Re: [osg-users] Animate Nathan

2012-07-12 Thread Cedric Pinson
Hi, Sure look into the example osganimationskinning Regards, Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://sketchfab.com On Jul 6, 2012, at 00:58 , Cedric Pinson wrote: > Hi , > > First you need to understand how bone animat

Re: [osg-users] Animate Nathan

2012-07-06 Thread Héctor Martínez
. From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cedric Pinson Sent: viernes, 06 de julio de 2012 1:59 To: OpenSceneGraph Users Subject: Re: [osg-users] Animate Nathan Hi , First you need to understand how bone animations works

Re: [osg-users] Animate Nathan

2012-07-05 Thread Cedric Pinson
Hi , First you need to understand how bone animations works, else you will not be able to manipulate the character. http://en.wikipedia.org/wiki/Skeletal_animation then you can try to touch osgAnimation::Bone it's the node used to control part of the skeleton. Cedric Pinson Provide OpenGL, Web

[osg-users] Animate Nathan

2012-07-05 Thread Héctor Martínez
Hi, I am starting to play with animation in OSG. I would like to animate Nathan.osg model. The aim is to have control over the different parts of the body and get, for example, a rotating arm. I don’t know where to start. I have been trying to use DOFTransform, but I can’t convert any of the ch