to help.
Best regards,
art
--- Patrick Castonguay <[EMAIL PROTECTED]> schrieb am Do, 13.11.2008:
> Von: Patrick Castonguay <[EMAIL PROTECTED]>
> Betreff: Re: [osg-users] osgPPU vs RTT
> An: osg-users@lists.openscenegraph.org
> Datum: Donnerstag, 13. November 2008, 17:2
Art,
Here are the link to the MPV project:
CIGI website: http://cigi.sourceforge.net/
MPV website: http://cigi.sourceforge.net/product_mpv.php
>From what I can see (and I am not an expert) there is no direct use of
>osg::Texture, UnitTexture or osg::Camera. It seems to me that osg::Geode,
>Ge
astonguay <[EMAIL PROTECTED]>
> Betreff: [osg-users] osgPPU vs RTT
> An: osg-users@lists.openscenegraph.org
> Datum: Montag, 10. November 2008, 20:46
> Art,
> >From what I can understand, it uses cameras, views and
> viewports. I believe mostly from the osgSDLView, but it
Art,
>From what I can understand, it uses cameras, views and viewports. I believe
>mostly from the osgSDLView, but it also uses "xlsignal"? to pass the pointers
>around. The way MPV works at the hi level is that a single window is defined
>(per process). This window makes use a a viewer which
Art,
As well looking into how the camera is handled, I could not find anywhere that
uses osg::Camera, all of the "camera" references are using osg::Matrix which I
am not sure how this behaves...
Cheers
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Art,
From what I can understand, it uses cameras, views and viewports. I believe
mostly from the osgSDLView, but it also uses "xlsignal"? to pass the pointers
around (this should be transparent and I am hoping that a simple casting will
do the trick). The way MPV works at the hi level is that
,
then you can use UnitTexture as a root unit of your pipeline to provide your
rendering texture into the pipeline.
Best regards,
Art
--- Patrick Castonguay <[EMAIL PROTECTED]> schrieb am Do, 6.11.2008:
> Von: Patrick Castonguay <[EMAIL PROTECTED]>
> Betreff: [osg-users]
Hi,
I am trying to get osgPPU to work with the MPV project (a CIGI compliant IG)...
I am having a little bit of a hard time figuring out how to get the two to
talk to each other. As MPV is very modular and based on a plugin stucture,
what I have to work with (so far) is the root node of the s
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