Hi,
memory is release using auto garbage collection only..
and for image used USE_NEW_DELETE
...
Thank you!
Cheers,
manish
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Hi,
i am using texture mapping in my application and it work fine.
But when I delete the current osg scenegraph view and then display new osg
scenegraph view, then on updating texture using callback it showing
merging/overlaaping of previous texture as well as current texture.
Why
Hi,
Found the solution, problem was occured because graphics driver not installed
in the window 10 , once driver installed it run fine.
I have more doubt now::-
1. I have query if no graphic driver found , can It say like" no graphics
driver found issue" ?
2. Is there a way to run application
Hi,
My application is developed using vs2013 and osg 3.4 on window 8.1
It was working fine on window 8.1 , but when i switch to window 10 , it give
run time error that is "unhandled exception was encountered during a user
callback " Please help me in this regard why same application running on
Hi,
I required to display top or side or front view of a model in a scene based on
type of view selection.
I'm using TrackManipulator by default
How can i get different view based on user selection in my application?
version OSG 3.0 , winode 8.1
...
Thank you!
Cheers,
manish
Hi,
Problem resolved once I downloaded version of Qt with the
native OpenGL support.
Now osgviewerQt example is working fine.
Probelm was occured because i install the Qt version using the Angle
emulation, by chance. Angle supports only OpenGL ES
2.x and translates that to Direct3D calls,
Hi,
Have not found the solution regarding above issue?
Please Help.
...
Thank you!
Cheers,
manish
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Hi,
I'm using Qt 5.4.2 for Windows 32-bit (VS 2013) and OpenSceneGraph-3.2.2
stable release on Window 8.1 platform.
osgviewerQt example is not working without any modification.
It is aborts and in the command prompt it showing
Warning: detected OpenGL error 'invalid operation' at Before
Hi,
I need to use OSG scene as view Widget in QT.
I my application I have multi view and want one view to be OSG scene view.
I have gone thru example_osgviewerQt but it is abort by saying
Warning: detected OpenGL error 'invalid operation' at Before Renderer::compile
Error: In
Hi,
In my application I required to convert QImage to osg::Image to use that as a
texture to wrap it on model.
What is the best way to convert QImage to Osg::Image ?
Thank you!
Cheers,
manish
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Hi,
Thanks a lot.. all of the method suggested is working in my application.
Thank you!
Cheers,
manish
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Hi,
I'm using OSG 3.2.1 version, QT 5.3.1 msvc 2013, cmake 3.0 to build on VS 2013.
except osgQT lib all are created and working fine.
Why OSGQT lib not created ?
...
Thank you!
Cheers,
manish
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Hi
I'm getting this error while ALL Build:-
osgqt error c2371: GLintptr : redefinition; different basic types
Thank you!
Cheers,
manish
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Hi,
I really want to use Bullet library but before proceeding forward I have some
question so that I don't face problem in future :-
1.Can OsgBullet integrate with my current application ?
2.Does OsgBullet give me list of intersection point where two object node meet
?
I need Intersection
Hi,
I'm working on problem in which user develop composite shape like building ,
hut , table etc. by arranging basic shape like cylinder,cube,hemisphere etc.
using picking operation.
Right now basic shape overlap each other , which is not required in my
application . Therefore I need
Hi Nectarios,
I'm also working on texture mapping . So far I have achieved texture on simple
3D object . But didn't get success regarding complex object.
What method you have use for texture on 3D object ?
What library you have used for drawing 3D model ?
how UV mapping has performed for your
Hi,
UV mapping is the 3D modeling process of making a 2D image representation of a
3D model.
How you have generate texture coordinate for 3D model ?
...
Thank you!
Cheers,
manish
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Hi,
No reply yet .
Need help .
...
Thank you!
Cheers,
manish
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Hi,
I am looking for an efficient general mesh data structure.
Having feature like Generating normal arrays and texture coordinate for
model,Parameterization of Triangulated Surface Meshes ; texture mapping
and that can easily integrate with OSG.
I know some of them like :
openMesh
Hi,
I am looking for an efficient general mesh data structure.
Having feature like Generating normal arrays and texture coordinate for
model,Parameterization of Triangulated Surface Meshes ; texture mapping
and that can easily integrate with OSG.
I know some of them like :
openMesh
osgmodeling
Hi,
Thanks Jean-Sébastien Guay for your help , Now I know how to proceed forward
to get required result in my application.
...
Thank you!
Cheers,
manish
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Hi,
I have been trying to use the osg::Light and osg::LightSource in my application.
I want to fixed light , while Rotating the whole scene using mouse so that I
can simulate light effect on moving scene .
Currently when I'm moving scene using mouse , light also move along the scene.
So how
Hi,
How to calculate normal vector using the osg::smoothingVisitor ?
Guide me by providing some example related to above question .
I have to find normal for lightning effect. I have draw various model
using triangle strip . Now i'm in need of finding normal.
Here I'have attached some part of
Hi,
yes , now I'm getting normal effect on lightning by using osg::smoothingVisitor.
thanks for help
...
Thank you!
Cheers,
manish
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Hi,
I'm using osg 2.8.3 in Qt4.6 on window vista .
I'm using two view in CompositeView . In one View , I have to process image for
texture and that change on texture will be reflect at run time on the second
view of compositeviewer which contain 3D model .
1. How can I get only 2D feature in
Hi,
How to create and attach dummy node to a scene node ?
If any example related to this kindly let me known.
...
Thank you!
Cheers,
manish
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Hi,
Thanks for the quick reply.
By dummy node I mean some node which is not visible however its child is
visible.
Actually I'm facing problem similar to osgmanipulator , in which I don't want
to display selection in trackball mode [refer osgmanipulator] ,however i want
to display selection in
Hi,
In my application ,I need to pick one object by pushing left mouse button and
drop it to another node during releasing of left mouse button .
Problem I'm facing is that while moving mouse[ still left mouse button press]
the camera is moving along .
How can I stop movement of camera , so
Hi,
I'm working on problem in which user develop simple shape like building , hut
, table etc. by arranging basic shape like cylinder,cube,hemisphere etc.
using mouse .
Thus my application allow user to design there own shape from basic model using
mouse .
I'm facing problem in picking node
Hi Jean Sebastien Guay ,
Thanks Jean Sebastien Guay for your help .
...
Thank you!
Cheers,
manish
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Hi,
Hi,
Osgshadow example does not work.
While running osgshadow program application crash with the following stack
trace -:
ig4dev32.dll!037cd5b6()
[Frames below may be incorrect and/or missing, no symbols loaded for
ig4dev32.dll]
Hi,
I have integrated Chipset and no additional 3d graphics card installed .
Is Software rendering is possible ?
If yes then what is that software name ?
Thank you!
Cheers,
manish
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Hi,
Im trying to add shadows to my scene, code taken from osgshadow example but my
application crash
If I dont set the setShadowTechnique then my application does not crash, but i
obviously don't get shadows either. Ive tried each of the shadow techniques but
only Shadow volumes technique .
Hi,
I'm trying to build osg project. I'm having some problems during linking time
:-
1Linking...
1AutoTransform.obj :
error LNK2019: unresolved external symbol __declspec(dllimport) bool __cdecl
osgDB::writeImageFile(class osg::Image const ,class
std::basic_stringchar,struct
Hi,
How to perform texture mapping in OSG ??
Basically I want to map a *.jpeg image on the cylinder model ???
like to find the uv texture coordinates for any point in model
if some one know example corresponding to this problem the plz let me know abt
tht one
...
Thank you!
Hi,
Thanks u very much ...
it works succesfully now...
...
Thank you!
Cheers,
manish
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Hi,
I'm using OSG-2.8.2 version.. on Visual studio-2008 .
I have a problem with loading *.jpg files with OpenSceneGraph (warning: Could
not find plugin to read objects from file X.jpg).
same problem occur while loading *.png ,*.tiff ...
while for file like *.rgb ,*.osg ,it is working
Hi,
sorry for tht mistake now i find tht actually i don't have osgdb_jpeg.dll in
the required directory...it seem tht because of tht i'm unable to load jpeg
file
where can i get this osgdb_jpeg.dll ???
if sb have this plz send tht to my id manrak8...@gmail.com
...
Thank you!
Cheers,
Hi,
i have downloading those dependencies and directory set accordingly but still
i'm getting the same warning i.e unaable to find plugin
it shows sucessful result for fomrat like .rgb, .tga
but for .jpg,.png,.tif ..it shows same warning i.e unaable to find plugin .
i'm using visual
Hi,
I'm using OSG-2.8.0 version.. on Visual studio-2008.
I have a problem with reading .jpg files with OpenSceneGraph (warning: Could
not find plugin to read objects from file X.jpg). I see a source file in
osgPlugin/jpeg but don't know how to use it
...
Thank you!
Cheers,
manish
Hi,
I have osgdb_jpegd.dll and it directory is currently set
I have used other image plugin for *.rgb,*.bmp , it was working correctly for
them
I have seen tht for *.rgb file it was using two dll i.e osgdb_rgbd.dll and
osgdb_rgb.dll and it required both these dll.
same case i
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