The mini-system I developped contains a generic type "T". For now, I support
int, double, string, and date (I need a boost::local_time structure).
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- "Ulrich Hertlein" a écrit :
> Hi Sukender,
>
> On 29/1
Hi Sukender,
On 29/10/09 4:09 PM, Sukender wrote:
And what do you mean by "the problem with typing the contained data"?
The key/value map I have in mind only contains strings, but it would be nice to have typed
data as well, like float.
Cheers,
/ulrich
__
Hi Ulrich,
I agree putting serialization in the object breaks the reader/writer
phylosophy. This is why the idea of Meta/Component/osg::KeyValue is nice. And I
think this could be a few lines.
However I disagree with the "name collisions" problem: this should be an
user-dependant implementatio
Hi Sukender,
On 29/10/09 3:38 PM, Sukender wrote:
And once again, don't you think supporting metadata ("Name, value") directly in
the
osg::Object wouldn't be nice? Or could we code something like: "if UserData is
an
osg::Object (or another given type), read from/write to file using
UserData->s
é: Vendredi 14 Août 2009 14h05:26 GMT +01:00 Amsterdam / Berlin /
> Berne / Rome / Stockholm / Vienne
> Objet: Re: [osg-users] Suggestion: Add components in nodes
> (aggregation)
>
> Hi Sukender,
>
> The way I'd tackle something like this would be to have a
> ComponentC
;OpenSceneGraph Users"
Envoyé: Vendredi 14 Août 2009 14h05:26 GMT +01:00 Amsterdam / Berlin / Berne /
Rome / Stockholm / Vienne
Objet: Re: [osg-users] Suggestion: Add components in nodes (aggregation)
Hi Sukender,
The way I'd tackle something like this would be to have a
ComponentCo
Hi Sukender,
The way I'd tackle something like this would be to have a
ComponentContainer subclass from osg::Referenced, and then just
directly attach this to the Node/Object/Drawable/StateSet via the
existing UserData field. The intention of the UserData is to
facilitate this type of user extens
Regarding actor components in Delta3D:
The GMComponents are not at the actor level, but even higher, they are to be
used for stuff like network adapters, device interfaces and other "global"
stuff. If you check out Delta3D from trunk you can take a look at
inc/dtGame/actorcomponentbase.h which b
voyé: Jeudi 13 Août 2009 15h41:12 GMT +01:00 Amsterdam / Berlin / Berne /
Rome / Stockholm / Vienne
Objet: Re: [osg-users] Suggestion: Add components in nodes (aggregation)
Hi,
Sukender wrote:
> Hi JP,
>
> Thanks for the info. But I just looked into Delta3D dtCore and dtUtil
> namesp
iginal -
De: "J.P. Delport"
À: "OpenSceneGraph Users"
Envoyé: Jeudi 13 Août 2009 14h52:43 GMT +01:00 Amsterdam / Berlin / Berne /
Rome / Stockholm / Vienne
Objet: Re: [osg-users] Suggestion: Add components in nodes (aggregation)
Hi,
Sukender wrote:
Hi Roland and JP,
Of
tp://pvle.sourceforge.net/
- Mail Original -
De: "Roland Smeenk"
À: osg-users@lists.openscenegraph.org
Envoyé: Jeudi 13 Août 2009 15h17:58 GMT +01:00 Amsterdam / Berlin / Berne /
Rome / Stockholm / Vienne
Objet: Re: [osg-users] Suggestion: Add components in nodes (aggregation)
Suken
Sukender wrote:
> Anyway, I could add my "ComponentContainer" object as a userdata to avoid
> being too intrusive in OSG code, of course.
>
That's what I had in mind.
We are using a componentized design ourselves. Simulation objects are composed
of viewer and controller components much like
OpenSceneGraph Users"
Envoyé: Jeudi 13 Août 2009 14h52:43 GMT +01:00 Amsterdam / Berlin / Berne /
Rome / Stockholm / Vienne
Objet: Re: [osg-users] Suggestion: Add components in nodes (aggregation)
Hi,
Sukender wrote:
> Hi Roland and JP,
>
> Of course... I forgot to mention that what I
Hi,
Sukender wrote:
Hi Roland and JP,
Of course... I forgot to mention that what I want is much structured
than the well-known userdata. It's a bit as if the "userdata" was a
simple "void *" (yes, that's a bit exaggerated)... I think Components
are a more sophisticated system, yet very flexible
Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Mail Original -
De: "Roland Smeenk"
À: osg-users@lists.openscenegraph.org
Envoyé: Jeudi 13 Août 2009 14h20:12 GMT +01:00 Amsterdam / Berlin / Berne /
Rome / Stockholm / Vienne
Objet: Re: [osg-users] Sug
Hi,
maybe you are looking for userData? Grep the include dir for userData or
UserData.
jp
Sukender wrote:
Hi all,
I'm working on a project that needs to add various data/metadata to the nodes.
I was wondering:
1. Does something already exists for this (more flexible than the description
s
This is typically done by adding userdata, which happens to be supported by
each osg:Object (including nodes) in OpenSceneGraph.
>From source in osg::Object
Code:
/**
* Set user data, data must be subclassed from Referenced to allow
* automatic memory handling. If yo
Hi all,
I'm working on a project that needs to add various data/metadata to the nodes.
I was wondering:
1. Does something already exists for this (more flexible than the description
string list)?
2. How would you implement this?
Personnally, I was looking towards aggregation. See
http://cowboy
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