Re: [osg-users] Texture2D subload callback gone mad

2011-07-02 Thread Thomas Hogarth
Hi Chris Yes Robert sorted a solution for this in the end, I think in subloadcallback there is now an extra function textureObjectValid You need to override this then always return true. That should sort your issue. Let me know how it works out Tom __

Re: [osg-users] Texture2D subload callback gone mad

2011-07-02 Thread Stephan Huber
Am 01.07.11 19:03, schrieb Chris 'Xenon' Hanson: > Did anyone ever find a solution to this, or is there some guidelines for > how to get > subload to work properly on 2.9.x and 3.x? I am using a TetureSubloadCallback on osg 2.9.x and osg 3.0.x sucessfully. I ran into problems if I did somethin

Re: [osg-users] Texture2D subload callback gone mad

2011-07-01 Thread Paul Martz
On 7/1/2011 11:03 AM, Chris 'Xenon' Hanson wrote: On 8/20/2010 7:21 AM, Thomas Hogarth wrote: Hi All I've been using texture2d subload callbacks for quite a while now to stream video images into power of 2 textures. I also have a Texture Rectangle version which runs fine on 80% of machines I u

Re: [osg-users] Texture2D subload callback gone mad

2011-07-01 Thread Chris 'Xenon' Hanson
On 8/20/2010 7:21 AM, Thomas Hogarth wrote: > Hi All > I've been using texture2d subload callbacks for quite a while now to stream > video images > into power of 2 textures. I also have a Texture Rectangle version which runs > fine on 80% > of machines I use so it's not often I run the Texture2D

Re: [osg-users] Texture2D subload callback gone mad

2010-10-06 Thread Mikhail I. Izmestev
06.10.2010 21:36, Thomas Hogarth wrote: > What's happening is that I create a texture that is a power of two size up > but modify with a smaller image. So then the above line detects > the modify and says that our textureObject does not match the dimensions of > the image and releases the texture

Re: [osg-users] Texture2D subload callback gone mad

2010-10-06 Thread Thomas Hogarth
Hi Robert, All Bit more info on this bug, well not so much a bug more be bending the OSG in funny ways :) So in the function Texture2D::apply right near the top we have // get the texture object for the current contextID. TextureObject* textureObject = getTextureObject(contextID); i

Re: [osg-users] Texture2D subload callback gone mad

2010-09-30 Thread Ulrich Hertlein
On 22/09/10 12:50 , Thomas Hogarth wrote: > I've got round to needing the subloading of non power of two images (npot) > into a power of > two texture for my home project (AR on IPhone). So I've had time to whip up > an example > demonstrating the problem I explained I was having at work with osg

Re: [osg-users] Texture2D subload callback gone mad

2010-08-20 Thread Robert Osfield
Hi Thomas, Then load is called when no texture object is available so that the GL texture object has to be created when downloading the image data, while subload is called when there is a texture object available but the image data has a changed, where texture subloading should be used. Texture s

[osg-users] Texture2D subload callback gone mad

2010-08-20 Thread Thomas Hogarth
Hi All I've been using texture2d subload callbacks for quite a while now to stream video images into power of 2 textures. I also have a Texture Rectangle version which runs fine on 80% of machines I use so it's not often I run the Texture2D version. Any how, yesterday a client was complaining tha