Re: [osg-users] [osgOcean] osgOcean - Render to Texture Camera

2018-07-12 Thread Robert Osfield
On Wed, 11 Jul 2018 at 23:39, Rob Ewbank wrote: > > Thanks Robert, I have been looking through the code and have merged two > branches, one which has been changed to work with OSG 3.4.1 and the master. > > Osgocean seems to do a few weird tricks with shaders and rendering that cause > issues in

Re: [osg-users] [osgOcean] osgOcean - Render to Texture Camera

2018-07-11 Thread Rob Ewbank
Thanks Robert, I have been looking through the code and have merged two branches, one which has been changed to work with OSG 3.4.1 and the master. Osgocean seems to do a few weird tricks with shaders and rendering that cause issues in places such as transparency, when it works, its really

Re: [osg-users] [osgOcean] osgOcean - Render to Texture Camera

2018-07-09 Thread Robert Osfield
Hi Rob, I am afraid that osgOcean is a 3rd party NodeKit that was written a long time ago and as far as I'm aware has seen active development or widespread use across the OSG community, so the chances of having others that have the knowledge to help will be quite low. I don't know if the

[osg-users] [osgOcean] osgOcean - Render to Texture Camera

2018-07-06 Thread Rob Ewbank
Hi, I'm building an interactive projection mapping using osgOcean to simulate the sea, for this I need to render to texture. The RTT camera I'm using works fine on other scenes, however, when using osgOcean, it does not render properly: see attached images. I've tried setting the render