENT@ColladaDOM141@@3PEBDEB) referenced in 
function "private: class osgDAE::daeReader::ChannelPart * __cdecl 
osgDAE::daeReader::processSampler(class ColladaDOM141::domChannel *,class 
std::map,class std::allocator > > &)" 
(?processSampler@daeReader@osgDAE@@AEAAPEAVChannelPart@12@PEAVdomChannel@ColladaDOM141@@AEAV?$map@PEAVdaeElement@@VdomSourceReader@osgDAE@@U?$less@PEAVdaeElement@@@std@@V?$allocator@U?$pair@QEAVdaeElement@@VdomSourceReader@osgDAE@@@std@@@5@@std@@@Z)
1>daeRAnimations.obj : error LNK2019: unresolved external symbol "char const * 
const ColladaDOM141::COMMON_PROFILE_INPUT_INPUT" 
(?COMMON_PROFILE_INPUT_INPUT@ColladaDOM141@@3PEBDEB) referenced in function 
"private: class osgDAE::daeReader::ChannelPart * __cdecl 
osgDAE::daeReader::processSampler(class ColladaDOM141::domChannel *,class 
std::map,class std::allocator > > &)" 
(?processSampler@daeReader@osgDAE@@AEAAPEAVChannelPart@12@PEAVdomChannel@ColladaDOM141@@AEAV?$map@PEAVdaeElement@@VdomSourceReader@osgDAE@@U?$less@PEAVdaeElement@@@std@@V?$allocator@U?$pair@QEAVdaeElement@@VdomSourceReader@osgDAE@@@std@@@5@@std@@@Z)
1>daeWAnimations.obj : error LNK2001: unresolved external symbol "char const * 
const ColladaDOM141::COMMON_PROFILE_INPUT_INPUT" 
(?COMMON_PROFILE_INPUT_INPUT@ColladaDOM141@@3PEBDEB)
1>daeRAnimations.obj : error LNK2019: unresolved external symbol "char const * 
const ColladaDOM141::COMMON_PROFILE_INPUT_INTERPOLATION" 
(?COMMON_PROFILE_INPUT_INTERPOLATION@ColladaDOM141@@3PEBDEB) referenced in 
function "private: class osgDAE::daeReader::ChannelPart * __cdecl 
osgDAE::daeReader::processSampler(class ColladaDOM141::domChannel *,class 
std::map,class std::allocator > > &)" 
(?processSampler@daeReader@osgDAE@@AEAAPEAVChannelPart@12@PEAVdomChannel@ColladaDOM141@@AEAV?$map@PEAVdaeElement@@VdomSourceReader@osgDAE@@U?$less@PEAVdaeElement@@@std@@V?$allocator@U?$pair@QEAVdaeElement@@VdomSourceReader@osgDAE@@@std@@@5@@std@@@Z)
1>daeWAnimations.obj : error LNK2001: unresolved external symbol "char const * 
const ColladaDOM141::COMMON_PROFILE_INPUT_INTERPOLATION" 
(?COMMON_PROFILE_INPUT_INTERPOLATION@ColladaDOM141@@3PEBDEB)
1>daeRAnimations.obj : error LNK2019: unresolved external symbol "char const * 
const ColladaDOM141::COMMON_PROFILE_INPUT_OUTPUT" 
(?COMMON_PROFILE_INPUT_OUTPUT@ColladaDOM141@@3PEBDEB) referenced in function 
"private: class osgDAE::daeReader::ChannelPart * __cdecl 
osgDAE::daeReader::processSampler(class ColladaDOM141::domChannel *,class 
std::map,class std::allocator > > &)" 
(?processSampler@daeReader@osgDAE@@AEAAPEAVChannelPart@12@PEAVdomChannel@ColladaDOM141@@AEAV?$map@PEAVdaeElement@@VdomSourceReader@osgDAE@@U?$less@PEAVdaeElement@@@std@@V?$allocator@U?$pair@QEAVdaeElement@@VdomSourceReader@osgDAE@@@std@@@5@@std@@@Z)
1>daeWAnimations.obj : error LNK2001: unresolved external symbol "char const * 

Re: [osg-users] how to get pixel value using X and Y coordinates

2016-12-19 Thread Uma Devi Selvaraj
Hi,
  
   Thanks Robert 

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69714#69714





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] how to get pixel value using X and Y coordinates

2016-12-19 Thread Uma Devi Selvaraj
Hi,

  Can somebody tell me is it possible to get pixel value from x and y 
co-ordinates?

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69705#69705





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] how to get pixel value using X and Y coordinates

2016-12-16 Thread Uma Devi Selvaraj
Hi ,

 I have rendered image using osgviewer. I have added pickhandler to get x 
and y coordinates by clicking mouse left button. Is it possible to get pixel 
value corresponding to that X and Y coordinates.Is there any example related to 
that.? 


... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69696#69696





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] How to render the image without reducing its size.?

2016-11-22 Thread Uma Devi Selvaraj
Hi,

   Thank you all for the reply.
... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69474#69474





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] How to render the image without reducing its size.?

2016-11-22 Thread Uma Devi Selvaraj
Hi,

   I have simple code that renders image using osgviewer. I am able to render 
the image successfully with the code. My problem now is the size of the image 
is reduced. for example the original size of the image is 4683 * 3035, the 
image is reduced to 4096 * 3035. Is this expected behaviour or is there 
anything I need to add in my code. I have added my code.


//required header files

int main(int argc,char**argv)
{

osg::ref_ptr image;
image = osgDB::readImageFile("C:\\Users\\mcw\\Desktop\\DemModel.tif.gdal");
std::cout << "Image info are " << image->s() << "\n" setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
texture->setWrap(osg::Texture::WRAP_R, osg::Texture::REPEAT);
texture->setResizeNonPowerOfTwoHint(false);
texture->setImage(image);
texture->setBorderColor(osg::Vec4d(0.4f, 0.5f, 0.6f, 1.0f));
osg::StateSet* stateset = new osg::StateSet;

stateset->setTextureAttributeAndModes(0, texture, 
osg::StateAttribute::ON);

geode->setStateSet(stateset);
osgViewer::Viewer viewer;
viewer.setSceneData(geode.get());
getchar();
return viewer.run();

}

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69470#69470





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Rendering 3d Model using osgEarth.

2016-11-21 Thread Uma Devi Selvaraj
Hi,
 
  Thanks robert 

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69460#69460





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Rendering 3d Model using osgEarth.

2016-11-21 Thread Uma Devi Selvaraj
Hi all,

I have installed osgEarth 2.8 in my system. Now I want to display 3d 
Model using osgEarth. Do in need to create earth file for that model. How to 
display the model without "earth" in center.?

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69456#69456





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] calculating area of the 3d model.

2016-11-21 Thread Uma Devi Selvaraj
Hi,

  Thanks paul. I will look into it. :)

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69455#69455





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Display Geotiff image in OSG

2016-11-17 Thread Uma Devi Selvaraj
Hi,

"osgviewer -e gdal --image "geotiff_file" " using this command I am able to 
display the file. will this command retains geographic information. Is this 
correct command?
 

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69424#69424





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Display Geotiff image in OSG

2016-11-17 Thread Uma Devi Selvaraj
Hi Sebastain,

   I am sorry image size too big to upload. It is 36 MB

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69423#69423





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Display Geotiff image in OSG

2016-11-17 Thread Uma Devi Selvaraj
Hi Sebastain,

  Thanks. As of now I just want to create appliaction that will render 
Geotiff file using OSG. I tried to display using osgviewer I am getting 
following message.

I used the following command " osgviewer --image "geotiff_file" "

TIFF rader: Unknown field with tag 33550 (0x830e) encountered
TIFF rader: Unknown field with tag 33922 (0x8482) encountered
TIFF rader: Unknown field with tag 34735 (0x87af) encountered
TIFF rader: Unknown field with tag 34736 (0x87b0) encountered
TIFF rader: Unknown field with tag 34737 (0x87b1) encountered
TIFF rader: Can not read scanlines from a tiled image
TIFF loader: Error reading/decoding file
osgviewer: No data loaded 
... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69421#69421





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] calculating area of the 3d model.

2016-11-16 Thread Uma Devi Selvaraj
Hi,

  Thanks for the reply robert and sebastain :)
... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69412#69412





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] calculating area of the 3d model.

2016-11-16 Thread Uma Devi Selvaraj
Hi all,

 I would like to know some information.
 
 I need to calculate area , perimeter & volume of a selected part or area 
in 3d model. For example after rendering 3d model, if I select some 
area(cloased area) , say point1 point2 point3. Point1 connected to point2 
point2 to point3, point3 connected to point1. Is it possible to do it with the 
help of OSG.?

   And how can I get longitude,latitude and altitude for the points(say 
point1).? Is there any example for this.? So that it can be helpful for me.

Do I need to build any other OSG application for this task.?  Where does the 
longitude,latitude and altitude informations are stored in 3d models 
(.3ds,.osg,.osgt)?
 


... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69400#69400





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Rendering Model in color

2016-11-14 Thread Uma Devi Selvaraj
Hi,
   Thanks for reply.

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69356#69356





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Warnings: Failed grabbing the focus and invalid enumerant

2016-11-14 Thread Uma Devi Selvaraj
Hi Sebastain,

   Thanks for the reply

   
... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69355#69355





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Warning: Failed grabbing the focus and invalid enumerant

2016-11-10 Thread Uma Devi Selvaraj
Hi,

I have rendered the some models using osgviewer. I am getting following 
two Warnings .

 Warning: GraphicsWindowWin32::grabFocus() - Failed grabbing the focus
Warning: detected OpenGL error 'invalid enumerant' at Before Renderer::compile


I have build 32 bit osgviewer. May I know reason for this one.? Is this warning 
related to the input model I gave or realted to hardware. Is this known one.?




... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69319#69319





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Rendering Model in color

2016-11-02 Thread Uma Devi Selvaraj
Hi,

   I have installed OSG in my system(windows 10, 64 bit). When I tried to 
render colored model , the model is not rendering in color.  I have installed 
OSG in another system(windows 8 , 64 bit) and tried to render same model in 
that system, where I am able to render the model in color. I have read the 
system requirements in OSG User Guide. Should I need to install latest OpenGL.? 
or What could be the problem?

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69212#69212





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Converting 3d Models to OSG type

2016-10-24 Thread Uma Devi Selvaraj
Hi,

  Thanks Sebastain :)

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69139#69139





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Converting 3d Models to OSG type

2016-10-24 Thread Uma Devi Selvaraj
Hi all,

 I tried simple program to do conversion from 3d model to osg type. I 
tried to call osgconv using system() method. Here is my code.

Generalized one:
char *src = "D:/3D_Models/3D Model.obj";
char *dest = "D:/converted_Models/3D Model.osg";
  
std::cout << "converting " << std::endl;

system("osgconv src dest");

std::cout << "Completed Conversion  :)" << std::endl;

Have i done any mistake in my code. Because I am getting message saying that no 
plug in to read "src" and "dest".

If I do like this,

system("osgconv D:/3D_Models/3D_Model.obj   
D:/converted_Models/3D_Model.osg");   
 
I am able to convert. 

How will I change my code to generalize the conversion (like first method) so 
that i can get input and output from user ?.




... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69132#69132





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] converting any 3d models to osg,osgb or osgt

2016-10-24 Thread Uma Devi Selvaraj
Hi Trajce,


   Thanks for the reply :).

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69127#69127





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] converting any 3d models to osg,osgb or osgt

2016-10-23 Thread Uma Devi Selvaraj
Hi all,

   I need to convert 3d Models(.3ds,.ply,.obj,.. ) to osg or osgb or osgt 
using code. I know that by running "osgconv input output" command in console 
will do conversion. Is there any option using osgconv in c++ code.
If so how to use osgconv in code ..??

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69125#69125





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] ot20-Openthreads.dll access violation

2016-10-18 Thread Uma Devi Selvaraj
Hi Sebastain,
 
 Thank you so much for the reply. Yeah I have tried in osgviewer and it 
took 10-15 seconds. I have a doubt , does converting .obj or any other models 
to .osg will result in any loss of information.?

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69062#69062





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Qt version for OSG3.4.0

2016-10-18 Thread Uma Devi Selvaraj
Hi all,

Thanks for the reply :) 

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69057#69057





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] ot20-Openthreads.dll access violation

2016-10-18 Thread Uma Devi Selvaraj
Hi Sebastain,

  Sorry  I am unable to load the model, because it is too big for 
attachment(only 10 MB are allowed).   
... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69055#69055





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] ot20-Openthreads.dll access violation

2016-10-18 Thread Uma Devi Selvaraj
Hi Robert,

 The size of the model I used is 49675 K. And it is taking more than one 
hour to render in debug mode and in release mode it is taking 5 mins.

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69053#69053





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] ot20-Openthreads.dll access violation

2016-10-18 Thread Uma Devi Selvaraj
Hi all,
 
Regarding openthreads access violation issue,today I tried to build osg 
without(BUILD_OPENTHREADS_WITH_QT) cmake options. And I tired to use those exe 
and dll files to run my example code. I am able to render 3D model Successfully 
in both debug and release mode, the problem is it is taking too mush of time to 
render. Is there any to way to render the model quickly.
 And I just want to know use of BUILD_OPENTHREADS_WITH_QT option.? Will it 
create any issue if I build OSG without this option.? 

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69050#69050





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] ot20-Openthreads.dll access violation

2016-10-17 Thread Uma Devi Selvaraj
Hi all,

Is there any problem in any my example code.?? 

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69048#69048





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] ot20-Openthreads.dll access violation

2016-10-17 Thread Uma Devi Selvaraj
Hi ,

   Thanks for the reply sebastain and robert. Hope I will get help from
osg forum to fix this .
... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69039#69039





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] ot20-Openthreads.dll access violation

2016-10-17 Thread Uma Devi Selvaraj
Hi Robert,

   I have used the example code.I have attached code.Yeah I am building 
OpenThreads with QT in cmake. Yes I am using in single threaded mode since "Qt5 
is currently crashing and reporting "Cannot make QOpenGLContext current in a 
different thread" ".

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69035#69035





examplecode.rar
Description: Binary data
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] ot20-Openthreads.dll access violation

2016-10-17 Thread Uma Devi Selvaraj
Hi Robert,
  
 Thanks for the reply. Shall I post it in some other forums like 
(osgPlugin,etc) so that I can get any idea ..? 

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69032#69032





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] ot20-Openthreads.dll access violation

2016-10-17 Thread Uma Devi Selvaraj
Hi Robert,

   Just now I have installed stable release of OSG 3.4.0. I have tried with 
both Debug and Release mode. I am getting error message. I have attached it.


robertosfield wrote:
> Hi Uma,
> 
> The stack trace you have provide doesn't really give us any clues to
> what might be amiss.  Form the OT version it's clear you use a dev
> version of the OSG/OT, there is chance that there is bug lurking in
> the recent OT changes.  I would have expected this to be to appear in
> the debug version.  As the stack trace doesn't tell us which bit of
> code causes the seg fault we don't have a means of working out what
> might be wrong.  Could you do a release build with debug info, you'll
> need to rebuild OT and OSG with this setting, and then your own
> application.
> 
> Robert.
> 
> On 17 October 2016 at 07:08, Uma Devi Selvaraj <> wrote:
> 
> > Hi all,
> > 
> > I am trying to create GUI which renders 3D model using OSG and Qt in 
> > VS2013. I am able render 3D model successfully in Debug mode. but In 
> > release mode i am not able to render 3D model. I am getting access 
> > violation error in OpenThreads and symbol not loaded message. I have 
> > attached screen shots for both.I have used the example code which uses 
> > qtwidget to render the model.
> > 
> > ...
> > 
> > Thank you!
> > 
> > Cheers,
> > Uma
> > 
> > --
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=69021#69021
> > 
> > 
> > 
> > 
> > ___
> > osg-users mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> > 
> ___
> osg-users mailing list
> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
>  --
> Post generated by Mail2Forum


--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69029#69029



___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Qt version for OSG3.4.0

2016-10-17 Thread Uma Devi Selvaraj
Hi all,

  Can somebody tell me which version of Qt does OSG 3.4.0 supports.??

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69024#69024





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] ot20-Openthreads.dll access violation

2016-10-17 Thread Uma Devi Selvaraj
Hi all,
 
   I am trying to create GUI which renders 3D model using OSG and Qt in 
VS2013. I am able render 3D model successfully in Debug mode. but In release 
mode i am not able to render 3D model. I am getting access violation error in 
OpenThreads and symbol not loaded message. I have attached screen shots for 
both.I have used the example code which uses qtwidget to render the model.

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69021#69021



___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Issue in Rendering Obj model using c++ code .

2016-10-14 Thread Uma Devi Selvaraj
Hi Sebastian,
   
Do I need to build my code with release mode and linking it with 
releasewithdebuginfo library or do I need to create new configuration for my 
code in VS2013?

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69001#69001





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Issue in Rendering Obj model using c++ code .

2016-10-14 Thread Uma Devi Selvaraj
Hi all ,

  Thanks for the reply. I will try with ReleaseWithDebug-Build. Thanks 
Sebastian 

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69000#69000





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Issue in Rendering Obj model using c++ code .

2016-10-14 Thread Uma Devi Selvaraj
Hi,

   Yeah I have changed that. But In debug mode it is taking too much of time. 

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68998#68998





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Issue in Rendering Obj model using c++ code .

2016-10-14 Thread Uma Devi Selvaraj
Hi all,
  I have build osg version 3.4.0 in windows 8. I am able to render 3D models 
using the command "osgviewer ". 

  I have tried a simple c++ code to render 3D model. I gave .obj model as 
input. For small files (say file size of 577 KB) my code renders the given 
model successfully, whereas when my input obj model is of size 46,927 KB it 
takes long time (more than hours & not renders the model). I am facing this 
problem in debug mode.

But in Release Mode I am facing error.

My code is 



... osg::ref_ptr root;
root = osgDB::readNodeFile("D:\\3D_Models\\Concert Stage.obj");
osgViewer::Viewer viewer;
viewer.setSceneData(root.get());
return viewer.run();

I have attached the screenshot of error message.



Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68996#68996



___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Vector script out of range

2016-10-13 Thread Uma Devi Selvaraj
Hai Robert,
  
Yeah I am using same project setting. I am trying this simple code in 
windows 8 system.





robertosfield wrote:
> Hi Uma,
> 
> I have load the h.obj and trail.3ds files under linux without problems
> using OSG git master.
> 
> As Laurens suggestions it may be making sure that you are building
> your own application with the same setting settings a the OSG version
> you are linking to.  When setting paths to the plugins it's also worth
> setting the path to the parent directory of the plugins other than the
> plugin directory itself as the OSG appends a version number to the
> plugin directory so when you link to different versions of the OSG it
> can choose the correct plugins directory to avoid problems with mixing
> dll's.
> 
> Robert.
> 
> On 7 October 2016 at 05:21, Uma Devi Selvaraj <> wrote:
> 
> > Hi all,
> > 
> > Thanks for the reply.I am facing error not only for .ply models.  For other 
> > models like .obj, .dxf and .3ds. I have attached both the call stack of my 
> > program and one of the model I used.(call stack for all models are same)
> > 
> > 
> > 
> > ...
> > 
> > Thank you!
> > 
> > Cheers,
> > Uma
> > 
> > --
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=68898#68898
> > 
> > 
> > 
> > 
> > ___
> > osg-users mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> > 
> ___
> osg-users mailing list
> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
>  --
> Post generated by Mail2Forum


--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68990#68990





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Vector script out of range

2016-10-13 Thread Uma Devi Selvaraj
Hi ,

I have cloned osg repo and checked out to the branch 3.4.0. I am facing 
same problem for bunny.ply model (Smooth Triangle).Hope Laurens changes are 
merged.

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68988#68988





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Vector script out of range

2016-10-06 Thread Uma Devi Selvaraj
Hi Sebastain,

I have executed my code in both debug and release mode. I am not able  
to render the model using code. I have attached call stack of my program(scree 
shot). 

... 

Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68890#68890



___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Vector script out of range

2016-10-04 Thread Uma Devi Selvaraj
Hi,

I have tried a simple program in C++ to render 3d model using Osg Viewer.
When I am trying to run the code I am getting "vector script out of range error 
" for some 3d model.

This is my code.

/*osg header files */

int main(int argc,char**argv)
{


/*using ref_ptr*/
osg::ref_ptr root = osgDB::readNodeFile("bunny.ply");
osgViewer::Viewer viewer;
viewer.setSceneData(root.get());
return viewer.run();
}

can some body tell me what is the problem. but it is working for some models. I 
have attached the 3d model file. I have loaded 2963 KB file


Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68842#68842





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] [3rdparty] Viewing Image in osgviewer using c++ code.

2016-09-24 Thread Uma Devi Selvaraj
Hi,

I am new to OSG ,Can Somebody tell me how to view image(.jpeg,.png,geotiff 
etc..) in osgviewer using c++ code . I am able to read image using osg::Image 
and osg::DB class. I don't how to display it in osgviewer.
... 


Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68722#68722





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] [3rdparty] WireFrame display for 3d model using c++ code

2016-09-24 Thread Uma Devi Selvaraj
Hi,

  I am new to OSG. Can somebody tell me how to view wireframe of 3d model using 
c++ code. I am able to view wireframe , points,texture etc using osgviewer(with 
help of 'w' key ) only when I open the 3d model using the  "osgviewer 
<3dmodel_name>" in cmd prompt. 

... 


Thank you!

Cheers,
Uma

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68720#68720





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org