Hi,
I'm trying to do the folowing :
In the Ubantu10.04 system, with dual graphics cards GTX1080TI, I run an osg
program just renderring a cow with 4-multi-channels.
I just change the osg version from 3.0.0 to 3.52. If I press the key 's' to see
the frame rate under the newer version, it
PROTECTED] schrieb am Mi,
17.9.2008:
Von: Thrall, Bryan [EMAIL PROTECTED]
Betreff: Re: [osg-users] Multi-pass rendering in OSG
An: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Datum: Mittwoch, 17. September 2008, 23:20
J.P. Delport wrote on Wednesday, September 17, 2008 10:39
AM
I'm attempting to implement a multiple pass rendering algorithm in OSG,
but I'm not sure what the best way is. I am just learning how to do this
and how to use Frame Buffer Objects. I initially tried to implement an
osgFX::Effect, since it supports multiple passes transparently. The
problem is
Hi,
have a look at the osgstereomatch example, there is a multi-pass algo
example. See the readme of that too.
Also search the list archives for osgPPU.
jp
Thrall, Bryan wrote:
I'm attempting to implement a multiple pass rendering algorithm in OSG,
but I'm not sure what the best way is. I
Hi Bryan,
take a look into osgPPU. It does exactly what you are looking for.
Cheers,
art
--- Thrall, Bryan [EMAIL PROTECTED] schrieb am Mi, 17.9.2008:
Von: Thrall, Bryan [EMAIL PROTECTED]
Betreff: [osg-users] Multi-pass rendering in OSG
An: OpenSceneGraph Users osg-users
J.P. Delport wrote on Wednesday, September 17, 2008 10:39 AM:
Hi,
have a look at the osgstereomatch example, there is a multi-pass algo
example. See the readme of that too.
Also search the list archives for osgPPU.
Thanks for the pointers; osgPPU looks like what I want, but version 0.2
if something goes wrong.
cheers,
art
--- Thrall, Bryan [EMAIL PROTECTED] schrieb am Mi, 17.9.2008:
Von: Thrall, Bryan [EMAIL PROTECTED]
Betreff: Re: [osg-users] Multi-pass rendering in OSG
An: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Datum: Mittwoch, 17. September 2008, 23:20
J.P
Hi Art,
in deed, svn-ports seems to be closed on some proxies. I am currently working on moving osgPPU to another server with enabled svn through apache support.
Perhaps GoogleCode could be of help here? Jeremy already uses it for his
projects, apparently with some success :-)
I would hope
Hi,
In my application, I have to perform the following operations:
1) render the scene into buffer A, using fixed GL pipeline
2) render the scene again into buffer B, using some shaders
3) render the scene again into the color framebuffer, using some shaders
4) superimpose (i.e. lay over)
Hi Lars,
The OSG support multi-pass, multi-stage rendering pretty thoroughly.
There are plenty of examples that use various combinations of
multi-pass. For starters have a look at the osgprerender,
osgprerendercubemap, osgdistortion and osghud examples.
Robert.
On Sun, May 25, 2008 at 8:04 AM,
Robert,
I'll start with the samples you mentioned.
Thanks,
Lars
Hi Lars,
The OSG support multi-pass, multi-stage rendering pretty
thoroughly.
There are plenty of examples that use various combinations
of
multi-pass. For starters have a look at the osgprerender,
osgprerendercubemap,
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