Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2009-01-13 Thread Vincent Bourdier
Hi, Looking for physic/collision application, I would have more information on osgNV. Does it would work with graphic card which are not NVidia's one ? Is it possible to consider this project as an interface for PhysiX (for now) for any application, plateform, ... ? Thanks, Regards,

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2009-01-13 Thread Wang Rui
Hi Vincent, osgNV only works with nVIDIA devices because of its name. :-) Sukender and I are working on another open-source project osgPhysics now to support more kinds of physics engines in OSG, which will also replace the osgNVPhysx nodekit in a near future. You may have a look at the SVN

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2009-01-13 Thread Vincent Bourdier
Hi Wang, Just needed to be sure... Looking at the OSG and Physic/collision capabilities, I am exploring all the things I'm currently reading mail archive I kept about collision detection/managment. Thanks for these details. Regards, Vincent. 2009/1/13 Wang Rui wangra...@gmail.com Hi

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2009-01-13 Thread Sukender
Hi Vincent, I'd like to add a thing to what Wang said: some physics intergration with OSG already have been done (like what Wang did for osgNV, and me for PVLE). But osgPhysics will be different in the way it's intended to be integrated in the core OSG (if and when it'll be good enough!). So

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-25 Thread Oleg Dedkow
Hi Wang Rui, Thank you for the nice library :-) I checked osgNV from trunk and tried to build it under Linux/g++ 4.3.2. I managed it, however there are still two errors left: 1) include/osgNVCg/Type, line 80: The extra 'Type' specifier should be removed from the method declaration. 2)

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-25 Thread Wang Rui
Hi Oleg, Thanks. Already fixed and merged into SVN. :) Wang Rui 2008/12/26 Oleg Dedkow oded...@gmx.de Hi Wang Rui, Thank you for the nice library :-) I checked osgNV from trunk and tried to build it under Linux/g++ 4.3.2. I managed it, however there are still two errors left: 1)

[osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-18 Thread Wang Rui
Hi all, osgNV 0.6.2 has been released today, with the integration of the latest Cg 2.1 runtime, including a new resource manager, new profiles, the support of geometry shaders, new sampler uniforms class (cgGLSetTextureParameter), new buffer uniforms class (cgSetBufferParameter) and related

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-18 Thread Jean-Sébastien Guay
Hello Wang Rui, Nice job, you seem to be progressing nicely with this! I have one small comment: The new module, named osgNVPhysx, is going to support the nVIDIA PhysX and even more physics engines (like ODE, Bullet, Newton and so on, because of its open structure in design) step by step!

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-18 Thread Sukender
Le Thu, 18 Dec 2008 15:08:35 +0100, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com a écrit: Hello Wang Rui, Nice job, you seem to be progressing nicely with this! I have one small comment: The new module, named osgNVPhysx, is going to support the nVIDIA PhysX and even more physics

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-18 Thread Wang Rui
Hi J-S, Thanks! I'm just wondering to move the base classes of osgNVPhysx into another namespace, and hatch out more integrations from that, like osgODE, osgBullet, etc. Members of the base classes, which are not associated with any physics engines but support most common interfaces to them,

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-18 Thread Wang Rui
Hi Sukender, The integration of OSG and PhysX is just at its beginning. And I'm also considering to make an osgPhysics library to support common functionalities and abstract interfaces for various open-source physics engines. You are always welcome to join in. BTW, I'm also interesting in the

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-18 Thread Sukender
Hi Wang Rui, About physics, maybe we'll start another thread or resurrect the one that deals with it? And I guess this would not be a part of osgNV. About sound, well... for now I use osgAL and I'm beginning to work a little bit on it (I was just integrated to the developpers list, I'll commit

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-18 Thread Gerrick Bivins
Hi Wang Rui, I checked out from subversion and tried building on Mac OSX 10.5.6. If BUILD_PLUGINS == OFF the build works fine but with BUILD_PLUGINS == ON I received the following errors : [ 54%] Building CXX object src/osgPlugins/osgNV/CMakeFiles/osgdb_osgnv.dir/IO_StateMatrixParameterValue .o

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-18 Thread Wang Rui
Hi Gerrick, Ah...I'm sorry that I just have done nothing to the plugin project and leave it alone as what it's like before the 0.6.0 version. The errors have been resolved in the latest SVN version. And I will add new features (texture and buffer uniforms) ASAP. Thank you for suggestions. Wang