Hi,
Sure look into the example osganimationskinning
Regards,
Cedric Pinson
Provide OpenGL, WebGL services
+33 659 598 614 -
http://cedricpinson.com - http://osgjs.org - http://sketchfab.com
On Jul 6, 2012, at 00:58 , Cedric Pinson wrote:
> Hi ,
>
> First you need to understand how bone animat
.
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cedric
Pinson
Sent: viernes, 06 de julio de 2012 1:59
To: OpenSceneGraph Users
Subject: Re: [osg-users] Animate Nathan
Hi ,
First you need to understand how bone animations works
Hi ,
First you need to understand how bone animations works, else you will not be
able to manipulate the character.
http://en.wikipedia.org/wiki/Skeletal_animation then you can try to touch
osgAnimation::Bone it's the node used to control part of the skeleton.
Cedric Pinson
Provide OpenGL, Web
Hi,
I am starting to play with animation in OSG. I would like to animate
Nathan.osg model. The aim is to have control over the different parts of the
body and get, for example, a rotating arm. I dont know where to start. I
have been trying to use DOFTransform, but I cant convert any of the
ch
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